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Cn9-D Fire Support Build


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#1 Blackhandsaint

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Posted 20 December 2014 - 03:18 PM

So I've been tooling around with the CN9-D since it got the LB 10-X fire rate quirks and I've been largely unsatisfied with it as a brawler. The other Centurions seem to outperform it in every way at close range because of their quirks/hardpoints. This is when I figured it might be interesting to make a fire support build for the CN9-D. This is what I have so far:

CN9-D

I've gotten a few test runs in with the build and it seems pretty good. The ER Large Laser is my main early game weapon that I use to poke enemies from hills/corners and when I spot a good target I unload with the LB 10-X. The SRM 4s are great backup brawling weapons and make the mech pretty well rounded. Has anyone else tried out a build like this? Are there any improvements I should be aware of? Thoughts in general?

#2 no1337

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Posted 20 December 2014 - 09:31 PM

go to a ac10 or gauss and lurms as supporter.

http://mwo.smurfy-ne...ed853ff4220a1c7

#3 The Red Priest

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Posted 20 December 2014 - 09:37 PM

Drops the srms and replace the large laser with two mediums. Get max xl engine in there so you can go 120. Fill the rest with lbx ammo. Fantastic light kill and great for a fast support mech. I would recommend getting the lbx 10 cooldown module.

#4 Jeriko One

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Posted 25 December 2014 - 12:44 PM

Stock engine xl 300, lbx 10, lbx cool down module, large pulse laser, large pulse laser cool down module. With your speed with speed tweek you are fast enough to dance around assaults and you shoot your lbx like almost ac2. LPlaser is there for a bit more range pin point damage and with cool down5 module it cycles faster than medium laser I think? I am rolling with that, it's only 2 weapon systems and I can do 500 dmg no problem. Last game was even over 800 dmg. It's good reliable set up trust me!

#5 Crohnic

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Posted 03 January 2015 - 08:34 PM

View PostIrydion2, on 25 December 2014 - 12:44 PM, said:

Stock engine xl 300, lbx 10, lbx cool down module, large pulse laser, large pulse laser cool down module. With your speed with speed tweek you are fast enough to dance around assaults and you shoot your lbx like almost ac2. LPlaser is there for a bit more range pin point damage and with cool down5 module it cycles faster than medium laser I think? I am rolling with that, it's only 2 weapon systems and I can do 500 dmg no problem. Last game was even over 800 dmg. It's good reliable set up trust me!


Thanks. I was trying to decide on a third Cent to go with the two freebies I have, the AH and A(C). You just convinced me to buy the CN9-D!

#6 Sewman

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Posted 05 January 2015 - 12:48 PM

Anybody else have any success making this a brawler build - specifically with an LBX centric build? I just finished eliting it and it's been somewhat fun but I certainly wouldn't call it a competitive mech even with the LBX-10 cooldown quirk. I bought it just to get my AH mastered and thought it might be fun.

I've tried mostly LBX-10, 2Xsrm4 (No artemis), 2mlas and a 300XL. Dabbled with the AC10 and did better but still wanted to try to make the LBX work just to make use of the quirk. Been averaging an underwhelming 200-400 damage per game. 0 kills more frequently than 1-2 kills. Ammo maxes out at around 600 dmg.

Here's what I've found so far. It's fun hunting assaults and just hammering shotgun pellets into their sides but then you start to realize just how weak the LBX-10 hits. The LBX-10 really hits more like an AC5 because of the spread. Anything more than 200m out and it hits more like an AC2. I knew it was a close range brawling weapon but I had no idea how close to someone's face you have to be to do any real damage.

In frantic brawling, keeping your aim on target is doable but I've found that it makes it harder to use that left shield arm. Survivability has improved with the speed tweak but finishing power is still hard to come by.


Any thoughts from other CN9-D experimenters or fans? Is the LBX-10 build the best there is because of the quirks or are there other builds that work?

#7 Lazerblazer

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Posted 05 January 2015 - 04:02 PM

View PostSewman, on 05 January 2015 - 12:48 PM, said:

Any thoughts from other CN9-D experimenters or fans? Is the LBX-10 build the best there is because of the quirks or are there other builds that work?


It's got a general 20% ballistic cooldown quirk, so it should work pretty well with any ballistic weapon. I tried it with UAC5 before the quirkening and did ok.

http://mwo.smurfy-ne...5202f81e7a50ae4

Works as a medium to long range harasser.

#8 Matthew Ace

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Posted 27 February 2015 - 07:07 AM

Im going to be in the minority but...

1 lbx10 (4t ammo)
2 srm2 (1.5 to 2t ammo)
1 small pulse laser
1 flamer
1 mg

I started with 2 ml, followed by 2 spl, eventually leading to this build. Despite the odd build, it may be successful with sub100m brawling. Running extremely cool allows the flamer to be usable on hot targets.


