Mystere, on 24 December 2014 - 09:21 PM, said:
I am more inclined to give weaker factions better opportunities, rather than purposefully stacking the odds in their favor.
As such, let me ask you this: At what point should stacking the odds in favor of the weaker team stop?
I will answer that question. The stopping point of stacking the tonnage in favor of the weaker faction will be determined by the overall skill of the opposing player base. If this system works, this is the big unknown, balance will be attained through the efforts of the player base skill. Tonnage isn't increase or decreased for no reason.
Let me ask you Mystere a question. At what cost should a stronger teams be allowed to dominate and disfranchise the minority player bases? 1 player? 10? 1000? I'm not going to insult your intelligence, your a founder and you and I have seen the progress of this game. You know that MWO has a relatively small remaining player base after the years of development this game has gone through. I'm am only trying to promote a system that has something to offer all, not just a select few.
Every good game out there worth playing has balance, every game. In the current state, where is this balance for I see little. The only balance mechanism in place is an increase in XP and C bills for smaller factions. That is determined by PGI, the same people who determine where and what direction you can and cannot attack.
Let us say that clan mech are a bit more overpowered versus the IS. No need to nerf them because this system should self balance through weight of firepower and or armor. If its large groups the are OP then this system balances that too. It increase the challenge for better skilled players. This system offers the opportunity for a wider drop deck variety then the same four mechs players may use over and over because they are the only mechs that work as things stand.
There are more pros than cons in tonnage balance.