

Cw If Not Teamed Is Abysmal
#1
Posted 25 December 2014 - 10:17 PM
This crap is getting old. I'm not good enough to really make a dent in carrying a team. I'm a pretty decent team member, I'll go with the called strat, I'm not an idiot on a zerg rush. I just find that either part of my pug team is clueless, or they refuse to take orders.
I'm so friggin tired of getting smoked that I'm just going to quit inflicting it on myself.
Sick of it. Yeah, yeah, I'm gonna catch a bunch of flack. All I know is that if I felt like I had something approaching an even chance of winning I'd keep playing it, but all I ever seem to see is attacking into a ten to twelve man that guts us like trout, and that's simply not fun for anyone except the twelve man.
Its frustrating as hell, and nowhere approaching balanced.
Start with tuning the MM so that if one team has a group of 8+ you don't match it against a bunch of singletons. Fix this crap. It's badly broken.
#2
Posted 25 December 2014 - 10:58 PM
#3
Posted 26 December 2014 - 12:48 AM
#4
Posted 26 December 2014 - 04:48 AM
#5
Posted 26 December 2014 - 05:45 AM
#6
Posted 26 December 2014 - 06:40 AM
#7
Posted 26 December 2014 - 08:52 AM
#8
Posted 26 December 2014 - 09:05 AM
Puggers are welcome to participate, but they should be aware of this. CW is for the competitive and the hardcore; not the casual puggers.
#9
Posted 26 December 2014 - 09:11 AM
Otherwise look really close at what Nightmare1 wrote .
#10
Posted 26 December 2014 - 09:12 AM
The goal is not to max your personal kills or damage done. CW is about objectives...and company sized tactics (i.e., feints and acceptable losses come into play). It is very common for an entire wave of attacking mechs to be obliterated and die a horrible death but if the 1 striker assigned to take out OGENs did his job you hear celebrating in the return dropship.
If the PUG plays CW like he does in the solo queue...it is a horrible experience for EVERYONE on that team.
If the PUG follows the drop commander. Things can go well and they open their eyes to the big picture.
Hell we even recruited a PUG into our unit because we were so impressed with his teamwork via CW drops
If there is no drop commander in your match then STEP UP and start organizing the team.
*EDIT*
We have drop commanders in training that we send to the clan front in pub queues to organize what they can. It is not uncommon for their random PUG teams to beat clan units. The key is a good drop commander. Period. CW is all about teamwork. And voice comms are not required either. Some of our unit drop commanders don't even sign on to TS
Edited by TiguriusX, 26 December 2014 - 09:16 AM.
#11
Posted 26 December 2014 - 09:29 AM
#12
Posted 26 December 2014 - 09:34 AM
If you want to PUG Solo its just best to go back the Public Que, pretty much what I do. Alot less stressful
#13
Posted 26 December 2014 - 11:39 AM
The attitude displayed by the playerbase is less than friendly. Really makes me want to continue.
#14
Posted 26 December 2014 - 12:21 PM
TiguriusX, on 26 December 2014 - 09:12 AM, said:
We have drop commanders in training that we send to the clan front in pub queues to organize what they can. It is not uncommon for their random PUG teams to beat clan units. The key is a good drop commander. Period. CW is all about teamwork. And voice comms are not required either. Some of our unit drop commanders don't even sign on to TS
Do any of them drop on the Steiner / Jade Falcon front? I'd like to see more take the lead on our planets. I'm an above average Pug player, but I get rolled in CW, over and over again. If it's Pug v Pug, it's much more fun. I must admit the frequency has increased for Pug v Pug, but still have way to few of them.
#15
Posted 26 December 2014 - 12:52 PM
Nightmare1, on 26 December 2014 - 09:05 AM, said:
So, the goal of PGI is to scare away aprox. 70% of their playerbase? Smart move, escpacially because new players who start as pugger will be scared away too. All the 200 people in competetive teams can fianally play this game alone. Sounds like it will be a full sucess.
Maybe PGI should simply account 100 MC per CW drop per player, so all the competetive player provide the finances to keep the game alive.
lol.
Edited by xe N on, 26 December 2014 - 12:56 PM.
#16
Posted 26 December 2014 - 01:20 PM
xe N on, on 26 December 2014 - 12:52 PM, said:
So, the goal of PGI is to scare away aprox. 70% of their playerbase? Smart move, escpacially because new players who start as pugger will be scared away too. All the 200 people in competetive teams can fianally play this game alone. Sounds like it will be a full sucess.
Maybe PGI should simply account 100 MC per CW drop per player, so all the competetive player provide the finances to keep the game alive.
lol.
Any new or casual players can still play the old public-queue, nothing changed there. CW is, as mentioned time and again, meant for team-oriented players that want more of a challenge/reward than just random pug-stomps on random maps with random teams. That's what it's there for, that's what it is. You don't HAVE to play it if you don't like it.
Why is everyone acting like assault/skirmish/conquest just got patched out of the game ...
#17
Posted 26 December 2014 - 01:43 PM
xe N on, on 26 December 2014 - 12:52 PM, said:
So, the goal of PGI is to scare away aprox. 70% of their playerbase? Smart move, escpacially because new players who start as pugger will be scared away too. All the 200 people in competetive teams can fianally play this game alone. Sounds like it will be a full sucess.
Maybe PGI should simply account 100 MC per CW drop per player, so all the competetive player provide the finances to keep the game alive.
lol.
That's not their goal, obviously.
If you had followed the game's development or bothered to do any kind of research, you would realize that, while puggers are welcome to participate in CW, CW was designed with the Units and Unit players in mind. Just go back and look at any number of Command Chair Posts or Discussion Forum Topics concerning this, or even dig up the old "CW Explained" video PGI put out last year.
This is not something that came as a surprise to anyone who bothered to pay half a mind to game development. For a long time, puggers complained about the Assault, Conquest, and Skirmish Game modes, the MM, and Units or Unit pilots playing alongside them. Now PGI puts out CW, designed to give Units a place to play, and the puggers complain about it too. The general idea is that the first three game modes will be the domain of the puggers, while CW will be the domain of the Units. Both can cross over and often do, but the game modes are designed to meet the needs of different audiences. Not everything will be designed around you.
I for one, think that PGI is doing a great job, and look forward to further CW developments! I just hope that the final product is closely similar to what they projected in their video.
#18
Posted 26 December 2014 - 01:43 PM
#19
Posted 26 December 2014 - 01:52 PM
#20
Posted 26 December 2014 - 02:21 PM
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