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Analysis of the piloting skills observed in the leak footage.


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#21 Teralitha

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Posted 27 June 2012 - 07:59 PM

View PostStray Ion, on 27 June 2012 - 05:41 PM, said:

Beta's are not really about developing skill, they are about finding and reporting bugs/exploits. If I was in the beta, I would worry less about pew pew'ing and more on improving the game.

Now that I got that out, IMO a lot of shots were missed that should have landed due to range involved.


Maybe they dont really suck that bad... its possible that due to poor netcoding and lost packets, that shots are missing horribly that on the players screen, are actually striking true. The old MW4 *no damage bug* has returned! As I said before... full release may e getting pushed back til they can figure our how to fix 'it', and other hard to squash bugs...

#22 Voyager I

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Posted 27 June 2012 - 08:05 PM

View PostPax Noctis, on 27 June 2012 - 04:03 PM, said:


Attacking one Catapult close up in something like a Jenner is a great idea. Leeroying into a gaggle of them with close-fire support nearby? Maybe not. But considering that it worked out for him, maybe he's just that slick.


While it's certainly on the side of recklessness, the time those two Catapults spent firing medium lasers at a scout to moderate effect was time they didn't spend raining LRMs down on his approaching teammates.

He didn't have to win the fight. He just had to keep them occupied long enough for the big guns to roll in.

#23 SparkSovereign

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Posted 27 June 2012 - 08:07 PM

View PostVoyager I, on 27 June 2012 - 08:05 PM, said:

While it's certainly on the side of recklessness, the time those two Catapults spent firing medium lasers at a scout to moderate effect was time they didn't spend raining LRMs down on his approaching teammates.

He didn't have to win the fight. He just had to keep them occupied long enough for the big guns to roll in.

I agree, that looked more like team play than an honest attempt to kill the Catapults himself. Or he knew they were going to win anyway and just felt like lulzing about, which I think is totally fair :huh:

#24 Benthic7

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Posted 27 June 2012 - 08:10 PM

I thought it was fairly impressive that he managed to stay alive after facing several Atlas' and Catapults - even recognizing the fact that the pilots of those heavy mech appeared to be rather clueless. Seems that scouts may have a role after all.

#25 Endless Ike

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Posted 27 June 2012 - 08:12 PM

View PostTeralitha, on 27 June 2012 - 05:24 PM, said:

I wasnt expecting to see a post like this.... but I know what I thought after seeing it... un-impressed... by all the players I could see.. Bunch of total noobs playing like the noobs they are, is what I saw. I do think more skilled players might locate hard to find bugs that a casual noob would not though. Hopefully the testing phase is not being wasted. I have a hunch that the beta will be extended.


well aren't you just a peach...

#26 Hawkeye 72

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Posted 27 June 2012 - 08:17 PM

View PostTeralitha, on 27 June 2012 - 07:59 PM, said:


Maybe they dont really suck that bad... its possible that due to poor netcoding and lost packets, that shots are missing horribly that on the players screen, are actually striking true. The old MW4 *no damage bug* has returned! As I said before... full release may e getting pushed back til they can figure our how to fix 'it', and other hard to squash bugs...


...

:huh:

#27 Stray Ion

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Posted 27 June 2012 - 08:23 PM

View PostTeralitha, on 27 June 2012 - 07:59 PM, said:


Maybe they dont really suck that bad... its possible that due to poor netcoding and lost packets, that shots are missing horribly that on the players screen, are actually striking true. The old MW4 *no damage bug* has returned! As I said before... full release may e getting pushed back til they can figure our how to fix 'it', and other hard to squash bugs...


Perhaps you're correct, I forgot about lag leading. To me it seemed the lasers hit more than the AC did. I seriously hope this isn't going to have the issues Duke Nukem 4ever has/had, but that didn't have dedicated servers I believe.

Edited by Stray Ion, 27 June 2012 - 08:24 PM.


