I'm a broken record because I'm saying this in a lot of threads... but PGI overdid the quirks and I feel like they all need dialed back by about 10% or so of their current amounts.
Before, Jenner was pretty much king. Then quirks, and now Jenner F is useless* because... it didn't get quirks. The quirks didn't make the K (and the D, and the Oxide) more viable/competitive and level out the playing field... they flat out made the F become the inferior option and now we need to buff the F to make it compete with the other Jenners and the Firestarters. Can you say...
power creep, much?
*shh, I know, exaggeration.
On topic. 6x ML on the Jenner F is the "best" loadout, and the XL300 is mandatory. If you find that you overheat a lot, go ahead and drop it to 5x ML with an extra heatsink.
The interesting bit is, my Locust 1E runs 6x SPL. My Firestarter A runs 7x SPL. My Firestarter A is a huge target compared to the Locust, I can't really sneak around with it and flank without getting caught because the Firestarter is a fairly large profile light mech. The Locust can get away with a LOT of snooping around before anybody will notice it. If I put 6x SPL on my Jenner, it's the exact intermediate between my Locust and Firestarter, in that it's a smaller profile and can sneak better due to the superior hull-down characteristic, it's not as delicate, and it can sport JJs. I'd highly encourage trying it out, it's a bit of a different playstyle and you'll utterly fail at it for a while, but it really clicks after a while and starts becoming very rewarding.
tortuousGoddess, on 11 January 2015 - 06:59 PM, said:
I use the XL295 over the XL300 in every instance I can. That half ton you save is more valuable than the negligible speed increase
What do you end up spending that 0.5t on?
Or are you speaking generally, and not specifically about the Jenners?