Cw: Should We Be Using All 4 Mechs On Attack?
#1
Posted 24 December 2014 - 11:24 AM
I mean, playing defensively is one thing, but when on attack, isn't the goal to kill the generators? I understand the idea of attrition, but as an attacker attrition only works if your team out plays the defenders while exchanging shots. Since defenders get a tactical advantage w/ field position, shouldn't the focus shift to killing the generators as a primary objective and attrition become a secondary (nice to have) goal? Ever since the added generators I notice pugs don't want to rush them anymore. Too many people standing around not risking their mechs is hurting attacks a lot.
So for this discussion I want to hear others opinions on this. Should players focus more on the objectives and less on surviving in their mechs on attack or vice versa?
#2
Posted 24 December 2014 - 11:49 AM
Edited by Pat Kell, 24 December 2014 - 11:50 AM.
#3
Posted 24 December 2014 - 12:06 PM
Pat Kell, on 24 December 2014 - 11:49 AM, said:
By zerg rush you mean with all the lights? That almost never happens in PUGs that don't coordinate their mechs.
Or do you consider any push from the gate to the generator as a zerg rush?
We had additional generators added so that rushing from the gate to the generator as a team, focusing down the generator, will yield 1 all out brawl to the death for the attackers, 4 times over the course of the game, once for each wave. Without using this method I'm afraid pugs won't be able to beat premades. This is how PGI has balanced it.
#4
Posted 24 December 2014 - 03:26 PM
Pugs will have a harder time not agreeing on a strategy than anything else. If they all move as a team, it may be a tough fight but they can win. Just need to get everyone to agree which strategy you are doing from the start. Basically if not everyone agrees on a zerg rush, it's best not to do it as every one that sits out decreases the chance of a success.
#5
Posted 24 December 2014 - 03:56 PM
#6
Posted 24 December 2014 - 04:37 PM
#7
Posted 24 December 2014 - 06:29 PM
#8
Posted 24 December 2014 - 08:48 PM
#9
Posted 25 December 2014 - 02:54 PM
#10
Posted 25 December 2014 - 05:28 PM
#11
Posted 26 December 2014 - 04:14 AM
NGRT, on 25 December 2014 - 05:28 PM, said:
Indeed. We fight to take planets, not to make c-bills.
#12
Posted 26 December 2014 - 04:34 AM
CyclonerM, on 26 December 2014 - 04:14 AM, said:
No, you don't get it. It has nothing to do with farming cbills. The best way to farm cbills results in the same thing. 3 Mechs left in the dropship. You don't need to change mechs UNTIL YOU NEED TO CHANGE MECHS. Whether that is because you have taken too much damage, or used too much ammo, or lost some weapons, or another drop mech has a better loadout to deal with the enemy, the reason doesn't matter. If there's no reason to change mechs, don't. However many mechs you have left doesn't matter at all.
#13
Posted 26 December 2014 - 04:57 AM
NGRT, on 26 December 2014 - 04:34 AM, said:
So the OP really meant to keep fighting with more mechs even if they can get the victory?
#14
Posted 26 December 2014 - 10:58 AM
The key to victory is to get everyone to decide which method they want to persue at the beginning because both attrition and rushing requires everyone participate. If players decide they want to save mechs instead of risk them, then that's the players' preference based on their personal goals of dropping in CW, since I guess not everyone is dropping CW to actually win.
I wasn't trying to change anyones mind. Rather I was trying to understand the reasoning behind it, and gauge how many people felt which way.
#15
Posted 26 December 2014 - 11:03 AM
#16
Posted 26 December 2014 - 12:26 PM
Zerg rushers, you will never get better at this game unless you actually shoot the enemy from time to time. But hey,it's your time, do with it as you want.
#17
Posted 26 December 2014 - 12:44 PM
Pat Kell, on 26 December 2014 - 12:26 PM, said:
How is it that i get at least 1 or two kills while pushing for the objective?
#18
Posted 26 December 2014 - 02:27 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users