Desolator, on 28 December 2014 - 05:25 AM, said:
I see you in about 80% of my games, I think I am a pretty bad player when in comes to ELO. Maybe you aren't as good as you think you are and the playstyle of the Locust just doesn't fit the way you have been conditioned to play.
Not to sound arrogant, but I may be expected to carry you. I've racked up so many wins in my metamechs that the climb with my terribad mechs is made much more difficult.
I am so frequently matched up with a team of people who do under 250 damage a piece, leaving me to contend with the horde. I almost always finish with the top damage on my team if I bring a decent mech, making me believe that the matchmaker considers me the carry. I have killed 8+ players and had so many 1000+ damage rounds that I can't keep track of how many. (Especially with the OP clan mechs) If I run a mech that is elited out and has a good config, I'm dangerous. I'm not usually one to boast, it's simply the truth.
Lately I've been trying to challenge myself by taking up "bad" mechs. It's possible you've played with me when I run a bad mech, or one I'm trying half halfheartedly to level. The Mist Lynx, the Ice Ferret, etc. I've mastered both and had some outrageous games with them. I haven't run my good mechs in a long time, except in CW.
I settled on these Locusts:
LCT-1E
LCT-1V
LCT-PB
LCT-1V: The LCT-1V has a REALLY bad setup for anything but being a finisher. Meaning, that you have to have teammates who will eat most of the enemy's armor before you can finish them. That makes this worthless to someone who has to carry. This might be the single most worthless mech in the game, unless you're against braindead opponents. Also, the quirks are a joke. It's not worthwhile to take a single ERLL into battle. It's worthless up close, and doesn't do enough damage, even if you're firing it the entire length of the match. That leaves 4xMGs + 1xMPL or ML as about the only reasonable build.
LCT-1E: Quite a dangerous mech. 6xSPL makes this a mini-firestarter. Jump in, jump out. Rip out their back. Probably the best of the 3 for the simplicity of setup.
LCT-PB: Fun and stealthy. It's handy having the ECM, as it allows me to get close with the 4xSPL or ML that I usually carry on it. I've had several 4 or more kill games with it, and had a few 600+ damage rounds.
My conclusion: I find most lights to be better mechs than the Locust in most circumstances. The quirks are decent on some mechs, but another pass needs to be run over them. The 1V's quirks are a joke. I feel like the locusts in general need more quirks like the Commandos got in the last pass. More armor helps a lot.
It's not a serious mech for competition, as most of us know. It's not to be ignored, but is often ignored simply because it's less of a threat than most mechs. I don't think I've been killed by one in a LONG time. I've killed many however. It's so easy to pop that I usually target them first. Even as a locust, I find killing other locusts too easy.
Edited by Greenjulius, 31 December 2014 - 01:02 AM.