One Medic Army, on 22 December 2014 - 12:06 AM, said:
Just pointing out where it's coming from.
Alright, that's fair enough, I suppose I should have said in the OP that I understand why it's a thing in MWO.
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That said, I don't think in MWO there will ever be a feasible build with a sub-250 engine, so long as the chassis can mount something larger. The game just places too much emphasis on speed, turn, and twist; not to mention that the way engine weights progress the XL 300-350 or std 250-300 is the best zone for rating/weight.
While I can definitely appreciate wanting a big engine in pretty much any mech, not every build needs a 250+ engine even if it can fit something bigger, like the LRM TBT-7M or dual gauss JM6-S examples I posted in the OP, and not requiring 10 heatsinks would help some builds with sub-250 engines be decent as well as actually justify the use of sub-250 engines in some builds.
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Even on a Locust with a 175-190 rating engine, you still have 8 free slots after endo/ferro/XL/mandatory DHS, which considering the remaining 7-odd tons is plenty of crit space for your weaponry, and if you want to spend more space/tonnage on weaponry with a smaller engine, you're much better off with a heavier mech regardless.
That's not always the case, especially with something like the LCT-1V which has quirks for ERLL and could easily make do with only 7 (or less) heatsinks but can't do that since the build would be invalid.
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As to running a cool mech in TT, it's much easier to do. Running a heat neutral mech in MWO is practically impossible if you use missiles or energy weapons.
Well, it is understandable that it's easier to run cool in TT since the only heat penalty in MWO is when you reach the mech's heat cap.
Edited by Pjwned, 22 December 2014 - 02:18 AM.