Edited by Victor Dantrix Kerinsky, 22 November 2011 - 06:00 AM.
clickable cockpit?
#1
Posted 22 November 2011 - 05:56 AM
#2
Posted 22 November 2011 - 06:09 AM
#3
Posted 22 November 2011 - 06:33 AM
So here's Hoping!
#4
Posted 22 November 2011 - 07:20 AM
And you want it to run on older computers? Probably not going to happen to this extent.
It would be awesome, but I'd rather have awesome gfx outside the cockpit (e.g. weapons/ammo/missle effects, weather, npcs, etc.) you can only add so much before the game starts to grind to a halt.
maybe they should start selling MWO helmets with this stuff already built in (make sure mine has 2 cup holders on either side with connection straws please).
#5
Posted 22 November 2011 - 07:20 AM
and it was awesome, don't know why they never tried with any of the MW games.
so much easier to set waypoints, and command your squad when you can use
your HDD tac-map and mouse.
#6
Posted 22 November 2011 - 07:49 AM
#7
Posted 22 November 2011 - 08:13 AM
Topic=speculative
Edited by Metro, 22 November 2011 - 08:14 AM.
#8
Posted 22 November 2011 - 08:29 AM
Metro, on 22 November 2011 - 08:13 AM, said:
Topic=speculative
Yes, Metro, but what did that actually add to this conversation? We all are collectively in the dark about this matter, but what exactly does posting that in every speculative topic you come across accomplish? Is it really necessary to pop into an intelligent conversation and tell us that we don't know what the game will be like?
#9
Posted 22 November 2011 - 09:19 AM
Kaemon, on 22 November 2011 - 07:20 AM, said:
And you want it to run on older computers? Probably not going to happen to this extent.
It would be awesome, but I'd rather have awesome gfx outside the cockpit (e.g. weapons/ammo/missle effects, weather, npcs, etc.) you can only add so much before the game starts to grind to a halt.
maybe they should start selling MWO helmets with this stuff already built in (make sure mine has 2 cup holders on either side with connection straws please).
Done properly, it should have no effect on other players (ie. lag) in multiplayer at all. It's not causing problems for other players in DCS: Black Shark or DCS: A-10C Warthog, for instance. The only person it might slow down is the user themselves (taking their hands off of their controllers to tap their touchscreen). It should have no effect at all upon the netcode.
A clickable 3D cockpit will open this game up to more ways that it can be played. It's the sort of thing that turns home cockpit builders loose... which will be a good thing when the videos start showing up on Youtube for other potential players to gawk at and drool over.
#10
Posted 22 November 2011 - 10:53 AM
CyBerkut, on 22 November 2011 - 09:19 AM, said:
Done properly, it should have no effect on other players (ie. lag) in multiplayer at all. It's not causing problems for other players in DCS: Black Shark or DCS: A-10C Warthog, for instance. The only person it might slow down is the user themselves (taking their hands off of their controllers to tap their touchscreen). It should have no effect at all upon the netcode.
A clickable 3D cockpit will open this game up to more ways that it can be played. It's the sort of thing that turns home cockpit builders loose... which will be a good thing when the videos start showing up on Youtube for other potential players to gawk at and drool over.
yeah I agree, and with the prior post states I agree with too, if this was done server side it would be a instant fail. it would HAVE to be a client side application running, Much like all the simpit guys have with their custom systems. at some point I would like to see this available with this game. hopefully something developed by MWO Devs. a nice little app that each person can have the choice to enable or leave disabled. i would think Disabled by default would be proper as i dont see a ton of people going out and dropping money on building a simpit, but i know there are SOME.
And yes Metro this is pure speculation of hope nothing more.
#11
Posted 22 November 2011 - 11:06 AM
Speculative = yes
We dont know nothing about it for now = yes too.
About vets and news... well training can be part of the game too, i spent very fun hours doing ramp starts and launch protocols in my falcon!
let us have fun talking about it.
Edited by Victor Dantrix Kerinsky, 22 November 2011 - 11:08 AM.
#12
Posted 22 November 2011 - 11:09 AM
Hanyit Greyhame, on 22 November 2011 - 08:29 AM, said:
Yes, Metro, but what did that actually add to this conversation? We all are collectively in the dark about this matter, but what exactly does posting that in every speculative topic you come across accomplish? Is it really necessary to pop into an intelligent conversation and tell us that we don't know what the game will be like?
He has read the same posts 10 times now for a lot of topics. That and he had to figure out a way to pass me in posts.
But to add to the topic.
I think they do plan on inplimenting clickable cockpit parts, as iirc they have stated that a lot of the cockpit will be working information displays, ohh what was their word for it... I think we can see some interesting things with these cockpits.. and with FD doing the concept art for them... (i tried to find his image of a cockpit... but had troubles. Maybe someone can link it for me.) these cockpits will be simply amazing in themselves... and my hope is fully functional!!
Edited by CoffiNail, 22 November 2011 - 11:14 AM.
#13
Posted 22 November 2011 - 11:11 AM
#14
Posted 22 November 2011 - 11:19 AM
Nik Van Rhijn, on 22 November 2011 - 06:09 AM, said:
In DCS if you weren't hardcore enough for the cockpit and start-up there was an "easy start" mode as well. I think those of us that want a more sim-like enviroment should be able to have that while the point-an-clickers have fun too. I don't think it should be a huge advantage to "know how the mech works" but I do think it should be able to customize the experience somehow.
#15
Posted 22 November 2011 - 03:34 PM
I'm all about a clickable cockpit. We'll see though... mech action is usually pretty furious.
#16
Posted 23 November 2011 - 01:04 PM
And just for the record I used to be a huge flight sim nut and enjoyed the hi-res cockpits. The clickable part was cool but some of the cockpits that were made for F4 were just astonishing.
Edited by Kumakichi, 23 November 2011 - 01:08 PM.
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