Jump to content

Please Get Rid Of Hsr And Buy Some Servers, K Thx


66 replies to this topic

#1 Event Horizon

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 252 posts

Posted 26 December 2014 - 05:12 PM

Please just get rid of Host State Rewind. It will never work as good as the real thing. There will always be problems for either high or low ping users.

Just buy/lease some servers, I am sure we can find a good deal out there!

Then there will be a lot less hit registration problems and everyone will be happy!

K THX!

Edited by Eugenics, 26 December 2014 - 05:29 PM.


#2 Bartholomew bartholomew

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,250 posts
  • LocationInner sphere drop point

Posted 26 December 2014 - 05:15 PM

WUT, like spend some of that money on the game!?!?

Isn't that sacrilege? I thought they were only to spend enough money to make more mechs to sell.

And an occasional map when we rumble enough at them.

#3 Rokuzachi

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 511 posts

Posted 26 December 2014 - 05:18 PM

What exactly prevents the hit reg in this game from being as good as other online shooty games similar to it? Is it just the servers/lack of or is there some shenanigans going on with the engine too?

#4 darkkterror

    Member

  • PipPipPipPipPipPipPip
  • 814 posts

Posted 26 December 2014 - 05:19 PM

Having more/better servers doesn't necessarily mean that hit reg problems will suddenly vanish.

#5 Event Horizon

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 252 posts

Posted 26 December 2014 - 05:22 PM

It will fix all HSR problems, because HSR will not exist.

#6 Green Mamba

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • 1,659 posts
  • LocationNC,United States

Posted 26 December 2014 - 05:24 PM

That's Bora Bora vacation Money :ph34r:

#7 Anjian

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 3,735 posts

Posted 26 December 2014 - 09:18 PM

I feel hit registration is worst now than ever before because the polling rate between the servers and the client has decreased. Why reduce the polling rate? Perhaps they want to put more players into existing servers without buying more servers. I think that is really cheap. It leads to a lot of desyncs.

#8 EgoSlayer

    Member

  • PipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 1,909 posts
  • Location[REDACTED]

Posted 26 December 2014 - 10:18 PM

View PostEugenics, on 26 December 2014 - 05:22 PM, said:

It will fix all HSR problems, because HSR will not exist.


Faster/better servers doesn't improve everyone's ping time. It doesn't change the speed of light. HSR is to accommodate people of high/low ping and put them on a more even playing field. Rather than low ping becoming an auto-win feature, and higher pings being unplayable.

So yeah, take out HSR, and effectively ban half the players from the game. Genius.

#9 Barakus

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 105 posts

Posted 26 December 2014 - 10:36 PM

How about more servers in other countries? That would help latency for non US/Canadian players?

Here is a thought how about Amazon Web Services (or similar IaaS) - cloud infrastructure - get with the times?

#10 mogs01gt

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • 4,292 posts
  • LocationOhio

Posted 26 December 2014 - 10:52 PM

My last match had horrible hit registeration. I couldnt get a hit marker for anything even point blank. Yet my ping was 50....

View PostBarakus, on 26 December 2014 - 10:36 PM, said:

How about more servers in other countries? That would help latency for non US/Canadian players?
Here is a thought how about Amazon Web Services (or similar IaaS) - cloud infrastructure - get with the times?

LMAO @ cloud services!

Edited by mogs01gt, 26 December 2014 - 10:53 PM.


#11 LameoveR

    Member

  • PipPipPipPipPip
  • Survivor
  • 153 posts
  • LocationMoscow, Russia

Posted 26 December 2014 - 10:54 PM

I'll just leave this here.

Edited by LameoveR, 26 December 2014 - 10:58 PM.


#12 Ursh

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,321 posts
  • LocationMother Russia

Posted 26 December 2014 - 11:16 PM

You'd think that with today's technology and the proliferation of cloud services that ping-dependent FPS games could be set up on a rolling server system, where the game servers roll locations geographically based on where prime time is happening at the moment.

Example:
Day starts with servers hosted in Singapore for Asian/Australia/NewZealand players
Shifts to Moscow or another European backbone city for Euro prime time
Shifts to a North American backbone hub for NA prime time

But maybe that's a bit too evolutionary of a solution for Game developers as long as they can keep giving us terrible ping while asking us to give them money.

#13 Kiiyor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 5,565 posts
  • LocationSCIENCE.

Posted 26 December 2014 - 11:24 PM

View PostUrsh, on 26 December 2014 - 11:16 PM, said:

You'd think that with today's technology and the proliferation of cloud services that ping-dependent FPS games could be set up on a rolling server system, where the game servers roll locations geographically based on where prime time is happening at the moment.

