Almond Brown, on 30 December 2014 - 11:27 AM, said:
Not a personal attack at all, but, that is the kind of "attitude" we need to shed here on the Forums. Forget the past. It is in the past. Let's keep feeding in data (playing) and general feedback and see what transpires.
CW is not even fully 3 weeks old. The Dev Team are on Christmas Holiday ffs, one they rightfully deserve too imho.
If it was all done by Magic, fine, we could have it all tomorrow. Sadly, there is no magic. There is just coding, testing, more coding etc. etc. It takes TIME. (coding is sorta magic though)
CW is not even fully 3 weeks old. The Dev Team are on Christmas Holiday ffs, one they rightfully deserve too imho.
If it was all done by Magic, fine, we could have it all tomorrow. Sadly, there is no magic. There is just coding, testing, more coding etc. etc. It takes TIME. (coding is sorta magic though)
Not to quibble with you, but in my experience it's the few who say "it's new let the devs decide" who give the developers a reason to think the current implementation is good enough. From there they let a bad thing fester until it's too late then take half measures to rectify it. I'd rather push on the developers to course correct early.
Sure, fixing CW will take months but having a vision doesn't. As a developer myself, I completely understand the time difference between design and delivery. :-)
Almond Brown, on 30 December 2014 - 11:27 AM, said:
Sure, we are 3 years in now. Guess what? If this were not a F2P game model, your CD in a Box would just be arriving in stores. If you were one of the lucky few, you may have gotten a BETA key 3-4 months ago to try MWO. But it is a F2P model and we got let in the basement.
So let's focus our efforts where they may do the most good. Helping PGI and ANY new players we meet in the game, instead of tearing some poor Dev or Newb a new one because they are "coding too slow", or driving a Trail, that they had no choice but to take, in a effort to fulfill the needs for participation in CW.
I thought MWO would produce a more mature audience/community. At times I have been sadly disappointed. (Yes, I may have even contributed a smidge to that "tood" as well) and will try harder in the future to keep it in check.
So let's focus our efforts where they may do the most good. Helping PGI and ANY new players we meet in the game, instead of tearing some poor Dev or Newb a new one because they are "coding too slow", or driving a Trail, that they had no choice but to take, in a effort to fulfill the needs for participation in CW.
I thought MWO would produce a more mature audience/community. At times I have been sadly disappointed. (Yes, I may have even contributed a smidge to that "tood" as well) and will try harder in the future to keep it in check.
And thank god it's not a boxed game (I don't play those), but saying "it's beta" isn't my point. Beta is to test robustness, scalability, performance, etc. Beta is not for testing core design. Again, my issue is with the core design of CW - I think the coding is fine, it's the management/design team who I feel have failed me.
64K RAM SYSTEM, on 30 December 2014 - 12:49 PM, said:
...
The current trend seems to be really driving CW to be a competitive player only area leaving the public matches the only comfortable place for a casual player. It is a pity since I really like the updating galactic map with planets changing and having the ability to play for a house. Would be great if they could implement the galactic map and factions to the current public matches somehow...
The current trend seems to be really driving CW to be a competitive player only area leaving the public matches the only comfortable place for a casual player. It is a pity since I really like the updating galactic map with planets changing and having the ability to play for a house. Would be great if they could implement the galactic map and factions to the current public matches somehow...
Everything 64K said is spot on and huge issue. Really wish the developers would look at their own stats are recognize that competitive players are a small portion and they do not drive game adoption by the masses.


















