Yeah, in TT/BT Lore and all that, Lolphas were a last ditch cuz you would shut your mech down or blow it up due to all the excess heat suddenly overloading ur heatsinks. Lore/BT had 30pt heat scales and true DHS and all that....they couldnt endlessly spam lolphas of LL/PPC and all that. Plus, TT/Lore is supposed to be if it was RL, and in RL, the human body cant take that much heat for that long. You as a pilot would die from heat exhaustion and all that.
Also, the excess heat would cause serious issues to your mechs systems. You had chances to cook off your ammo, and other little things that in end, lead to your death, so yeah, firing 90 dmg and gaining 70 of your 30 heat wasnt done readily. Plus, shutting down was not a good thing to do, you would be a sitting duck to any idiot with a gun. TT/BTlor and all that there is combined arms, infantry who could swarm you, tanks that could prolly pick off ur head, and other mechs that would find ur stationary, defenseless self easy meat.
What MWO needs is a complete revision of the heat system. Heat penalties as we gain heat, heat penalities as we stay above a certain heat lvl, shorter heat scale to begin with. If we used a 30 or even 50 pt max heat scale, it would increase TTK and reduce all the lolphaing. Ghostheat wouldnt be needed and ERPPC could finally be 15/15 without issue.
MWO needs to add in all those "Oh ****" factors that really make the game feel epic. As if every decision you make will have an impact on what happens next. Make the player think a little about his/her actions.
You know, there is a reason TT did their math and numbers the way they did......cuz it worked......what MWO is doing obviously doesnt.....
Edited by LordKnightFandragon, 22 December 2014 - 12:50 PM.