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Unlink Large Pulse Lasers From Er-Large Lasers (Ghost Heat)


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Poll: Unlink Large Pulse Lasers From Er-Large Lasers (Ghost Heat) (124 member(s) have cast votes)

Unlink Large Pulse Lasers from ER-Large Lasers (Ghost Heat)

  1. Yes (107 votes [86.29%])

    Percentage of vote: 86.29%

  2. No (Please Explain) (14 votes [11.29%])

    Percentage of vote: 11.29%

  3. Other (Please Explain) (1 votes [0.81%])

    Percentage of vote: 0.81%

  4. Undecided (2 votes [1.61%])

    Percentage of vote: 1.61%

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#1 Grey Ghost

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Posted 20 September 2013 - 05:27 PM

They don't share the same recycle time, and they are primarily equipped for different purposes (LPL=Brawling, ER-LL=Sniping).

I just think it should be perfectly reasonable to equip 2 ER-LL for long range support, and at least 1 LPL for extra short range punch without accidentally incurring "Ghost Heat".

#2 RandomLurker

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Posted 20 September 2013 - 05:41 PM

Even better, fix weapons properly and then remove ghost heat.

#3 Deathlike

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Posted 20 September 2013 - 09:44 PM

TBH, the whole reason of the illogical logic is to force you to go with a PPC+LPL combo.

#4 Grey Ghost

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Posted 21 September 2013 - 02:34 PM

View PostDeathlike, on 20 September 2013 - 09:44 PM, said:

TBH, the whole reason of the illogical logic is to force you to go with a PPC+LPL combo.

Uh, ok... No way I'd ever handicap myself that much.

#5 Deathlike

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Posted 22 September 2013 - 06:12 PM

View PostGrey Ghost, on 21 September 2013 - 02:34 PM, said:

Uh, ok... No way I'd ever handicap myself that much.


Working as intended™.

:P

#6 Corvus Antaka

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Posted 22 September 2013 - 06:44 PM

why do you feel that firing 2 lpulses at the same time as 2 erlarges at short ranges is necessary? just take 2 shots at .5 and your golden.

#7 Grey Ghost

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Posted 24 September 2013 - 09:07 AM

View PostColonel Pada Vinson, on 22 September 2013 - 06:44 PM, said:

why do you feel that firing 2 lpulses at the same time as 2 erlarges at short ranges is necessary?

As for how I feel.

View PostGrey Ghost, on 20 September 2013 - 05:27 PM, said:

I just think it should be perfectly reasonable to equip 2 ER-LL for long range support, and at least 1 LPL for extra short range punch without accidentally incurring "Ghost Heat".

View PostColonel Pada Vinson, on 22 September 2013 - 06:44 PM, said:

just take 2 shots at .5 and your golden.

Because they don't share the same cooldown (or firing groups typically) it is prone to accidentally firing too close together. I know, because I've practiced with them. I got the extra 10% heat at times I felt I shouldn't have.

2 ER-LL & 1 Large Pulse Laser (17-tons) run hotter, and have less Alpha & DPS potential than 6 Medium Lasers. So I don't feel the above situation to be overpowered in any way.

As for a 2 ER-LL & 2 LPL Alpha build, while not exactly my ideal outcome from this... I feel the heat & weight from such a setup would be it's own balancing factor.

#8 CDLord HHGD

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Posted 28 October 2013 - 10:41 AM

View PostGrey Ghost, on 20 September 2013 - 05:27 PM, said:

They don't share the same recycle time, and they are primarily equipped for different purposes (LPL=Brawling, ER-LL=Sniping).

I just think it should be perfectly reasonable to equip 2 ER-LL for long range support, and at least 1 LPL for extra short range punch without accidentally incurring "Ghost Heat".

Easy, just don't fire them together. If they truly serve two different roles, then ghost heat shouldn't be a problem.

#9 Grey Ghost

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Posted 30 November 2013 - 12:01 PM

View Postcdlord, on 28 October 2013 - 10:41 AM, said:

Easy, just don't fire them together. If they truly serve two different roles, then ghost heat shouldn't be a problem.

This is a super late reply, but your post just irks me. My post right above yours, a month older no less, already addresses your statement.

View Postcdlord, on 28 October 2013 - 10:41 AM, said:

If they truly serve two different roles, then ghost heat shouldn't be a problem.

I said they primarily serve different purposes, not strictly. If your mounting 17 tons of energy weapons then your heavily committed. So unless your using a macro, your going to incur ghost heat in the thick of battle since their cooldown & firing groups don't match up.

#10 Stingray Productions

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Posted 30 November 2013 - 07:03 PM

good suggestion, i concur.