Example:
Day starts with servers hosted in Singapore for Asian/Australia/NewZealand players
Shifts to Moscow or another European backbone city for Euro prime time
Shifts to a North American backbone hub for NA prime time

But maybe that's a bit too evolutionary of a solution for Game developers as long as they can keep giving us terrible ping while asking us to give them money.


But then it would be a lotto for anyone outside those regions.

Before HSR, the only mech I could reliably hit with any type of weaponry was a stationary Atlas.

I very much do not want to have to return to a system that required me to estimate mech lengths to aim off to score a hit. Anyone wanting that removed either has very low ping, or doesn't remember how bad it was before hand.

Still, if it does ever disappear, I shall simply purchase a LagRaven, and be essentially unkillable with my high ping - which would just result in people returning to the forums to whine that HSR should be re-implemented.

#14 CycKath

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,580 posts
  • Google+: Link
  • LocationSE QLD, Australia

Posted 26 December 2014 - 11:24 PM

We have the servers the game's current population/paying customer level will support. We would need to see a massssssssssssive population increase to justify both more/regional servers.

#15 Ursh

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,321 posts
  • LocationMother Russia

Posted 26 December 2014 - 11:27 PM

View PostKiiyor, on 26 December 2014 - 11:24 PM, said:


But then it would be a lotto for anyone outside those regions.

Before HSR, the only mech I could reliably hit with any type of weaponry was a stationary Atlas.

I very much do not want to have to return to a system that required me to estimate mech lengths to aim off to score a hit. Anyone wanting that removed either has very low ping, or doesn't remember how bad it was before hand.

Still, if it does ever disappear, I shall simply purchase a LagRaven, and be essentially unkillable with my high ping - which would just result in people returning to the forums to whine that HSR should be re-implemented.


Oh, I wasn't advocating getting rid of HSR, sorry if it came across that way. I was simply advocating for making the play experience as good as possible for the greatest number of players online at any given time.

#16 Kiiyor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 5,565 posts
  • LocationSCIENCE.

Posted 26 December 2014 - 11:46 PM

View PostUrsh, on 26 December 2014 - 11:27 PM, said:


Oh, I wasn't advocating getting rid of HSR, sorry if it came across that way. I was simply advocating for making the play experience as good as possible for the greatest number of players online at any given time.


I feel you, mein friund.

One of the biggest limitations, as explained by one of the devs a while back, was the staggering number of server calls in any given match. Imagine a game of battlefield. There's a potential for 64 players, all moving at once, all firing weapons at the same time. In MWO, there's up to 24 players, but as opposed to BF with one player mesh (and a mostly simple animation), each component of a mech is animated individually, and the server needs to be aware of exactly where each piece of mech is. Each mech can also be firing an obscene number of weapons at the same time. If each mech has only 5 weapons each, there's potential for 120 weapons to be firing at the same time - all with different trajectories, weapon speeds...

And battlefield, and other shooters, all have exactly the same problems with hit reg.

There's only so much the servers can handle, especially at peak loads. There's no magic fix. I'm just glad HSR lets me play at all.

#17 WarZ

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 538 posts

Posted 26 December 2014 - 11:49 PM

Just get rid of HSR period. Its a **** handicap.

#18 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 27 December 2014 - 01:35 AM

Anything that will split this painfully small player based won't happen till after a steam release or something to dramatically increase the numbers playing this game won't happen. When there are fewer than 25 units over 150 players and one over 500... nothing is splitting the pool up. Its rough enough as is.

#19 Xoco

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • 281 posts

Posted 27 December 2014 - 01:39 AM

View PostEgoSlayer, on 26 December 2014 - 10:18 PM, said:


Faster/better servers doesn't improve everyone's ping time. It doesn't change the speed of light. HSR is to accommodate people of high/low ping and put them on a more even playing field. Rather than low ping becoming an auto-win feature, and higher pings being unplayable.

So yeah, take out HSR, and effectively ban half the players from the game. Genius.

The thing though, is that it can still be quite elegant. I think Valve did the best in that regards--I love how they did HL2, and unless you're lagging absolutely horribly, it works OK (unless you're opening doors, in which case you automatically lose if you have high latency).

#20 zortesh

    Member

  • PipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 624 posts

Posted 27 December 2014 - 02:25 AM

As someone with a bad ping, I love hsr, makes this game playable when so many other shooters just aren't.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users