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Is 6Ml+Xl300 Really The Current Optimal Jenner Build?


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#21 TercieI

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Posted 31 January 2015 - 02:52 PM

View PostKeira RAVEN McKenna, on 31 January 2015 - 02:43 PM, said:

If you move fast and shoot on the move, go the Pulse lasers. If you snipe, go the beam lasers. So for a fast mover... pulse lasers are the key. Damage on mostly on one spot. Beams spread it all over if you twitch or move. I'm guessing range isnt really needed in a fast moving zip in and out mech like the jenner and FS. Not from what I've seen as a victim of both.

Dragu has seen me get hammered by pulse lights while my clan beams dance all over them to little effect.


Pulse lasers are a luxury*, but if you can't hold beam lasers in place on the move, you're not going to make it as a light pilot anyway.

*To be clear: I love them.

#22 Kenyon Burguess

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Posted 31 January 2015 - 03:19 PM

Jen k is quirked to work w 4 med pulse. I found it works better than the F using 5 med

#23 Darwins Dog

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Posted 31 January 2015 - 03:20 PM

I used to run mine with 6xSPL, but that was back before the pulse laser buff. It worked well enough, but you have to get close. I preferred it over the 6xML. If you have good trigger discipline and make good use of your weapon groups then I can see MPL working well.

#24 TercieI

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Posted 31 January 2015 - 03:58 PM

View PostGeist Null, on 31 January 2015 - 03:19 PM, said:

Jen k is quirked to work w 4 med pulse. I found it works better than the F using 5 med


It works differently.

But it's flat inferior to the FS9-S with 5MPL (pains me to say it, mind). Come on, quirk pass two for Jenners....

#25 Tarogato

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Posted 01 February 2015 - 10:23 PM

I'm a broken record because I'm saying this in a lot of threads... but PGI overdid the quirks and I feel like they all need dialed back by about 10% or so of their current amounts.

Before, Jenner was pretty much king. Then quirks, and now Jenner F is useless* because... it didn't get quirks. The quirks didn't make the K (and the D, and the Oxide) more viable/competitive and level out the playing field... they flat out made the F become the inferior option and now we need to buff the F to make it compete with the other Jenners and the Firestarters. Can you say... power creep, much?

*shh, I know, exaggeration.



On topic. 6x ML on the Jenner F is the "best" loadout, and the XL300 is mandatory. If you find that you overheat a lot, go ahead and drop it to 5x ML with an extra heatsink.

The interesting bit is, my Locust 1E runs 6x SPL. My Firestarter A runs 7x SPL. My Firestarter A is a huge target compared to the Locust, I can't really sneak around with it and flank without getting caught because the Firestarter is a fairly large profile light mech. The Locust can get away with a LOT of snooping around before anybody will notice it. If I put 6x SPL on my Jenner, it's the exact intermediate between my Locust and Firestarter, in that it's a smaller profile and can sneak better due to the superior hull-down characteristic, it's not as delicate, and it can sport JJs. I'd highly encourage trying it out, it's a bit of a different playstyle and you'll utterly fail at it for a while, but it really clicks after a while and starts becoming very rewarding.



View PosttortuousGoddess, on 11 January 2015 - 06:59 PM, said:

I use the XL295 over the XL300 in every instance I can. That half ton you save is more valuable than the negligible speed increase
What do you end up spending that 0.5t on? :huh:
Or are you speaking generally, and not specifically about the Jenners?

#26 Ratpoison

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Posted 01 February 2015 - 10:40 PM

View PostTarogato, on 01 February 2015 - 10:23 PM, said:

I'm a broken record because I'm saying this in a lot of threads... but PGI overdid the quirks and I feel like they all need dialed back by about 10% or so of their current amounts.

Before, Jenner was pretty much king. Then quirks, and now Jenner F is useless* because... it didn't get quirks. The quirks didn't make the K (and the D, and the Oxide) more viable/competitive and level out the playing field... they flat out made the F become the inferior option and now we need to buff the F to make it compete with the other Jenners and the Firestarters. Can you say... power creep, much?

