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Game Doesn't End If Disconnected Player Is Last One Remaining


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#1 JimboFBX

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Posted 21 December 2014 - 10:49 AM

Title says it all. Seriously can't do a simple check for connected or not connected when evaluating if all players are dead?

If (player.dead || player.disconnected) {
	dead++;
}


With 30 minute rounds this is quite an issue.

Edited by JimboFBX, 21 December 2014 - 10:50 AM.


#2 Troutmonkey

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Posted 22 December 2014 - 12:39 AM

Yep, if the last remaining mech on a team is disconnected the game should end.

He's had the whole match to try and re-connect, and if he hasn't done so by the time the rest of the team is dead... well tough. No one wants to go on a DC hunt

#3 Rushin Roulette

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Posted 22 December 2014 - 01:14 AM

1. Who says that the last DC player was DCed the whole match?
2. There is a reconnect "feature", so giving an auto loss to someone who can reconnect is not an option.
3. The OP mentioned a 30 minute match. This means it is a CW game and there is only 1 place on each map where the last remaiing player CAN be... so no need to hunt the last AFK player ;) .

#4 JimboFBX

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Posted 22 December 2014 - 11:00 AM

What happens if you disconnect after your mech dies in cw? Does the next one actually spawn?

Edited by JimboFBX, 22 December 2014 - 11:01 AM.


#5 Bigbacon

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Posted 22 December 2014 - 03:07 PM

View PostJimboFBX, on 22 December 2014 - 11:00 AM, said:

What happens if you disconnect after your mech dies in cw? Does the next one actually spawn?


yes they do.

#6 Catho Sharn

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Posted 23 December 2014 - 10:30 AM

While I don't think an instant win is right if someone is DC'd, starting a 30 second countdown to win might be a fair solution. Player reconnects, countdown stops and match continues.





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