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Breaking Ceasefire.


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#21 kesmai

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Posted 24 December 2014 - 04:14 PM

well sorry 4 the drama. when i started up the client there where 9 defenders and 44 attackers.
so i went to rally a defence.
maybe a bit too dramatic, but it worked.

#22 StillRadioactive

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Posted 24 December 2014 - 04:55 PM

View PostScion Koga, on 24 December 2014 - 02:15 PM, said:

@StillRadioative

All RP aside, and as much as I love CBT lore, I have to recongize another reality for people playing Steiner.

We don't have enough variation. Almost all of the fights are against clan. A lot of people (lonewolves especially) don't like get steamrolled every game.

There are simply not enough people in DC, Marik, and Liao right now. All ego aside, all Davion is doing is zerg rushing FWL and Liao to get planets because they have the numbers to do so. That isn't fair to those people playing those factions. I'm not saying that there aren't good fights, but I watch those numbers, and there are almost always more attackers than defenders for Liao.

It would be better for the community as a whole for the two largest player bases to fight each other. We are hurting it otherwise.


Even from allies, I get these false accusations of zerging the queues for auto-wins.

MATCHMAKER DOESN'T WORK THAT WAY.

It takes 36 defenders to completely lock a planet out of auto-wins. That's a number that even Liao can manage, night after night.

If there are 36 defenders and 360 attackers on a planet, then you'll get 36 attackers in matches, 12 attackers locked into a queue with a timer counting down trying to find defenders for 10 minutes... and 312 attackers watching the timer tick UP with a lobby full of "PLAYER RECEIVING ORDERS" for as long as it takes to get to the front of the line.

The only way to get auto-wins is if the defenders don't show up at all. It's literally not possible otherwise. That's the entire point of auto-wins, to stop factions from just not defending to avoid losing a planet.





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