#28 Fresh Meat

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Posted 27 June 2012 - 08:31 PM

View PostDeathStalker13, on 27 June 2012 - 03:34 PM, said:

Anyone want to give an analysis of the strategy and piloting skills observed in the leak beta footage? As a light mech/scout, I saw a lot of things the pilot did wrong. What do you think?


It looks to me that lights play almost as you would in a fps, only slightly sim like. Also he didn t die, so i think the other mechs did much worse :huh:

Edited by Fresh Meat, 27 June 2012 - 08:33 PM.


#29 Apachi69

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Posted 27 June 2012 - 08:35 PM

Lets just pray they dont rush the game out the door and end up with a fail game as we have witnessed many times b4 I.E age of conan,anarchy online,star trek bottom line they only get 1 shot if they fail they will not recover from it.

#30 Insidious Johnson

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Posted 27 June 2012 - 08:59 PM

Mostly he was busy leaking beta and not worrying about the consequences here. Seems the NDA is just a suggestion since there has not been a pissed off parade of former beta players whining thru the forums after a boot.... and yet we've seen a parade of people incapable of finding the beta forum to post their input.... and 4 leaked beta videos at the bare minimum. My faith in quality is taking a big hit with that, compounded by continual lack of an online store, the partnership with Razer (it is already considered crap and too late for everyone who geared up months ago), the initial launch of beta and the announcement thereof, the implementation of "pending", and about 6 other things I don't really care to scour my memory for, just to get pissed when I do remember them. But mostly, what I saw was dumbasses leaking Beta and piloting sub par. Either the NDA means something... or not. Looks like not. PGI can not really be considered the high priests of the true faith if they let the altar boys pee in the holy water... now can they? Beginning to see that they just are the current title holder. If they are doing their job in this, throw us the corpses of those former beta testers so that community scorn can be appropriately heaped!

#31 DeathStalker13

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Posted 28 June 2012 - 07:41 AM

View PostDeKamme, on 27 June 2012 - 05:17 PM, said:

Good:
- using shortcuts to scout
- moving towards pockets of enemies to scout, but staying out of range
- keeping up with the team, to not get singled out, circling around them to spot

bad:
- standing still a lot
- shooting heavy or assault mechs without circle strafing (to outrun their torso twist & turn speed)
- coming out of cover, shooting, and just remain there - ideally you shoot when already moving back to cover, not giving opportunity to retaliate
- Shooting heavier classes while there is a light class around, when you're not heavy yourself. He should have taken care of the commando at the end, not the 2 catapults.Only bite off what you can chew. Shooting them occasionally to confuse them and buy time for your teammate is OK.
- Not boosting right before landing after jump jet use
- inefficient heat management / weapon grouping. Cooling down for an alpha strike against a heavy won't do that much, just keep firing single blasts until you reach cover to recharge. Saw him running a lot while doing nothing or just shooting srm volleys (one srm4 won't do much).


I would like to add under the bad section:
- Shooting at multiple cats with no real strategy in mind, giving up your hidden position, only to sit there and relay messages.
- Attacking a column of catapults and shooting the guy in the front. If you shoot the last guy he will turn around and you have almost certainly seperated the two as the rest of the column keeps marching forward. Hasn't this guy seen any rambo movies?? You always get the guy in the back first, swiftly and silently...and then work your way to the front.
-Lack of adequate use of radar. Did he ever zoom out on the radar (that functionality should be available)?
- Not targeting specific components. When he was behind the atlas he took some shots of the arm and shoulder. Focus on the gyros!
- He sat on the ridge shooting at the atlas and allowed the atlad to face him. If you can't outrun the assualt torso twist then jump over him to get behind him.
- Eveyone has mentioned this but jumping into a hornets nest of the enemy is never a good thing. He was lucky he wasn't incenerated on the spot.
- Not focusing or coordinating with his teammate. He aimlessly shot at all 3 mechs in the last battle. Focus on the biggest threat to yourself and the teammate. Focus your firepower and once that target is destroyed, move on to the next biggest threat.
- Get off the ground, jump around or on 'high ground (buildings, debris, etc..) to make yourself a harder target and attack from above.

