Better Weapons For Cw Now!
#1
Posted 25 December 2014 - 06:38 AM
Sure he dies but not before eliminating one of the generators and as it happens that is the current best strategy in CW. Thats simply wrong.....
The guns in MWO have NO STOPPING power. This makes it very difficult to organize a shooting line against zerg rush attackers or even have a shoot out in CW. In my experience trying to kill all of the enemy mechs takes more than 30 minutes which means zerg rush is still only viable tactic for attacker. A normal skirmish game is about 12 minutes which means time constraints in CW should be 12 * 4 (since we have 4 mechs) or 50 minutes. I don't think increasing match time is good instead damage of weapons should be increased one way or another.
The mech I used was..
http://mwo.smurfy-ne...9cea1863d0df921
#2
Posted 25 December 2014 - 06:40 AM
Because if you go legs, three shots will do it.
#3
Posted 25 December 2014 - 07:13 AM
I don't even....
Really?
Edited by W A R K H A N, 25 December 2014 - 07:15 AM.
#4
Posted 25 December 2014 - 07:25 AM
I will say however I would like to see a smoke consumable similar to say the artillery consumable to obscure visibility. That would be pretty cool and dang handy for rushes and taking down gates.
Edited by cacti46, 25 December 2014 - 07:30 AM.
#5
Posted 25 December 2014 - 07:29 AM
#6
Posted 25 December 2014 - 07:33 AM
#7
Posted 25 December 2014 - 07:43 AM
It would be nice for knockdowns to be implemented for CW as it would provide defenders and attackers another level of immersion.
#8
Posted 25 December 2014 - 07:45 AM
#9
Posted 25 December 2014 - 07:47 AM
Use the ones you have better.
Sweep the legs.
Focus fire.
This video should help:
#10
Posted 25 December 2014 - 08:04 AM
#11
Posted 25 December 2014 - 08:20 AM
RolfS, on 25 December 2014 - 06:38 AM, said:
A normal skirmish game is about 12 minutes which means time constraints in CW should be 12 * 4 (since we have 4 mechs) or 50 minutes. I don't think increasing match time is good instead damage of weapons should be increased one way or another.
I think you need to work on your accuracy and bring down that time to kill. In my experience most skirmish matches last less than 5 minutes and those that take longer are because somebody is hiding in a corner. If you have the mouse and software that can do this I would suggest upping the DPI to the max and lowering the sensitivity. This will allow for the accurate reporting of small changes in aim and make it easier to focus the same area.
Your weapons are plenty powerful enough. We don't need stronger ones, although Heavy Lasers would be nice.
#12
Posted 25 December 2014 - 08:55 AM
What do you want to be able to do? 1-shot Clan heavies? Not gonna happen.
#14
Posted 25 December 2014 - 02:17 PM
I cant find a single match for CW where the attackers win in 20 minutes without using the zerg rush. I have won against clan in about 30 minutes and I have seen Clan Wolf units wining in the same time distance.
Areyse, why dont you fix your timber wolf? do you think all pilots run with little rear armour when doing the zerg rush? nope they dont.
If I had recorded the incident you would have seen a timber wolf walking straight at me, you cant miss a shoot like that. The timber wolf simply passed me at less than 30 meters, I didn't have to aim to shoot this guy in the back. The timber wolf simply refused to fall over.
.. and there is no honor in leggging the enemy...
#15
Posted 25 December 2014 - 02:27 PM
#16
Posted 25 December 2014 - 02:51 PM
#18
Posted 25 December 2014 - 03:59 PM
RolfS, on 25 December 2014 - 02:17 PM, said:
If I had recorded the incident you would have seen a timber wolf walking straight at me, you cant miss a shoot like that. The timber wolf simply passed me at less than 30 meters, I didn't have to aim to shoot this guy in the back. The timber wolf simply refused to fall over.
.. and there is no honor in leggging the enemy...
A few extra points of armor wouldn't really change the fact the MPL Thunderbolt can dish out enough damage to core it in a couple shots to the back.
Problem is, even with the recent hitreg fix, you still need to lag shoot just a tad bit. So if the TBR is running away from you perpendicular, you should be aiming at the rear side torso closest to you in order to hit the CT.
MW3 was the only game where legging was against an oddly established ruleset unanimously agreed upon by the majority of players. The reasons for this were obvious in MW3. Taking even just a moderate amount of leg damaged caused a mech to fall over and have to get up.
As far as I've read, there is nothing in the lore to suggest legging as a dishonorable tactic.
#19
Posted 25 December 2014 - 04:09 PM
Or more importantly go legs to eliminate their momentum and make them much easier to kill once their speed has been significantly reduced to almost nothing.
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