What Effect Will The Dhs Fix Have On Atlas?
#1
Posted 05 November 2012 - 08:04 PM
The initial impression I got was with these 1.4 DHS along with the heat adjustments to some lasers (mainly the larger variants?) are going to be ..for all intense and purposes ----- a brutal blow to piloting the Atlas that use larger lasers.
With DHS currently as they are....I generally run the Atlas with a gauss , 2 LL, 2 streaks and a 300 standard engine (heat is manageable). I prefer not to (but do on occasion) load up on LRM's as they seem/feel kinda unfair.
When I heard about DHS coming out someday.....I was rather excited about them ( the Dev's basically said - wait till DHS come out!). I though...freaking awesome! Now I can even manage the heat in this Atlas even better.
Then they came out, discover they are pretty much half busted. But alas ...I hear they are going to fix them (Awesome!). But the fix (if I understand correctly) is worse than the broken version I currently use in my Atlas =(
Do these 1.4 DHS hurt the Atlas Laser builds? Maybe it isn't as bad as I think it will be?
#2
Posted 05 November 2012 - 08:05 PM
On an Atlas laser boat, you can alternatively easily fit 30+ single heat sinks and still have room for lasers and equipment. so ~30 heat per ten with double and no room for ****, or up to 40 heat per ten with singles and room potentially for bigger weapons, ecm, ams, etc.
Edited by mwhighlander, 05 November 2012 - 08:10 PM.
#3
Posted 05 November 2012 - 08:06 PM
#4
Posted 05 November 2012 - 08:07 PM
As for DHS, all mechs with a 250 engine or higher and 7 or more DHS will see decreased heat efficiency. So while your lasers will be the same, your mech will likely be slightly warmer than it is now (hard to be more specific without your DHS number).
#5
Posted 05 November 2012 - 08:12 PM
I spent a few cbills on DHS as they were.
For some reason I I had it in my head, that DHS...were....well double as good as the single.
Lol I outfitted 3 Atlas with these Tech 2 (I've read people say).
Ughhh it is as I feared. I was actually running Large Pulse. I found it easier to use them playing with a 250-300ms ping (just seemed easier to maintain or hit other with them).
Edited by Azzura, 05 November 2012 - 08:16 PM.
#6
Posted 05 November 2012 - 08:16 PM
#7
Posted 05 November 2012 - 08:23 PM
#8
Posted 05 November 2012 - 08:31 PM
#9
Posted 05 November 2012 - 08:35 PM
I used to pilot an Awesome, but it uses mostly energy and I was believing a heatsink fix and DHS would make large energy loadouts work, but now I see there is no support for that ever happening in MWO so I switched to a Centurion and whoa! went from dying all the time to average 3 kills per drop. I even got legged by two other mechs, an Awesome that kept shutting down and another Centurion and I defeated both of them. Yep, the legs don't shoot back. Best of all the Centurion uses no DHS and never overheats.
#10
Posted 05 November 2012 - 08:44 PM
I was thinking these DHS would be the savior of the Atlas (give it some true fearful damage output)...but this is not to become so.
Perhaps I had/have no idea what the Atlas was or is meant to do.
But it is starting to feel as though it is being regulated to that of a slow large mobile LRM pad. And other mechs just laugh at the thing lol.
#11
Posted 05 November 2012 - 09:11 PM
This should not result in my having to make changes to either the fit or my play style (especially since I don't yet have the elite unlocks).
In short, while you didn't state how many heat sinks you have equipped, I expect you will see something similar.
On the other hand, you didn't mention any weapons beyond the two large lasers and two Streak launchers. Are you packing a third weapon (Gauss, AC/20, etc.)? If not, then you are probably using around 23 DHS to (almost) instantaneously dissipate your weapons heat. In this case, you would be going from 36 to 32.2 effective SHS, or about an 11% loss. This is a bit more significant, but still not a deal breaker. In any case, an Atlas armed (essentially) with just two large lasers is an extremely poor build, so the 11% loss would not be relevant for most.