#32 Teralitha

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Posted 28 June 2012 - 07:53 AM

the ability to focus may have something to do with the way radar works. Because of all the obstacles in that map, radar would be cutting out on your target all the time, swithing to another visible target, and and such, and from previous game, most people rely on the radar to find enemies. If the blip falls off radar, even though you know the enemy is hiding behind that blade of grass, your mind instinctively believes its gone, and your attention is drawn to the next radar blip...

Personally I think the way radar works in MWO is going to be worse on a persons brain than the cockpit shaking. We will all have anuerisms after awhile and go into epilectic shock.

Edited by Teralitha, 28 June 2012 - 07:56 AM.


#33 DeathStalker13

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Posted 28 June 2012 - 08:24 AM

View PostTeralitha, on 28 June 2012 - 07:53 AM, said:

the ability to focus may have something to do with the way radar works. Because of all the obstacles in that map, radar would be cutting out on your target all the time, swithing to another visible target, and and such, and from previous game, most people rely on the radar to find enemies. If the blip falls off radar, even though you know the enemy is hiding behind that blade of grass, your mind instinctively believes its gone, and your attention is drawn to the next radar blip...

Personally I think the way radar works in MWO is going to be worse on a persons brain than the cockpit shaking. We will all have anuerisms after awhile and go into epilectic shock.


Radar is essential in a pilot-view oriented game. You have to be able to quickly zoom-in close quarter combat to when not if your opponent diverts from your cockpit window. You should use or be able to extend, zoom-out your radar to its extreme limits in order to plan your attack, coordinate with your other teammates, or avoid clusters of multiple enemies.

Edited by DeathStalker13, 28 June 2012 - 08:25 AM.


#34 Teralitha

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Posted 28 June 2012 - 02:07 PM

View PostDeathStalker13, on 28 June 2012 - 08:24 AM, said:


Radar is essential in a pilot-view oriented game. You have to be able to quickly zoom-in close quarter combat to when not if your opponent diverts from your cockpit window. You should use or be able to extend, zoom-out your radar to its extreme limits in order to plan your attack, coordinate with your other teammates, or avoid clusters of multiple enemies.



Well you quoted me... but nothing you said had anything to do with what I said so......

#35 Chunkymonkey

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Posted 28 June 2012 - 02:23 PM

Dang, i didnt see it.

#36 SparkSovereign

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Posted 28 June 2012 - 02:28 PM

View PostDeathStalker13, on 28 June 2012 - 07:41 AM, said:


I would like to add under the bad section:
- Shooting at multiple cats with no real strategy in mind, giving up your hidden position, only to sit there and relay messages.
- Attacking a column of catapults and shooting the guy in the front. If you shoot the last guy he will turn around and you have almost certainly seperated the two as the rest of the column keeps marching forward. Hasn't this guy seen any rambo movies?? You always get the guy in the back first, swiftly and silently...and then work your way to the front.
-Lack of adequate use of radar. Did he ever zoom out on the radar (that functionality should be available)?
- Not targeting specific components. When he was behind the atlas he took some shots of the arm and shoulder. Focus on the gyros!
- He sat on the ridge shooting at the atlas and allowed the atlad to face him. If you can't outrun the assualt torso twist then jump over him to get behind him.
- Eveyone has mentioned this but jumping into a hornets nest of the enemy is never a good thing. He was lucky he wasn't incenerated on the spot.
- Not focusing or coordinating with his teammate. He aimlessly shot at all 3 mechs in the last battle. Focus on the biggest threat to yourself and the teammate. Focus your firepower and once that target is destroyed, move on to the next biggest threat.
- Get off the ground, jump around or on 'high ground (buildings, debris, etc..) to make yourself a harder target and attack from above.

Good lord you're nitpicking. I assume that in the heat of battle you will do all of these things every match? Better to get a shot in than to miss or not fire at all, if you've ever played any FPS you'll know better than to always aim for the head (or gyro, in this case). Usually better to get a hit than risk missing, especially if that hit is where your teammates are shooting.





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