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Seamless Planet Transition


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#1 Felix7007

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Posted 22 December 2014 - 07:10 AM

Right now its a toss up. Whoever has 51% of a planet before ceasefire wins. This creates a strategy of bum rushing a planet with attacks 2hrs before ceasefire when it flips control.

Which is basically taking advantage of the system. People know when the ceasefire is and are using it to their advantage by bum rushing a planet.

My Proposition: Seamless transition of planetary ownership. As soon as attackers get 100% of a planet, it flips and the next planet in line becomes available for attacking.

I mean logically, who has a ceasefire every 6 hours or so? lets be real. Its a war taking place over a galaxy and I'm sure Clanners aren't using the numbers they exchanged at the last IS Christmas party to call them up and ask for a ceasefire.

Edited by Felix7007, 22 December 2014 - 10:12 AM.


#2 Kdogg788

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Posted 22 December 2014 - 07:34 AM

No to this. If planets auto-flipped we'd lose a quarter of our territory in a day.

-k

#3 s0da72

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Posted 22 December 2014 - 07:37 AM

Quote

My Proposition: Seamless transition of planetary ownership. As soon as attackers get 100% of a planet, it flips and the next planet in line becomes available for attacking.


I think you would be trading one problem for another. People would most likely start taking advantage of auto-wins to flip planets during non-peak hours.

Personally I wish they would do away with the cease fire time all together. I would rather see them flip the planets right at the end of the attack period time. Any matches on going at the time of the flip would count toward the next attack phase time period. This would also eliminate the CW downtime which in turn would make it much easier for them to allow multiple attack phases in a 24 hour period. Plus this would also allow them to create attack phase that would have random period lengths making it difficult for people to guess when the next one will end.

#4 Felix7007

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Posted 22 December 2014 - 07:37 AM

And we would also gain a quarter. We shouldn't reward factions for inactivity. If they can't continually hold a planet, they have no business surviving.

Remember, the recipe for success is, whoever can sustain the highest attack and defense wins.

Edited by Felix7007, 22 December 2014 - 07:44 AM.


#5 Felix7007

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Posted 22 December 2014 - 07:42 AM

S0da72,

I like your ideas but I think my way takes it a step further. Your ideas should be implemented at the least. Making players weary of non-peak hours keeps players engaged and will increase play time.

If anything, change the rule that states, if a planet is not defended in 10 minutes, its an automatic win. Maybe make it worth only 1% to reward playing during non-peak hours but also not making it as potent.

Edited by Felix7007, 22 December 2014 - 07:43 AM.


#6 Khobai

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Posted 22 December 2014 - 07:46 AM

instead of planets flipping absolutely one way or another, they should implement partial ownership of planets.

for example, it should be possible for one faction to control half a planet, and another faction to control another half of the planet... the cold war comes to mind. If you want 100% control of a planet you should have to conquer the planet 100%.... not 51%. Thats just silly and makes no sense. Why would all resistance on a planet just give up as soon as someone takes a 51% majority?

By making capturing planets more of an entrenched fight, I think it would make every battle matter.

Edited by Khobai, 22 December 2014 - 07:59 AM.


#7 Kdogg788

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Posted 22 December 2014 - 07:46 AM

Neither should be in the game. There should be no ghost wins whatsoever. At the same time, auto flipping is not in the IS best interest. Check out the CW time lapse. HK has already lost a good amount of territory to clans. Auto flipping them at a certain percentage would allow them to chain several planets per day. We have to make CW last a while.

-k

#8 PauloBR

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Posted 22 December 2014 - 07:52 AM

We could try something like:
A planet will have 24 territories, but they are separated into 4 groups of 6.

Each group will have an attack phase of 6 hours.
At the end of 24 hours, which has more than 50% of the control of the planet will earn it.

It would also help in the time zone difference.

Edited by PauloBR, 22 December 2014 - 08:10 AM.