#12
Posted 05 November 2012 - 09:21 PM
I doubt I will even notice a difference.
#13
Posted 05 November 2012 - 09:22 PM
I'd like to run maybe PPC's or ERPPC's...but wow they seem to really run hot! If you also consider the damage the put out vs the heat.
What would have been the benefit of running DHS if they had been 2.0... in the Atlas? What would be difference of running 1.4 vs 2.0's? For our Atlas...
#14
Posted 05 November 2012 - 09:23 PM
#15
Posted 05 November 2012 - 09:35 PM
#16
Posted 05 November 2012 - 09:36 PM
Amaris the Usurper, on 05 November 2012 - 09:11 PM, said:
This should not result in my having to make changes to either the fit or my play style (especially since I don't yet have the elite unlocks).
In short, while you didn't state how many heat sinks you have equipped, I expect you will see something similar.
On the other hand, you didn't mention any weapons beyond the two large lasers and two Streak launchers. Are you packing a third weapon (Gauss, AC/20, etc.)? If not, then you are probably using around 23 DHS to (almost) instantaneously dissipate your weapons heat. In this case, you would be going from 36 to 32.2 effective SHS, or about an 11% loss. This is a bit more significant, but still not a deal breaker. In any case, an Atlas armed (essentially) with just two large lasers is an extremely poor build, so the 11% loss would not be relevant for most.
This is a good explanation. I don't expect any current builds to be much changed. DHS just has the effect of normalizing heat....if you run with relatively few then its an upgrade, if you run with a lot, then its a downgrade.
The complaints are centered around builds that people wanted to try but with a 30% reduction in their anticipated heat dissipation they figure won't be an option...although I yet have seen any of these theoretical builds that would be any good in the current state of the game. They're mostly PPC builds ... and since I consider PPCs to be in the machine gun tier of weapons I don't think the ability to fire them more often will be enough to compensate for their negative of not being able to hit anything properly.
Well there are also people complaining because hey, heat is heat, but a 2.0 multiplier would effectively make every build I currently use very close to heat neutral, which would make them all quite OP.
Edited by Broceratops, 05 November 2012 - 09:38 PM.
#17
Posted 05 November 2012 - 09:45 PM
mwhighlander, on 05 November 2012 - 08:05 PM, said:
On an Atlas laser boat, you can alternatively easily fit 30+ single heat sinks and still have room for lasers and equipment. so ~30 heat per ten with double and no room for ****, or up to 40 heat per ten with singles and room potentially for bigger weapons, ecm, ams, etc.
You're talking about laser boats, and I expect that you're right. But I'll apply the reasoning to my Atlas build mentioned in the previous post, in order to show that DHS are still good for something on assault mechs.
Right now, I am carrying 9 tons and 21 slots worth of heat sinks for the equivalent (post-patch) of 26.6 SHS. (21 slots because 2 of the 9 additional DHS are in the engine.) If I were to use endo steel with SHS, I would gain 5 tons for heat sinks, resulting in 24 SHS total. The endo steel and heat sinks combined would take up 26 slots Assuming that 4 were in the legs, I would gain 4 SHS when standing in water (if that is indeed how it works), for a total of 28 effective SHS in that situation only. To me, 26.6 SHS all of the time is preferable to 24 SHS most of the time and 28 in special situations.
#18
Posted 05 November 2012 - 10:00 PM
Edited by Kurayami, 05 November 2012 - 10:01 PM.
#19
Posted 05 November 2012 - 10:12 PM
Kurayami, on 05 November 2012 - 10:00 PM, said:
exactly. the fancy builds that people might do are not the problem. someone wants to put 4 ER PPCs on something? fine go ahead. the problem is the min/max builds of today, given 10 free heat sinks, will go absolutely crazy. they're already all heat manageable now, but if they get that much closer to heat neutral, they'll be ridiculous because heat won't even be a factor.
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