Suggestion/Idea: Make case an actual housing for ammo, much like how you can insert heatsinks into an engine. make it 0/2 or 0/3 slot equipment, allowing it to help the user save a crit slot or two whilst housing a single type of ammo.
Balance?: Allow the case to be critted, activating the blowout immediately and destroying all the ammo contained inside.
Damage can be handled in one of three ways:
-Half Damage from ammo explosion to the specific mech part.
-No Damage, all contained within the CASE
-Same full damage as now, but with the new buff to case saving crit space.
-Why would this work?: Less ammo criticals to crit (up to 2 or 3 tons contained in 1 critical slot), saves critical slots to possibly allow more use of Ferro armor on IS mechs (or other equipment), and makes CASE a now very useful component to add to your mech at the cost of the same tonnage as before.
-Why I think it's a good idea: Allows further customization of IS mechs, makes CASE a newly potent mech support item that isn't just limited to STD engines (XL users will use it to save crit space)
WHAT ABOUT CLANS?!
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Clans get free CASE that requires no critical slots on their components already, the IS version costs tonnage and 1 critical to use. This is simply providing the IS with a critical saving option that functions slightly differently from clan AUTOCASE.
However the damage decision is decided, mirror it on the clan's to maintain balance.
Edited by Wolfgang2685, 20 December 2014 - 11:01 PM.