Everything is server-authoritative, except when you're in the testing grounds (testing grounds ias a 100% local simulation)
Like everything else, zoom is server-authoritative to remove hacks and cheats. Otherwise, nobody would ever need to buy an advanced zoom module.
1
Why Is Zoom Server Based?
Started by Inathero, Dec 19 2014 03:57 PM
21 replies to this topic
#21
Posted 19 December 2014 - 07:07 PM
#22
Posted 19 December 2014 - 07:31 PM
Redshift2k5, on 19 December 2014 - 07:07 PM, said:
Everything is server-authoritative, except when you're in the testing grounds (testing grounds ias a 100% local simulation)
Like everything else, zoom is server-authoritative to remove hacks and cheats. Otherwise, nobody would ever need to buy an advanced zoom module.
Like everything else, zoom is server-authoritative to remove hacks and cheats. Otherwise, nobody would ever need to buy an advanced zoom module.
I understand, but there's another way to go around it.
like I wrote previously, the order is something like this:
client zoom button clicked -> zoom packet request sent to server -> server processes -> server tells client ok -> client zooms
My suggestion follows the same idea, yea it requires going through server, but doesn't need server authentication /immediately/ to do so:
client zoom button clicked -> client zooms -> client tells server it zoomed in -> server replicates
If client zooms more than expected, more than the server's able to replicate, the server can just send a packet back saying to reset zoom and be done with it. It is still /server/ based, but theres no need to wait for immediate server authentication
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