Easy counter to this: Unit Points. Every win on a planet is a point for units by the number of pilots in that drop that won.
1
Really No Point To Drop In Cw Until 2 Hours Before Ceasefire
Started by Ripper X, Dec 21 2014 05:10 AM
43 replies to this topic
#41
Posted 22 December 2014 - 12:03 PM
#42
Posted 22 December 2014 - 12:04 PM
TheCaptainJZ, on 22 December 2014 - 11:49 AM, said:
You could make it the side with the most wins in a 2 hr period gets a zone. Then 11 zones corresponds with 22 hrs and there is a rotating ceasefire period.
This is similar to my thought posted on page 1 of this thread. I see this being less exploitable then the 100% flip idea. I could Just stay awake for two days and make it to Terra if that was the case.
#44
Posted 22 December 2014 - 12:12 PM
My suggestion for this is to make there be 3 or more cycles after which a planet gets a mark for the controlling team. After a full day the marks get added up and the side with the most marks gets the planet. It might also consider how much control they had of the planet. ie: controlling by 54% gives only 1 mark while controlling by 75% give 3 and 100% gives 5.
EDIT: It looks like there's already a lot of talk about making something similar to this and I'm interested to see what PGI does.
EDIT: It looks like there's already a lot of talk about making something similar to this and I'm interested to see what PGI does.
Edited by TGWabba, 22 December 2014 - 12:17 PM.
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