sdsnowbum, on 10 March 2015 - 01:02 PM, said:
You didn't show anything. Have you tried this 'tactic'?
The cover on Sulfur protects spawn campers from the defender dropships and the majority of the enemy. Attackers can duck behind cover and come out shooting before the newly dropped mech can get to cover. I did this last night.
In addition a single dropship can drop multiple new mechs depending on the timing of defenders dying. I saw 2 mechs get dropped at once by a single dropship, and we sniped both. One died on the landing pad and the other died making a suicide rush at us.
So really timing a push with incoming dropships is a flawed idea if you are expecting help from the new mechs or the dropships.
Fair enough. I just don't think the 12 mans NEED the help of map features that enable easy spawn camping.
That cover is extremely cramped. You're guaranteed arty hits. On top of that, the enemy should already be beat up by having to push in to gain that position. Then you have the dropship as well. The most that an attacking team should hope to farm is one drop (4 mechs). They'll focus on shooting those mechs, and you push in while they're distracted. It doesn't matter if the new mechs get a shot off or not. Also, the attackers can't present all 12 mechs to a counter-attack. There isn't enough room. That means you're not facing the full 12 against your smaller number of defenders.
mekabuser, on 10 March 2015 - 01:09 PM, said:
cw at p[resent is doomed to fail. such a cavalier " oh u should do better" concerning the spawn camp is utter tripe.not many units roll 12 man defense. /
you r delusional... timed with ur dropship is the funniest thing ive read in ages.
half of u r being disingenuous entitled children n u know it.
i see right through the bs because i can survive the cheesy ecm laden , go the same route nonsense, hide in the same spot garbage time after time.
believe me.. im mad at the correct people.. the devs.
Im just disgusted with the groups who think they are so damn superiour that they refuse to acknowledge the problems faced by a SIGNIFICANT portion of the player population of CW.
map layout, and base defenses are currently a joke and any of you with half a brain know it..
is it not boring just slaughtering pugs? why the *** would you want to play like that..? Its WORSE than being beaten up.
You don't roll in a 12 man, and then you blame game mechanics for your problems, instead of your lack of group coordination. If only Marik had a teamspeak server you could hop onto and team up with other Marik players. Gee, wouldn't that be something special?
sdsnowbum, on 10 March 2015 - 01:20 PM, said:
I think Boreal would have gone over a lot better if it wasn't one of the first (and only at the time) 2 maps released. Can you imagine if CW was released Hellbore Springs covered with snow instead of Boreal.
You might be thinking of the wrong gates on Sulfurous. Alpha Gate on Sulfur is the gate by C2. Alpha is the gate where you can shoot the gate generator from ground level outside of the gate, from 1000m away. Alpha is the gate you can get to if you are heading to Beta and then change your mind by crossing over that pass at D6 (I think?).
No, I know which gate I'm talking about. It's really easy to counter-attack the C2 corner. While it has open sight lines to the Omega gen, you can shoot into that area from like 2/3rds of the base. Also, it's very arty-prone.