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Lost 15M Cbills- On Module Slot Violations

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#1 Dax68

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Posted 20 December 2014 - 02:18 PM

For the second time since the CW implementation, I have swapped / added modules only to get a "slot violation" error. Then the modules I already owned and the ones I just paid 6,000,000 cbills for disappeared!! I have lost at least 15,000,000 in cbills in the last 2 days. I don't have enough cbills to afford what took me weeks to earn. Anybody have a resolution for this?

#2 Agent 0 Fortune

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Posted 20 December 2014 - 02:20 PM

I used the "strip module" function and saved teh mech, then opened the editor again, all my modules where there.

#3 Dax68

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Posted 20 December 2014 - 02:21 PM

It's actually worse than I thought. I had two MP laser modules that are also gone. So make that about 21 MILLION in cbills I have lost. I cant be the only one.

#4 Felicitatem Parco

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Posted 20 December 2014 - 02:22 PM

View PostDax68, on 20 December 2014 - 02:18 PM, said:

For the second time since the CW implementation, I have swapped / added modules only to get a "slot violation" error. Then the modules I already owned and the ones I just paid 6,000,000 cbills for disappeared!! I have lost at least 15,000,000 in cbills in the last 2 days. I don't have enough cbills to afford what took me weeks to earn. Anybody have a resolution for this?


I have experienced multiple Slot Violation errors. I got my modules back by Stripping my mchs of all mudules using the Strip function. It put my missing modules back into inventory... You might want to try that and see if it helps.

#5 Creovex

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Posted 20 December 2014 - 02:24 PM

This has been talked about before. Go try the long posted fix (strip all modules, hit save) and see if those modules come back.

I strongly detest individuals who can't Google an issue before ranting on it...

This issue and fix has been around since they reassigned the module system... months and monthsee ago

Edited by Creovex, 20 December 2014 - 02:45 PM.


#6 Dax68

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Posted 20 December 2014 - 02:24 PM

AGENT 0 Thank you Thank you!!!!!
It was weird since the program stripped my mech on its own. But trying your suggestion worked!! Thank you!!

#7 Mcgral18

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Posted 20 December 2014 - 02:28 PM

I guess that's how I lost my Seismic Wallhack...

Now if only I could remember which mech it was equipped on....

#8 Mcgral18

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Posted 20 December 2014 - 02:39 PM

View PostMcgral18, on 20 December 2014 - 02:28 PM, said:

I guess that's how I lost my Seismic Wallhack...

Now if only I could remember which mech it was equipped on....


No...that didn't work for me.

Stripped all the mechs I used last night, still missing my 4th Wallhack. Oh well.

#9 Capt Sternn

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Posted 20 December 2014 - 02:45 PM

Another UI2.0 ridiculous mess. I will never understand how they have this many problems with the simple function of making a mech. for God's Sake just use the smurfy system.

#10 LORD TSARKON

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Posted 20 December 2014 - 08:28 PM

View PostLily from animove, on 19 December 2014 - 03:58 AM, said:

Well wouldn't use the macro at all, you lose the important feature of holding the charge until needed to unlaod. so the macro shoots perfectly after chareg is done, yet you cna not perfectly predict if the situation after charge is still the moment you want to shoot.

for jumpsnipers with PPC's this may had been some useful thing, but in most situations it wouldn't make sense.



Just an FYI.... I lost a module by using the Strip Module button(a month ago).. (never again will I use any of those buttons)...

I Emailed support... This is what I got... (it did not help btw.... and I was eventually given C Bills back to rebuy the missing module)..

I now write down all my modules and major equipment and other things (mech bays.. number of mechs.. premium time days left)... because UI 2.0 will rob your ass blind...

