Having the conditions to win a planet more by over all time held at a certain percentage rather than just points seems to be more fair. This would allow for more people to contribute to the taking of a planet. The best way to describe what we have come up with is to decide a planet's faction by duration rather than just tick marks alone. The last minute rush to claim planets is leaving people out of the fight thus making them lose interest in community warfare altogether.
We understand that this is just beta and that somethings are still being worked out. The taking of %75 of a planet for 4 hours makes more sense than 23 1/2 hours in which only the last 2 hours count for anything. Several factors are taken in to account in the four hour combat duration. This will spread the peak combat out over six times a day rather that just one time per day for two hours. Also this will allow for a more coordinated effort by people on similar time schedules. More over the planet can then be awarded to the faction with 2/3s of over all ownership of the plant at the end of the given day.
Thank you for the Edit Rouken
Edited by Arcqueid, 21 December 2014 - 10:52 PM.