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The Problem With Cw


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#1 Kyle Lewis

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Posted 28 December 2014 - 03:18 PM

Is that with unlimited mechs, the battlefield is moving at a rate that is like nothing that has happened in lore, most borders were very static during the house wars because of the lack of mechs and production capability.

There definitely needs to be an adjustment to the way the battles are handled. Like a very large cost factor for initiation of an attack, and a heavy dose of salvage for the surviving side of a match, other wise you get endless spawn attacks with no fear of loss or need to conserve your forces.

#2 Davers

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Posted 28 December 2014 - 03:52 PM

What kind of 'large cost'? Why would we want to punish people for attacking? Isn't that the point of this game? This game is hardly a war simulator.

#3 Mystere

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Posted 28 December 2014 - 04:31 PM

View PostKyle Lewis, on 28 December 2014 - 03:18 PM, said:

Is that with unlimited mechs, the battlefield is moving at a rate that is like nothing that has happened in lore, most borders were very static during the house wars because of the lack of mechs and production capability.

There definitely needs to be an adjustment to the way the battles are handled. Like a very large cost factor for initiation of an attack, and a heavy dose of salvage for the surviving side of a match, other wise you get endless spawn attacks with no fear of loss or need to conserve your forces.


Yes, and a good start is to remove all customizations from IS Mechs. That should really slow things down.

#4 Autobot9000

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Posted 28 December 2014 - 04:36 PM

View PostMystere, on 28 December 2014 - 04:31 PM, said:


Yes, and a good start is to remove all customizations from IS Mechs. That should really slow things down.


I love that one. Also anything and everything from MWO needs to go and we need, um, table top rules? Wait! Away wtih my keyboard, I am back to rolling my dice.





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