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Pgi, Please Do An Animation Pass On Recent Mechs.

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#101 Enrique Barahona Ramos

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Posted 02 June 2015 - 02:29 PM

View PostNavid A1, on 15 May 2015 - 09:09 PM, said:

wow... didn't expected this: [/b][/b] Thanks.

No worries! :)

View PostNavid A1, on 27 May 2015 - 08:50 PM, said:

Found another old issue regarding kitfoxes: The 1st person cockpit view of the kitfox tilts leftwards when running. it only happens during running. it is ok when standing still: a video a picture: Posted Image


We'll look into that cockpit issue.

#102 Juodas Varnas

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Posted 02 June 2015 - 07:08 PM

It's not a recent mech, but there's a problem with Quickdraw's jump jet ports. Since this post seems to be THE post PGI seems to respond. So whatever.
Posted Image

#103 Navid A1

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Posted 02 June 2015 - 07:55 PM

View PostEnrique Barahona Ramos, on 02 June 2015 - 02:29 PM, said:

No worries! :)



We'll look into that cockpit issue.


Thank you so much for your attention to the kfx cockpit
(more regarding the KFX, ADR, SCR and NVA further below)

There is also the case of summoner arm glitch. (and the kingcrab walk)

Summoner arms point to the sky (by a large margin) whenever the mech is turning or twisting its torso while moving. I'll try to capture a video if i find any summoners in the solo queue.

Posted Image

i'd Appreciate it if anyone has any video or a picture (Kon has one video, but its too small to be clear)

one vid from Kon: (arm glitch visible on 1:32 in the small camera window on the bottom)
please watch in fullscreen

View PostKoniving, on 08 February 2015 - 04:48 AM, said:

Visuals on Summoner arm glitches during combat (watch the little window that pops up on the bottom).


Edited by Navid A1, 03 June 2015 - 03:35 AM.


#104 Juodas Varnas

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Posted 02 June 2015 - 08:00 PM

View PostNavid A1, on 02 June 2015 - 07:55 PM, said:


Thanks again.

Only summoner arm glitch remains now (and the kingcrab walk)

Summoner arms point to the sky (by a large margin) whenever the mech is turning or twisting its torso while moving. I'll try to capture a video if i find any summoners in the solo queue.

i'd Appreciate it if anyone has any video or a picture (Kon has one video, but its too small to be clear)

Posted Image
http://mwomercs.com/...being-released/
This thread shows the Thor's issue.
And many others.

Edited by Juodas Varnas, 02 June 2015 - 08:02 PM.


#105 Navid A1

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Posted 02 June 2015 - 08:03 PM

View PostJuodas Varnas, on 02 June 2015 - 07:08 PM, said:

It's not a recent mech, but there's a problem with Quickdraw's jump jet ports. Since this post seems to be THE post PGI seems to respond. So whatever.
{pic}


I'm not sure if that is an animation related matter.
If you find any PGI 3d artists responsible for creating mech models let me know... i have a few threads to show them.


Edit: thanks for the summoner picture... and Tennex's thread

Edited by Navid A1, 02 June 2015 - 08:06 PM.


#106 Juodas Varnas

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Posted 02 June 2015 - 08:05 PM

View PostNavid A1, on 02 June 2015 - 08:03 PM, said:


I'm not sure if that is an animation related matter.
If you find any PGI 3d artists responsible for creating mech models let me know... i have a few threads to show them.

Even if it's not an animation related matter. This seems to be the only thread they reply to.

#107 Navid A1

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Posted 02 June 2015 - 10:31 PM

Here are a few more regarding Adder and kitfox.
Watch the vids in full screen.

ADDER:

1- Adder arm moves violently up/down/sides on uneven terrain. Also, the mech speed and animation key-frames are not matched.


2- Adder left and right leg animations are different (same case was present on the direwolf). Right leg moves like it has a malfunctioning right knee.



Kitfox

1- Left arm on the kitfox goes to a correct position when the mech is moving but it returns to an odd position in idle stance (also in mechab)


2- Kitfox reverse animation sequence has a lot of un-necessary bobing in the torso:


3- Lots of pelvis side-wards bobing transfers to the torso part as if it has a stiff pelvis to spine joint.


#108 Navid A1

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Posted 02 June 2015 - 11:02 PM

(Exactly) Similar to the case of the direwolf, seems like the stormcrow and the nova also have difficulties on slopes. Their root bone follows the terrain gradient and they do a lot of bobing going in reverse (identical to the former direwolf)

StormCrow:


Nova:


#109 Navid A1

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Posted 17 June 2016 - 09:13 PM

<--- * uses grandmaster level necro-spell


Real time IK... is returning....
Mechwarriors.... REJOICE!

Posted Image





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