StillRadioactive, on 28 December 2014 - 07:01 AM, said:
Please tell me if there are any inaccuracies in this, then tell me why you believe population alone determines who wins and who loses.
tell me why you believe I believe that, when I've said otherwise. I'm guessing cognitive dissonance, or maybe you realize you have to misrepresent our arguments to keep from blatantly contradicting yourself.
StillRadioactive, on 28 December 2014 - 07:23 AM, said:
Does it affect gameplay? Yes.
Does the cohesion of that population affect gameplay? Yes.
A massive horde of pugs is a liability. A massive amount of 12-mans is an asset.
You are acting as if having a raw numbers advantage and having a raw number-of-units advantage are somehow completely different things. units = part of the population. If everyone can join the same faction, that means all units can join the same faction. It is the -same- flaw in game design.
In the beginning, raw pugs and ghost caps were a bigger factor. Less so now, but people complaining about overpopulation also took a higher number of units into account. Why do you think my suggestion thread from the 22nd outlines a way to keep units proportional on opposing sides of a border?
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Because unit cohesion is an effective force multiplier. Don't blame Davion for your lack of force if you're not utilizing all the force multipliers available to you.
Right, and here is the crux of the matter, you assume that because you're doing it and winning, the guys that are losing aren't doing the same thing. We are. We just don't have as much Force to Multiply via said multipliers. This is because a larger amount of units joined Davion, which you admit to here. Hence a numbers advantage. Please tell me it hasn't taken you this long to understand what we've known the whole time.
Also, about being outnumbered by the combined populations of surrounding factions -- isn't this true about every faction? Certainly true of the ones you are listing as your opponents.
Edited by AeusDeif, 28 December 2014 - 09:07 AM.