#9 Felix7007

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Posted 22 December 2014 - 07:54 AM

Kdogg788,

You are overlooking 3 massive points.
  • We need ghost wins to punish inactivity of a faction. If no one is there to defend, why should there be an auto win for defense?
  • If Kurita is losing territory but not gaining any, isn't that a failure on the pilots attacking planets to expand Kurita territory? Factions should be gaining more than losing.
  • Finally, make CW last a while? Why restrict the natural flow? The game is going to be what it wants to be. You want the developers saying "Hey don't attack so much, we want the game to last longer".


#10 Kdogg788

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Posted 22 December 2014 - 07:59 AM

If no one is there, there should be no battle. There seems to be no one attacking IS/IS right now. Part of the reason is they allow mismatched groups to attack clans. If we fight clans to defend a Kurita planet, only Kurita players should be on the team with the potential of getting into our TS to coordinate with us.

I wouldn't call it a failure as much as game mechanics not being complete yet. Counterattacking against the clans with a bunch of random house ISers is damn near impossible. Even if we manage to get a big group together and get a point, too many of the teams are filled with random IS because they allow all the houses to attack clans even if they do not border them.

CW is the end game. In effect the map has to last a long time with the contesting of a planet taking time and the chance of the defenders to rally units and take territory back.

-k

#11 Khobai

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Posted 22 December 2014 - 08:02 AM

Quote

At the end of 24 hours, which has more than 50% of the control of the planet will earn it.


Again that makes no sense.

If you have a 49% stake in a planet you arnt going to just give it up because someone else got 51%.

Dual ownership of planets should be allowed. There should be a majority owner (whoever owns more than 50%) and a minority owner (whoever owns less than 50%)

If you want 100% ownership of a planet you should have to capture 100%. Not just 51%.

Edited by Khobai, 22 December 2014 - 08:06 AM.


#12 Felix7007

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Posted 22 December 2014 - 08:04 AM

The map does not have to take a long time. That notion is simply an illusion. Why are we asking the devs to keep balancing things to where no one will ever win? I want to win, and I want a substantial prize for winning the war. There needs to be multiple wars.

#13 Kdogg788

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Posted 22 December 2014 - 08:04 AM

View PostKhobai, on 22 December 2014 - 08:02 AM, said:

Again that makes no sense.

If you have a 49% stake in a planet you arnt going to just give it up because someone else got 51%.


That would make the map pretty convuluted with many planets of multi ownership. Either you have a planet or you do not. In actual warfare if a side has an advangtage the other might retreat. Maybe each ceasefire cycle means the end of reinforcements? In any case, at that point, the faction on the losing end would have to retreat off planet.

-k

#14 Chagatay

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Posted 22 December 2014 - 08:05 AM

Don't really want the map to flip instantly. But would like random lockout timers such as:

12hours + 0-24h
Average of 1 planet per 24 hours but you don't know on what hour it will lock.
Has has at least 12 hours of breathing room.

#15 Khobai

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Posted 22 December 2014 - 08:08 AM

Quote

In actual warfare if a side has an advangtage the other might retreat.


Maybe if the other side controlled 80% you might retreat. But giving up at 51% is ridiculous.

The way planets flip now puts too much emphasis on the fights that occur right before the ceasefire. And the other fights simply dont matter. Thats not a good system.

A better system would be one where every single fight matters.

Edited by Khobai, 22 December 2014 - 08:11 AM.


#16 Tristan Winter

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Posted 22 December 2014 - 08:11 AM

Remember that the game is supposed to simulate a 1:1 timeline progression. Which means it will be the year 3051 in one year, not 3060. It doesn't make sense to let one faction destroy the whole galaxy within a month. Which is what would potentially happen, if you could auto-flip planets.

#17 Felix7007

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Posted 22 December 2014 - 08:13 AM

Do we really need to follow a 1:1 timeline ratio? Maybe integrate it into the map. Once a faction has 50% control, the year turns 3060 giving dead factions a chance for revival through superior technology?

#18 AlmightyAeng

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Posted 22 December 2014 - 08:48 AM

View Posts0da72, on 22 December 2014 - 07:37 AM, said:

I think you would be trading one problem for another. People would most likely start taking advantage of auto-wins to flip planets during non-peak hours.

You already have a form of that, with people taking auto-wins to max out attackers wins on a planet so defenders can do NOTHING but counterattack. Makes Boreal against clans kind of hellish.





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