Edited by Wootin87, 22 December 2014 - 07:59 PM.


Stalker 3H Lrm 20 Monster?
#1
Posted 22 December 2014 - 07:40 PM
#2
Posted 24 December 2014 - 02:31 AM
That's why I got the 3F, 4N and 5M
#4
Posted 24 December 2014 - 03:41 AM
This used to be able to alpha strike LRM 5's with the 20's with no ghost heat before the last ghost heat thing that added ghost heat to LRM 5's and linked it to the others...
This made it the highest amount of LRM's you can alpha at any time without ghost heat in MW: O.
without being a ammo and armour poor catapult or mad dog.
But even now it's still great. I set 2 weapon groups and chain fire them at the same time (or you could do 2 20's and 2 5's on 2 weapon groups if you are not lazy like me)
#5
Posted 24 December 2014 - 03:47 AM
#6
Posted 24 December 2014 - 04:42 AM
lrms are a great utility weapon (shake, crits) with reasonable damage, but boating them is not very rewarding (ecm everywhere) or beneficial to the team
lrm20 is not as accurate as 4 lrm5 or 2 lrm10, it may do some damage to a direwolf, but vs other clans moving at 90kmph it will not do much
if you have any mech with missile slot, you can try various lrm sizes in testing grounds, but getting lrm5 or lrm10 and chainfiring them works the best imo as you can also have other weapon systems
i do not own a stalker, but i would try a std300, 4 lrm5+a+8tons, ll and tag in each arm, 16 dhs, bap, endo structure, or a build theta123 mentioned
#7
Posted 24 December 2014 - 09:22 AM
theta123, on 24 December 2014 - 02:42 AM, said:
STK-3H
Really enjoy this simple but effective build.
I use something just like that. What is nice is the close in weapons. 4 Med Lasers 2 SRM 6's can....discourage close in attacks.
#8
Posted 24 December 2014 - 11:12 PM
STK-3H just remeber that im strictly using this for CW. Yes i know it has some disadvantages. But its main purpose is to lurm things to death and if the enemy gets too close for comfort i can still fend them off somewhat with 20dmg alpha. I stuck the 20's on the side torsos for a reason since it shoots 6 missiles at a time gives the advantage stream after stream/continous lrm rain. I plan on using range 5, cool down 5 for the 20s (obviously) small laser range five (to compliment the streaks) and either adv target decay or adv sensor range (to compliment bap). Still deciding on one or the other. It's slow but rugged decided to go with the standard intead of xl for survivability which should do well for CW.
#9
Posted 24 December 2014 - 11:17 PM
Edited by Wootin87, 24 December 2014 - 11:19 PM.
#10
Posted 25 December 2014 - 12:27 AM
Edited by fx8320, 25 December 2014 - 12:27 AM.
#11
Posted 25 December 2014 - 12:38 AM
#12
Posted 25 December 2014 - 01:16 AM
and still misses, and hits all over, just go in testing grounds an try on the atlas

Edited by fx8320, 25 December 2014 - 01:16 AM.
#13
Posted 25 December 2014 - 01:17 AM
#14
Posted 25 December 2014 - 01:50 AM
Edited by Wootin87, 25 December 2014 - 01:58 AM.
#15
Posted 25 December 2014 - 06:24 AM
if you are wanting this for CW try my build but remove the artemis (maybe) for 4 more tons of ammo.
It's a pretty decent mech. I've gone down in it and did 1500 damage + before using any other mech. it's funny being the only person on the team touch 3000+ damage in the game.
#16
Posted 25 December 2014 - 07:03 AM
#18
Posted 26 December 2014 - 03:46 AM

Edited by Wootin87, 26 December 2014 - 03:55 AM.
#20
Posted 26 December 2014 - 07:26 PM
Wootin87, on 26 December 2014 - 03:46 AM, said:

How did the LRM 20's sucked?
Sorry I use LRM's quite often and do not see much problem with the 20's on the 3H.
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