#11 Victor Morson

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Posted 01 December 2013 - 04:43 PM

... There's something strange ...

Posted Image

... Heating up my 'mech...

#12 Blackfire1

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Posted 20 December 2013 - 12:08 AM

OR you know take out ******* ghost heat and implement weapon number restrictions. >.<

#13 Funky Bacon

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Posted 20 December 2013 - 04:25 AM

Call me strange but I would rather link large pulse ghost heat to medium lasers. They are the ones that mixes best with L-pulse after all. Similar range, similar rof, lighter than large lasers, adds 5 more damage for barely any cost.

#14 Prezimonto

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Posted 20 December 2013 - 06:17 AM

View PostFunky Bacon, on 20 December 2013 - 04:25 AM, said:

Call me strange but I would rather link large pulse ghost heat to medium lasers. They are the ones that mixes best with L-pulse after all. Similar range, similar rof, lighter than large lasers, adds 5 more damage for barely any cost.

I completely agree that the LPL and the medium laser should be grouped as long as ghost heat is in the game... moreover it should eat up ~3 medium lasers worth of the max 6.... and should pair with 2 LPL's total. But I think that might be too complicated for their system.

I guess I feel that if you want to toss down 2x ERLL + LPL x2 then feel free to feel the burn, you're only going to get maybe 1 maybe 2 of those alpha's off. And you can already do that with the AC20's.

#15 robertmw1988

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Posted 20 December 2013 - 01:01 PM

Unfortunately this brings up the fact that LPL and ERLL/LL don't serve different purposes. Coming from the TT game to MWO, they should have implemented the ranges more correctly, I.E. ERLL does damage at longer ranges, LPL only does it in close. The LL and ERLL should not do full damage in short range, making a LPL necessary. Currently, I don't see a use for LPL.

#16 Skyfaller

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Posted 08 January 2014 - 10:38 AM

Ghost heat is the most idiotic thing PGI has tried.

They got it right by increasing the heat on PPCs to TT levels. That was literally THE whole damn mega-boating problem.


All they had to do then was fix the SOURCE of the problem: The 2.0 DHS heat dissipation/Capacity bonus in the engine.

That couldve been fixed just by making SHS be 1.0 dissipation, 2.0 capacity and DHS be 2.0 dissipation, 1.0 capacity both inside and outside the engine. That way SHS would be the king for those that prefer to be able to fire a lot and then back down to cool off and DHS the best choice for those that prefer sustained fire.

A Quad PPC stalker with SHS like this would fire 2 alphas then have to pull down to cool off for about 20 seconds (99% to 0% heat). A quad PPC stalker with DHS can fire just 1 alpha but he cools down in just 10 seconds.

The output is equal in both when it comes to total heat but the DHS allows for more shots to be fired in 1 minute time than the SHS does. SHS takes twice the time to cool down to fire just ONE of those PPCs once it reaches 99% heat while the DHS.

#17 Levi Porphyrogenitus

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Posted 28 January 2014 - 10:17 PM

Voted Yes, though what I'd really like is for standard and ER lasers to be together, and the entire Pulse line to be its own separate grouping (somewhat implied by your poll, but not explicitly stated).

#18 Lexx

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Posted 29 January 2014 - 02:37 AM

My Misery likes this idea.

MISERY

The thing hits hard, but it's super hot. I never fire the Large Pulse with the ER Larges, nor would I plan to,...

However if I fire that Large Pulse less than .5 seconds after firing those twin ER Larges, it's usually an immediate shutdown right in someone's face. Bad things tend to happen at that point.

I get by ok using the ER Large Lasers for long range, then firing the cannon followed by the Large Pulse linked to the Medium Lasers up close.

I don't see any reason why the pulses should stack with the other lasers at all when it comes to ghost heat penalties. They really aren't the same weapons and don't benefit well being mass group fired with the other lasers. They are already heavier and hotter without the accuracy bonus they have on tabletop.

Pulse Lasers really should be removed from the ghost heat equation completely.

#19 Stingray Productions

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Posted 29 January 2014 - 10:43 AM

View PostLexx, on 29 January 2014 - 02:37 AM, said:

I don't see any reason why the pulses should stack with the other lasers at all when it comes to ghost heat penalties. They really aren't the same weapons and don't benefit well being mass group fired with the other lasers.

agreed, they really aren't the same weapons anyway.

#20 Steel Talon

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Posted 24 February 2014 - 01:32 AM

Ghost heat is peak of incompetence to ballance the game.
Combined builds are suprerior to boats, they are just extreamly hard to design and optimize.
When u have to trial & error in live game after paying, ofc ppl will pick the easy way.

Remove ghost heat & give us proper testing ground without need of purchase parts & mechs before.





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