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You Guys Are Obviously Making Improvements, Here Are A Few Ideas...


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#1 MasterGoa

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Posted 20 December 2014 - 07:31 AM

So I have an awesome match this morning.

Started with choosing a planet that had just under the multiple of 12 players.
I press attack and literally 30 seconds later i WAS DROPPING.
Almost had a heart attack.

So the team was pretty much coordinated, we grouped in covered points and
rush as teams.

Ultimately, after a long battle, we won!

However the 30 second to drop was only an exception...

Tried to drop again to no avail, have the EXTREMELY frustrating
scenario of the lobby actually emptying after waiting 10 minutes...

So here I am.

What I suggest is this: When you get e message to help on a planet, send the help
from a planet that is actually missing a few players for a drop.
Like have it be "play anything, just play now" button.

When people join the lobby, instead of players getting instructions, actually have them
join the lobby to start chatting without the lobby needing to be full.
That way, as we wait, we can conjure up attack plans while we wait.

In the command console, have a wait now and attack now buttons for coordinated attacks...

Make the minimap zoomable so we can zoom out and figure out where my teams mates
are dying to head to other entrance on next drop.

I am sure other people will add to this list.

Cheers!





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