Sure he dies but not before eliminating one of the generators and as it happens that is the current best strategy in CW. Thats simply wrong.....

The guns in MWO have NO STOPPING power. This makes it very difficult to organize a shooting line against zerg rush attackers or even have a shoot out in CW. In my experience trying to kill all of the enemy mechs takes more than 30 minutes which means zerg rush is still only viable tactic for attacker. A normal skirmish game is about 12 minutes which means time constraints in CW should be 12 * 4 (since we have 4 mechs) or 50 minutes. I don't think increasing match time is good instead damage of weapons should be increased one way or another.
The mech I used was..
http://mwo.smurfy-ne...9cea1863d0df921
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