Easy solution for long term strategic CW health for all factions. Using the Keep It Simple Stupid method.
Use tonnage changes for a balancing mechanism. This is not for specifically addressing current planetary tactical conditions. It is for long term community stability.
This is the idea in its simplistic form. It is a self balancing system that allows all player types access to CW. Every factions starts with a 240 ton drop deck. As factions, be it IS or Clan (i.e. Ghost Bears or Davion or whoever), gain control of planets from specific enemy factions, that opposing faction's drop deck gets an incremental tonnage change for either attack or defense. Tonnage increases/decreases are done gradually over time. Tonnage for factions that are successful against specific enemies do not change. Those struggling factions tonnage do change to allow more leeway in drop deck selection.
For example a clan faction starts out with X many planets. As they take control of Y amount of planets from each opposing faction they face, there is an increase of 5 tons to each specific opposing faction drop decks. For every additional Y amount over X, there is a 5 ton increase. (In my mind Y should be 8-10, meaning for every 8-10 planets your side takes your against a specific enemy, that factions get a 5 ton increase to their drop deck only against your faction.)
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*I'm adding in a more clear example using hypothetical numbers for simplicity sake, these are example numbers not the real values!
I will use House Davion for the example. They start with 4 assault fronts, LIao, Marik, Steiner and Kurtia and have 5 defensive fronts because they can defend against the clans.
DAY 0: Every IS house is starting with *100 planets, this is the X value. The Y value is 10. 10 planets for a 5 ton change. Every faction can use only 240 tons at the start.
Day 10: House Davion has taken 10 planets from both Liao and Kurita (10), but only 5 planets from Marik (5). Davion has lost 10 planets from Steiner attacks. Liao and Kurita can now use 245 tons for both offense and defense only against House Davion's 240 tons. Marik is still stuck at 240 tons, as is House Davion. House Davion itself can now use 245 tons against only House Steiner's 240 tons.
Against the clans, Steiner loses 10 from CJF, FRR loses 10 total, 5 from Wolf, and 5 from CGB and Kurita lose 10 planets from CSJ, all IS pilots can now use 245 tons defending from CJF and CSJ, but only 240 tons when defending FRR from any clan.
Day 20: House Davion has now taken 10 more planets from Liao and Kurita for a total of 20 each. That increases their tonnage to 250 only against House Davion. Marik has stalled any Davion assault and have lost 0 planets and each side can still only use 240 tons against each other. Steiner has gained 10 more against Davion, (20 total). Steiner's still only attack and defend with 240 tons against House Davion's 250 tons.
Against the clans, Steiner lose 10 more planets from CJF (20 total). FRR lose 5 only against Wolf (15 total, 10 to Wolf, 5 to CGB ), Kurita only lose 5 against CGB (15 total: 10 to CSJ, 5 to CGB). Davion and all other IS House's now can use 250 tons defending against CJF. Defending FRR any IS pilot can use 245 tons only against Wolf attacks, CGB attacks are still at 240 tons for IS. IS pilots defend Kurtia with 240 tons against CGB still, while they can use 245 tons against CSJ. Clans fighting against the IS are still using 240 tons.
Day 30: House Davion has taken 10 more from Liao (30 total) and 5 from Kurita (25 still). Liao now can use 255 tons against Davion's 240 tons, but Kurita still stuck at 250 tons. Marik has now taken 10 planets from House Davion, now in the hole against Marik for 5. Both House are still stuck at 240 tons each against each other. House Steiner has been thrown back and House Davion won 10 planets back. House Davion's tonnage decreases to 245 tons once again, against Steiner's 240 tons.
Against the clans, Steiner lose 10 more (30) from CJF, making all IS tonnage now to 255 tons against CJF. FRR lose 5 more from Wolf (20 total, 15 to Wolf, 5 to CGB), tonnage for FRR stay the same as it was on Day 20. Kurita gain 5 back from CGB but lose 10 more to CSJ (20 total, 10 20 to CSJ, now 0 for CGB). All IS defend Kurtia from CSJ at 250 but only 240 against CGB.
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Tonnage balance system creates a natural balancing force for different mech types, solo players and for large organized groups. As your faction becomes more enlarged, it will have to face more and more tonnage to slow down your advances. If your faction loses territory gained, your opponents will lose the bonus tonnage. If your faction goes below the X start value, your tonnage should increase while your opponents stay at or even drop below the 240 tonnage mark in extreme cases.
In addition, this challenges players to use a wider variety of mechs because the drop deck weights will fluctuate. It will also give PUG's and mercenary groups of all skill levels a chance to play in their comfort/profit zone.
Some examples, if a certain player like a drop deck around 250 tons, they can just relocate to a different front for their current faction or switch to another faction that currently has conditions for that tonnage. This has potential to bring in a small flux of players to a struggling faction. Another example is what if a competitive merc group wants a challenge? They can go to the most difficult front for the faction they currently are contracted for or relocate to a more successful faction and face heavier opposition.
Another more simplified variant of the tonnage balance system would be to take in account a factions total system they control. That value determines a universal tonnage all opposing factions use. This variation however eliminates the multiple drop deck choices each faction would of had with the standard setup.
Its simple, no mech/weapon nerfing, less constant or complex tweaking of contract system, no breaking up large groups, more solo player friendly (for weight classes), easy adjustment by changing only a single number in a formula. Its a completely self balancing system.
*constantly edited for better detail and clarity
*new example provided for finer detail.
*topic renamed to clarify its purpose.
Edited by CarnageINC, 27 December 2014 - 05:50 AM.