FROm support: (they were very helpful btw)

Hello there,
The invalid loadout and missing inventory errors are known issues, and while instances of it have been reduced as of our last patch, the issue does continue to occur under certain circumstances. This error most often expresses itself when returning to the MechLab after completing a match, and can sometimes occur in other ways when editing a current loadout.
While we continue to work on a final fix for these issues, there are a couple ways to restore your MechLab settings and loadouts to normal if the issue has not automatically resolved itself after returning to the main MechLab screen.
Please be assured that any items missing from the inventory should be purely cosmetic errors. Once the below steps have been undertaken, all missing items should be fully accounted for.
Method One:
-Strip the affected ‘Mech(s).
-Save the loadout(s).
-Re-enter the Loadout screen for the affected ‘Mech(s).
-In most cases this method will resolve the issue. If it does not, proceed to the method -below, which includes a client reboot step to ensure the change has been made.
Method Two:
-Strip the affected ‘Mech(s).
-Save the loadout(s).
-Log-out and close the MWO client.
-Open the MWO client, log in, and access the Loadout screen for the affected ‘Mech(s). All missing items should be restored.
If you continue to experience loadout errors after running through both of these steps, and are certain that your specified loadout should be valid, please run the MWO Repair Tool located in your \MechWarrior Online\Bin32 folder. Be sure to check all the boxes located in the repair tool options before starting the scan.

Edited by LORD TSARKON, 20 December 2014 - 08:28 PM.


#11 Prokust

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Posted 20 December 2014 - 10:26 PM

Well....when looking at my cent-ah with the mech Details function i See it has my target info module installed. If i try to modify the loadout the module seems to be gone in some magical way. Thats weird. Anyone else got such problems?

Edited by Prokust, 20 December 2014 - 10:27 PM.


#12 Mudhutwarrior

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Posted 21 December 2014 - 02:25 AM

Been plagued by that myself. My solution is to equip every mech then leave it alone. Swapping modules can be dangerous.

I know it must be frustrating for guys short of cash or with lots of mechs but its the only way I avoid it.

#13 kf envy

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Posted 21 December 2014 - 02:44 AM

View PostDax68, on 20 December 2014 - 02:21 PM, said:

It's actually worse than I thought. I had two MP laser modules that are also gone. So make that about 21 MILLION in cbills I have lost. I cant be the only one.

your not the only one i lost 10mil thax to this error. no as soon as there an error in the game its time to alt F4 out of it then restart the game because i dont feel like throwing my Cbills away anymore then what i already have done

#14 Tahribator

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Posted 21 December 2014 - 03:05 AM

It happened to me too. Bought a cooldown module, saved, got an "Unknown error". My C-Bills were reduced. It then reappeared the next time I logged in, but I had already bought another one. Sigh.

#15 Pjwned

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Posted 21 December 2014 - 04:15 AM

View PostCreovex, on 20 December 2014 - 02:24 PM, said:

This has been talked about before. Go try the long posted fix (strip all modules, hit save) and see if those modules come back.

I strongly detest individuals who can't Google an issue before ranting on it...

This issue and fix has been around since they reassigned the module system... months and monthsee ago


That's not an excuse for shoddy work, this sort of thing shouldn't be an issue in the first place and if it's still an issue from months ago that just makes it even worse.

#16 SaltBeef

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Posted 21 December 2014 - 02:57 PM

I had this happen this AM working on the TW. It got wigged out when I put a non weapon mod in the Mech mod slot. I went in and out of the mech lab and the mods returned then wigged again. A game restart made them reappear and allowed me to install them .

#17 Angel of Annihilation

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Posted 21 December 2014 - 05:49 PM

View PostMudhutwarrior, on 21 December 2014 - 02:25 AM, said:

Been plagued by that myself. My solution is to equip every mech then leave it alone. Swapping modules can be dangerous.

I know it must be frustrating for guys short of cash or with lots of mechs but its the only way I avoid it.


Except there is absolutely no way I could ever afford to outfit all my mechs with the modules they would need if I didn't resort to swapping.

#18 The Boz

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Posted 21 December 2014 - 05:57 PM

...at least you still have the damn module. I lost a few million to "slot violations" when trying to fit DHS!





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