It's seems the what appears to be bad collision models for environmental objects may also be explained by our giant 3D cockpits colliding with environmental models. I noticed my hunchback stuck on an object a meter or so off my side. As I went back and forth between 3rd Person View, I took notice of the cockpit phasing in and out...and it would appear the cockpit would just about coincide with me being stuck.
Granted, I was in a live game, so perhaps I wasn't seeing what I thought I saw...honestly, I wasnt looking for this while it was happening, my goal was to get moving before I was shot in the ass.
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Does The Extra Large Cockpit Mesh Have A Collision Model?
Started by CocoaJin, Dec 24 2014 09:53 PM
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