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Mist Lynx Love

Balance BattleMechs

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#1 Wren2773

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Posted 19 December 2014 - 02:55 PM

I applaud PGI for increase the internal structure on the arms for the Mist Lynx through quirks; it has helped to keep the arms on it longer in a match. Unfortunately with this positive change, I still feel this mech is still lacking somewhat and could use a little more help to make it better able to compete with other lights. One of the easiest solutions would be to increase the speed of the Mist Lynx. Not saying that individuals cannot already do well with this mech, they can but when look at performance you have to consider the average, not just the outlier low and high end.

I have two suggestions that could be used when it comes to the speed of the Mist Lynx. First is to change the XL 175 in the MLX to a XL 180. This bumps the available speed slightly but does not affect tonnage available to the mech, so no changes to load outs would be needed to accomplish this, just changing a few numbers in the database. Along with this, I would like to see a center torso quirk that adds 5% to speed. This would change the Mist Lynx’s base speed to 121.8 KPH and tweeked to 133.9 KPH which is slightly more than a total 9 KPH change. Not a huge change but enough to improve the maneuverability this mech should have acting in roles it can play. If PGI feels this would twerk those that prefer lore to balance, then they could keep the engine at XL 175 and instead speed quirk the center torso to a whopping 7.5% which would give a speed change 121.9 KPH and 133.2 KPH tweeked. Either option would work, but since the engines are locked due it being a clan mech, it really does beg to have more speed to make more competitive which requires PGI to do since the player cannot do so themselves.

Also I would like to comment on additional omnipods, this mech needs it. There only 6 different weapons pods currently, leaving a total of only 9 different configurations available. Easy fix would be to just add additional left and right arm omnimech’s with different that make use of existing modelling. For example G config has 8 machine guns and 4 ersml according to http://www.sarna.net...st_Lynx_(Koshi) Slightly different modification that uses already in place models would be to do RA and LA 2 ballistic 1 Energy hardpoints. To get closer to the config G hardpoints listed, I would suggest adding in RT and LT 1 Energy Hard point each. One thing I would like to see, and this is just a personal preference and not sure if support by lore but at this point I’m not bothered by that, would be in the RT and LT for this version to drop one jump jet each to leave a total of 4. This would be balance by sacrificing the benefit of additional vertical maneuverability for additional hardpoint. Adding the hardpoints to the side torso’s would require the modelers additional work to do so compared to the rest of the changes suggested, but these would greatly increase the number of available options. Also, for the sides with hardpoints add, no additional quirks unlike the current ones now to additionally balance having access to more pewpew. The last option that I would like to suggest is a head version that has the cap ripped out of it as well. A 25 ton mech is extremely limited to what it can bring and having even 1 extra ton to play with would be a god send. If need be, make the cost of this head omnimech the same cbill price of if you were to purchase a bap as a tax to getting it removed instead of the amount it is set at now.

These are just some thoughts that I have had since playing this mech since it has come out. It has potential, but needs a little more adjustment to give it the right feel.

#2 Mcgral18

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Posted 19 December 2014 - 02:58 PM

If you look into the Mech files, the right arm has a 3rd MG option, but for some reason wasn't included.


The G variant has 2 leg lasers; but there are 2 free RT slots, so I say just include a G ST that has 2 energy slots.

That small buff makes a fair difference, no longer being arm dependant for weaponry.

#3 Deathlike

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Posted 19 December 2014 - 03:21 PM

View PostMcgral18, on 19 December 2014 - 02:58 PM, said:

If you look into the Mech files, the right arm has a 3rd MG option, but for some reason wasn't included.


If I had to hazard a guess, that would be the Mist Lynx-A Right Arm omnipod. It's 1E, 2B, and would make sense (we have 1M, 2B, and 1E, 2M variations, but not that).

3E plus 2B for a 3 ermed+2MG could be salvageable... but alas it is not.

Edited by Deathlike, 19 December 2014 - 03:22 PM.


#4 Colonel Fubar

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Posted 19 December 2014 - 03:31 PM

Interesting food for thought Wren.

#5 darkkterror

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Posted 19 December 2014 - 03:49 PM

I'd say it's far more likely for the Lynx to just get a straight speed percentage quirk rather than an actual change to the engine (even if the engine does technically weigh the same amount).

#6 Greenjulius

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Posted 19 December 2014 - 03:52 PM

The F and G variants of the mech would potentially turn the Mist Lynx into a viable light. 8xERSL or 8xMG would be powerful and make sense. I hope we see one or the other become available. The minor arm buffs aren't going to turn this mech into a viable alternative to the Kit Fox. We need more omnipods.

Edited by Greenjulius, 19 December 2014 - 03:53 PM.


#7 Deathlike

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Posted 20 December 2014 - 12:12 AM

View PostGreenjulius, on 19 December 2014 - 03:52 PM, said:

The F and G variants of the mech would potentially turn the Mist Lynx into a viable light. 8xERSL or 8xMG would be powerful and make sense. I hope we see one or the other become available. The minor arm buffs aren't going to turn this mech into a viable alternative to the Kit Fox. We need more omnipods.


8MG Mist Lynx.

Do want.

Well, 8ERSL would be my preference...

Edited by Deathlike, 20 December 2014 - 12:13 AM.


#8 Alek Ituin

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Posted 20 December 2014 - 12:46 AM

1E 2B arms (both RA and LA) would be pretty nifty. 6 tons to bring 2x ERML, 4x MG, 2x DHS, and one ton of MG ammo (0.5 tons per arm)... Basically a slightly slower super-Locust.

That said, the Mist Lynx desperately needs G ST's and arms. Having 1E ST's would be a huge boon to this Mech, and 8 MG's would be fantastically hilarious. Also, doesn't one of the G ST's have ECM?

Edited by Alek Ituin, 20 December 2014 - 12:47 AM.


#9 NovaFury

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Posted 20 December 2014 - 03:24 AM

It needs the ten true double heatsinks from a 250 engine. Forget speed.

Clan weapons be hot, yo.

#10 Ovion

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Posted 20 December 2014 - 07:11 AM

I would love 2 arms of 4B and 2E.

Would easily get away with the Pods with out the gear.
And I would immediately buy the Pods and 8 extra MGs.





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