I Am Happy You Are Able To Laugh At Yourselves Pgi
#41
Posted 25 December 2014 - 05:10 PM
I don't care what the flamer did in the TT, I just want it to do something useful here. Like make the target hotter, or noticably hurt them more than a laser would at the brutally short range.
#42
Posted 25 December 2014 - 06:15 PM
Deathsani, on 25 December 2014 - 05:10 PM, said:
I don't care what the flamer did in the TT, I just want it to do something useful here. Like make the target hotter, or noticably hurt them more than a laser would at the brutally short range.
Originally, flamers were useful. Too useful, as MWO made them into constant fire heat stunners capable of locking a Mech and slowly damaging it to death. Now, they're swung to near useless.
#43
Posted 25 December 2014 - 06:23 PM
Would love to know what happened with this. Sounds like it was planned and then never happened?
Marcel Bekker, on 24 December 2014 - 11:54 PM, said:
I would say they suffer much more from the heat threshold raised up to eleven in MWO, that and the lack of any heat side effects until you are at 100% heat. In TT you could heat an enemy up and mess with his targeting and movement because of the effects that get worse and worse the more your heat approaches the 30 value, with the mech getting slower and harder to aim accurately with as well as having a slight shutdown risk, all that at just 50% of maximum heat.
The great thing about flamers in TT is being able to set the environment on fire to impede movement and targeting. I don't think that'll ever happen in MWO though. :[
#44
Posted 25 December 2014 - 07:15 PM
#45
Posted 25 December 2014 - 07:18 PM
aniviron, on 25 December 2014 - 06:23 PM, said:
That's when they got the flamers to over-heat mechs, then they dialed it down to 90%, and increased it's heat produciton on it's own mech.
#46
Posted 25 December 2014 - 09:00 PM
IraqiWalker, on 25 December 2014 - 07:18 PM, said:
No, I took the screenshot, I should know. Also, if you look at the dates and read the whole conversation, you'll note that this conversation occurred around the Firestarter's release 10 months ago; flamers haven't been able to overheat people since back in beta.
The change that was mentioned in that conversation never happened. Flamers have not been touched since that screenshot was taken last February.
#47
Posted 25 December 2014 - 09:24 PM
aniviron, on 25 December 2014 - 09:00 PM, said:
No, I took the screenshot, I should know. Also, if you look at the dates and read the whole conversation, you'll note that this conversation occurred around the Firestarter's release 10 months ago; flamers haven't been able to overheat people since back in beta.
The change that was mentioned in that conversation never happened. Flamers have not been touched since that screenshot was taken last February.
I may be wrong, but I could have sworn they did something to the flamers around that time.
#48
Posted 25 December 2014 - 09:41 PM
Oh well, I still have the memory of killing a whale with a 6 flamer Hunchback. Sure, both its STs were open, but let me have my victory.
#49
Posted 25 December 2014 - 09:50 PM
#50
Posted 25 December 2014 - 11:13 PM
Deathsani, on 25 December 2014 - 07:15 PM, said:
Heat penalties are not there to limit "pinpoint alphas", there was no such thing in TT in the first place (with few exceptions). It's there to make low weight energy weapons equal in weight and crit space with ballistic ones by installing "enough" heatsinks. Pinpoint aplhas is completely different issue caused by lack of any kind of mechanic that was supposed to replace hit allocation in TT.
Edited by kapusta11, 25 December 2014 - 11:16 PM.
#51
Posted 26 December 2014 - 12:17 AM
kapusta11, on 25 December 2014 - 11:13 PM, said:
Heat penalties are not there to limit "pinpoint alphas", there was no such thing in TT in the first place (with few exceptions). It's there to make low weight energy weapons equal in weight and crit space with ballistic ones by installing "enough" heatsinks. Pinpoint aplhas is completely different issue caused by lack of any kind of mechanic that was supposed to replace hit allocation in TT.
Targeting Computers made Pinpoint Alphas possible. Aimed shots wherever you wanted.
#52
Posted 26 December 2014 - 12:45 AM
IraqiWalker, on 26 December 2014 - 12:17 AM, said:
Targeting Computers made Pinpoint Alphas possible. Aimed shots wherever you wanted.
At the cost of massive "to hit" penalty and tonnage spent on Targeting Computer itself. Few exceptions don't change the whole point
#53
Posted 26 December 2014 - 12:49 AM
kapusta11, on 26 December 2014 - 12:45 AM, said:
At the cost of massive "to hit" penalty and tonnage spent on Targeting Computer itself. Few exceptions don't change the whole point
Yep, my point was that pinpoint alphas did happen in TT ( I've ran into entire hordes of people that thought PP alphas don't happen in TT at all).
#54
Posted 26 December 2014 - 01:21 AM
KraftySOT, on 25 December 2014 - 09:31 AM, said:
I just found your problem. You are incapable of comprehending that other people aren't you. You think everyone should have fun the same way you do.
You are the "Stop having fun the wrong way" guy. It's sad. It's pathetic. And I'm pretty sure most of the community would appreciate it if you kept it to yourself. And if you must share, get a therapist, none of us are getting paid to deal with you.
#55
Posted 27 December 2014 - 08:38 AM
Escef, on 26 December 2014 - 01:21 AM, said:
I just found your problem. You are incapable of comprehending that other people aren't you. You think everyone should have fun the same way you do.
You are the "Stop having fun the wrong way" guy. It's sad. It's pathetic. And I'm pretty sure most of the community would appreciate it if you kept it to yourself. And if you must share, get a therapist, none of us are getting paid to deal with you.
^
What he said
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