#9 N a p e s

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Posted 27 February 2015 - 07:08 AM

View PostMatthew Ace, on 27 February 2015 - 07:07 AM, said:

Im going to be in the minority but...

1 lbx10 (4t ammo)
2 srm2 (1.5 to 2t ammo)
1 small pulse laser
1 flamer
1 mg

I started with 2 ml, followed by 2 spl, eventually leading to this build. Despite the odd build, it may be successful with sub100m brawling. Running extremely cool allows the flamer to be usable on hot targets.


That is one of the weirdest I've ever seen but hey if it works for you, good stuff!

#10 mogs01gt

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Posted 27 February 2015 - 10:17 AM

If you really want to use the quirks, then use this.
CN9-D
The issue is the AC10 is better all around than the LBX.

#11 Clideb50

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Posted 08 March 2015 - 08:07 AM

This is the build I've been using. http://mwo.smurfy-ne...f4324b1e16dbde6

Pretty decent, but ammo is a bit lacking. I'll have to try that build Irydion2 suggested. That looks like a fun build.

#12 Kmieciu

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Posted 09 March 2015 - 05:38 AM

I prefer a bit less speed but with more ammo. CN9-D XL280 LBX 2xSRM4 2xML It's a fun build that can reach 1000 damage (done it twice yesterday), because it kills mechs rather slowly. Then again when moving at 100 kph I often found myself behind the enemy Direwolve's back and at point blank range it is simply devastating.

In comparison, AC20 on a CN9-AH or YLW requires good aim and can be a little frustrating when you miss or the hitreg fails you. LBX on the other hand is pure unadulterated fun.

Edited by Kmieciu, 09 March 2015 - 05:41 AM.


#13 Husker Dude

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Posted 04 June 2015 - 07:29 AM

View PostKmieciu, on 09 March 2015 - 05:38 AM, said:

I prefer a bit less speed but with more ammo. CN9-D XL280 LBX 2xSRM4 2xML It's a fun build that can reach 1000 damage (done it twice yesterday), because it kills mechs rather slowly. Then again when moving at 100 kph I often found myself behind the enemy Direwolve's back and at point blank range it is simply devastating.

In comparison, AC20 on a CN9-AH or YLW requires good aim and can be a little frustrating when you miss or the hitreg fails you. LBX on the other hand is pure unadulterated fun.


This is pretty similar to the build I recently put together and I agree, it's a LOT of fun. I boosted the natural LBX quirk with the cooldown module and it gives almost non-stop fire with that weapon. It's not a perfect build, but it's great if you're running close to your team's assaults and heavies and it's not a long range sniping fest.

#14 PeeWrinkle

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Posted 05 June 2015 - 11:29 AM

Here are two builds I have used and both were pretty fun.

LBX/MSL/ASRM6

LBX/MPL/ASRM6

I am sure there are better builds than this out there. I have even thought of removing Artemis, but can't bring myself to try it. Since it is LBX and SRMs I like the MPL better for some reason. Seems to make better sense since there is so much damage spread.

I have thought about trying this, but haven't yet: Speedy!
It doesn't play into the quirks but it is fast and would have a fast rate of fire. Just not sure if SSRMs would be the way to go. I could throw SRMs on there instead, with or without Artemis. It would be a stronger build since SSRMs can be very situational. I bet it would surprise some lights though.

#15 totgeboren

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Posted 29 June 2015 - 11:53 PM

for a long time I ran it as a fast SRM boat, almost like Speedy in the post above.
ASRM&/MLAS/MG

Or actually, I used an XL 370 engine it it for a really long time, but stripping 2 tones of armour makes it so fragile I eventually bought a XL360 instead. I can feel the difference in speed, but it might just be in my head.

After the quirks I run with a XL340 instead.

LBX10/MLAS

I do find it sort of difficult to aim with the LBX at those speeds and at close quarters, but with the LBX cooldown module it fires like crazy. I use up all ammo most games, but don't really know where to find extra weight for additional ammo at this point. The speed is everything for making this mech work, as the high fire rate of the LBX means you can't properly shield at the same time as doing damage (like you can with the -AH for example), so you need speed instead.

Last game with it I did just over 700 dmg and had 4 kills, so it can definitely work. You just need to use your speed and come at people from new angles all the time, kinda like a brawler light in how you pilot it. No sniping and no rushing headlong into the enemy lines.

If you use an engine of around 300 rating, you might as well drop down to a 275 and run the CN9-A for the much better AC10 is my final thoughts on the CN9-D. :P

Edited by totgeboren, 30 June 2015 - 12:00 AM.


#16 Vaktor

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Posted 14 July 2015 - 03:37 PM

Well it would work better if you could get it re-sized by voting in this pole

http://mwomercs.com/...oll-final-vote/

Edited by Vaktor, 14 July 2015 - 03:37 PM.






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