Hey, here's an idea....add the CW objectives to the tutorial so they'll know what they're looking for.
You know what I'm talking about...that "all inclusive" tutorial that PGI put out to attract new customers and to keep the old ones around. The tutorial that teaches you everything from heat management to targeting enemy mechs.
I mean...they did make a tutorial, right? What kind of game with complicated mechanics would overlook something as fundamental as that?
Caustic Canid, on 31 December 2014 - 05:26 PM, said:
I agree with this, though they need to make the respawn count down from when the mech died, instead of waves. It's dumb when you destroy a defender only to have him drop at the objective a few seconds later in a fresh mech because he got lucky and died just before the next dropship wave. I shouldn't have to face the same pilot twice, unless our attack is going REALLY slowly.
You drop with premade groups, don't you?
Try doing CW as a solo for a while, just to see the difference in dynamic. Most of the time, if you've got 12 random people on the team, you end up with a "drop the gate then stand around outside launching LRMs" sort of deal if you're on offense....if you're on defense, they migrate to the first red triangle they see, regardless of whether you warn them it's a fake or not.
New players are new, what can I tell you?