*shh, I know, exaggeration.


On topic. 6x ML on the Jenner F is the "best" loadout, and the XL300 is mandatory. If you find that you overheat a lot, go ahead and drop it to 5x ML with an extra heatsink.

The interesting bit is, my Locust 1E runs 6x SPL. My Firestarter A runs 7x SPL. My Firestarter A is a huge target compared to the Locust, I can't really sneak around with it and flank without getting caught because the Firestarter is a fairly large profile light mech. The Locust can get away with a LOT of snooping around before anybody will notice it. If I put 6x SPL on my Jenner, it's the exact intermediate between my Locust and Firestarter, in that it's a smaller profile and can sneak better due to the superior hull-down characteristic, it's not as delicate, and it can sport JJs. I'd highly encourage trying it out, it's a bit of a different playstyle and you'll utterly fail at it for a while, but it really clicks after a while and starts becoming very rewarding.



What do you end up spending that 0.5t on? :huh:
Or are you speaking generally, and not specifically about the Jenners?

Well it's an extra jumpjet, or half ton of ammo, or in combination with stripping the head armor down you can get an extra heatsink. It depends on the specific mech, really, but any of those options seem better than taking the XL 300, which is only a 1.7% increase in speed over the XL 295 on a 35 tonner. The XL 300 might be worth it if you don't need that half ton and want to use the extra internal heatsink slot, though, since that's what the tonnage is really paying for.

#27 SnagaDance

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Posted 01 February 2015 - 11:50 PM

View PostrivaLWolfy, on 11 January 2015 - 12:08 AM, said:

I'll just leave this here...

6 x mpl
http://mwo.smurfy-ne...075ec089e6ed275


Why no Ferro? It would enable you to put armour at 100%, especially for those legs!

#28 TercieI

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Posted 02 February 2015 - 10:13 AM

View PosttortuousGoddess, on 01 February 2015 - 10:40 PM, said:

Well it's an extra jumpjet, or half ton of ammo, or in combination with stripping the head armor down you can get an extra heatsink. It depends on the specific mech, really, but any of those options seem better than taking the XL 300, which is only a 1.7% increase in speed over the XL 295 on a 35 tonner. The XL 300 might be worth it if you don't need that half ton and want to use the extra internal heatsink slot, though, since that's what the tonnage is really paying for.


It's not about the speed. The XL300 can take an extra internal DHS. You can use FF and both enine slots. This is a big advantage of the Jenner vs the Firestarter. On a missile Jenner or a K with 8 tons of guns, you can gain from the drop to an XL295. On the JR7-F with 6ML you can't.

#29 Ratpoison

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Posted 02 February 2015 - 02:29 PM

View PostTerciel1976, on 02 February 2015 - 10:13 AM, said:

It's not about the speed. The XL300 can take an extra internal DHS. You can use FF and both enine slots. This is a big advantage of the Jenner vs the Firestarter. On a missile Jenner or a K with 8 tons of guns, you can gain from the drop to an XL295. On the JR7-F with 6ML you can't.

Yes, I did mention that, though on the JR7-F specifically I'm not really sure how you're using both slots now that I'm looking at it in the mechlab. I had to tone the armor down to 215 to fit 15 DHS and a single JJ on the 6 MLAS, XL 300 build, is that what you did? Personally I'm not really comfortable with taking armor off of parts other than the head, but its a small amount and it could work. At 232 armor you can go with 14 DHS and 2 JJs instead, which is also nice. The JR7-F specifically doesn't get a whole lot of options from taking an XL 295 instead I will admit, though you can squeeze AMS on there with 13 DHS and 2 JJs if you do use it.

Depends on your style, in the end, a bit of cooling or a bit of utility, still good either way, although sadly the Firestarter still does 6 MLAS better on the FS9-H or FS9-S.

Edited by tortuousGoddess, 02 February 2015 - 02:31 PM.


