If (player.dead || player.disconnected) { dead++; }
With 30 minute rounds this is quite an issue.
Edited by JimboFBX, 21 December 2014 - 10:50 AM.
Posted 21 December 2014 - 10:49 AM
If (player.dead || player.disconnected) { dead++; }
Edited by JimboFBX, 21 December 2014 - 10:50 AM.
Posted 22 December 2014 - 12:39 AM
Posted 22 December 2014 - 01:14 AM
Posted 22 December 2014 - 11:00 AM
Edited by JimboFBX, 22 December 2014 - 11:01 AM.
Posted 23 December 2014 - 10:30 AM
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