Jump to content

A New Way To Take Planets


2 replies to this topic

Poll: A new way to look at the taking of planets (4 member(s) have cast votes)

Do you think this is a good idea?

  1. Yes. (4 votes [100.00%] - View)

    Percentage of vote: 100.00%

  2. No. (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Other. please describe (0 votes [0.00%])

    Percentage of vote: 0.00%

Vote Guests cannot vote

#1 cranect

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 460 posts

Posted 24 December 2014 - 12:48 PM

Ok so I think the current system is neat and it makes it feel like you are fighting over each individual territory which is nice. So I have thought up a way to hopefully make it applicable throughout the day. Basically we take the current system and divide it into 3 seperate attack times. Of 7.5 hours each or something like that. Anyway for each of these the objective will still be to take as much territory as you can. So after the first phase lets say the attackers took 7 out of the 11 territories. That would be recorded giving the attackers 7 wins. Then the marker stays where it is at for the next phase. So during the next phase the defenders manage to push it to 0 territories held for the attackers. This would be represented by the attackers still only having 7 wins for the day. Then finally for the last set the attackers would need 10 wins so that they would have the majority of the possible 33 wins. This means that at the end of each period the attackers wins are added and at the end of the last period the total attacker wins needs to be more than half of the possible 33 wins. Also as a note this also means that if the defenders keep the attackers from taking more than 6 in the first two periods combined than the attackers will not be able to take the planet. This way would make it benefit both sides to lay siege to the planet for the entire day instead of just a few hours of it. Tell me what you think and please vote.

Edit: I edited this to get the point across better because it was unclear before.

Edited by cranect, 24 December 2014 - 05:02 PM.


#2 Tibsen

    Member

  • PipPip
  • The Patron Saint
  • The Patron Saint
  • 30 posts

Posted 25 December 2014 - 09:41 AM

I wonder what PGI would do if everyone "forfeit" and just stopped playing CW. They would be forced to admit that the system is broken and needs a major overhaul. Don't get me wrong...I enjoy the invasion style of play with multiple waves and dropships flying into the battlefield. I just think the meta game of taking planets needs to be re-thought. Maybe if they had 10 (2 hr) attack windows for a planet over a 24 hr period with a short break in between them and averaged the results to determine if a planet was successfully taken it would balance the timezones a little better. The shorter window for attacks would prevent some of the problem of people flooding the queue as the ceasefire nears. IDK, just an idea that popped in my head as I was typing.

#3 cranect

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 460 posts

Posted 25 December 2014 - 11:06 AM

Personally I think 10 is a bit much. I think between 3-6 should be good. But that's just my opinion there. Also with ten and a break between you would only get 1 or maybe two matches before a quick ceasfire so that might be a few too many periods for combat in one day.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users