#30 Revis Volek

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Posted 02 February 2015 - 02:41 PM

View PostSA Baxter, on 27 December 2014 - 03:24 AM, said:


Yeah I bought a firestarter and after playing a few games (630 dmg is my best so far o.o) I really like it and 6xml in general. Still gonna keep my jenner just in case but yeah firestarters are super good.



The only reason i prefer the JR7 to the FS9 in this build is the JR7 is slightly faster (engine cap) and it is a small mech height wise. So rocks and such the FS9's cant use for cover I often can. Also the extra DHS!

The drawback of course being that your CT is enemy fire magnet.

Edited by DarthRevis, 02 February 2015 - 02:42 PM.


#31 TercieI

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Posted 02 February 2015 - 05:41 PM

View PosttortuousGoddess, on 02 February 2015 - 02:29 PM, said:

Yes, I did mention that, though on the JR7-F specifically I'm not really sure how you're using both slots now that I'm looking at it in the mechlab. I had to tone the armor down to 215 to fit 15 DHS and a single JJ on the 6 MLAS, XL 300 build, is that what you did? Personally I'm not really comfortable with taking armor off of parts other than the head, but its a small amount and it could work. At 232 armor you can go with 14 DHS and 2 JJs instead, which is also nice. The JR7-F specifically doesn't get a whole lot of options from taking an XL 295 instead I will admit, though you can squeeze AMS on there with 13 DHS and 2 JJs if you do use it.

Depends on your style, in the end, a bit of cooling or a bit of utility, still good either way, although sadly the Firestarter still does 6 MLAS better on the FS9-H or FS9-S.


Yes. Armor at 215, 15DHS and 1JJ. This isn't just me, this is absolutely the standard competitive build. It's absolutely at the edge of too hot, with 14DHS, it's unmanageable.

As for where to take armor...think about how you die in a Jenner. It's either CT or legs 95% of the time. Everywhere else you can cheat some. And if you spread it around, you can still take one big hit anywhere (you're toast to dual gauss to the cockpit or a full on DWF hit anywhere, but that's true pretty much anyway).

#32 InspectorG

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Posted 02 February 2015 - 06:45 PM

View PostTerciel1976, on 02 February 2015 - 05:41 PM, said:


Yes. Armor at 215, 15DHS and 1JJ. This isn't just me, this is absolutely the standard competitive build. It's absolutely at the edge of too hot, with 14DHS, it's unmanageable.

As for where to take armor...think about how you die in a Jenner. It's either CT or legs 95% of the time. Everywhere else you can cheat some. And if you spread it around, you can still take one big hit anywhere (you're toast to dual gauss to the cockpit or a full on DWF hit anywhere, but that's true pretty much anyway).


How much CT structure buff you think the Jenner series should get in quirk pass 2?

I bought the FS Mastery pack but i really cant get into how 'stiff' they move.
Would a CT buff and energy heat buffs be enough for the Jenner?

#33 TercieI

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Posted 02 February 2015 - 08:19 PM

View PostInspectorG, on 02 February 2015 - 06:45 PM, said:


How much CT structure buff you think the Jenner series should get in quirk pass 2?

I bought the FS Mastery pack but i really cant get into how 'stiff' they move.
Would a CT buff and energy heat buffs be enough for the Jenner?


I'm not sure how much. The FS9 got so much cooling bonus that along with its better hitboxes, it's not close now. I do like the little bit of extra range on the JR7-F but it's not enough to compete. That said, the Jenner's agility (better twist, pitch and tiny rather than small movement archetype) can't be forgotten. I don't think re-drawing the Jenner's hitboxes is the answer either (as many have suggested) because the ability to fudge armor is the plus to the "all CT" minus. I am not the greatest expert by any stretch, but my WAG would be along the lines of 7.5% cooling and 10 points of CT structure on the F. The Oxide is fine though it and the K could do with structure buffs similar to the F and the D probably remains irrelevant so long as IS streaks remain irrelevant unless it gets both ML and SRM4 quirks. JMO of course but that's how I see it (and I'd dearly love to see it happen because though I drive FS9s more now I immensely prefer Jenners).





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