But I was looking at the map, and especially how the border have moved since CW started. Interestingly the IS vs IS borders haven't moved all that much, which is expected because IS vs IS is balanced by default, so you would expect little movement (or with enough battles, no movement at all over the long run).
But Clan vs IS borders are moving, and they are moving fast. At this rate they will have Terra in 2-3 months.
This is especially interesting because from an FRR perspective, the queues for the planets have almost always way more IS people attacking or defending than clanners, which results in a bunch of empty drops (I have had many of them). These are of course auto-wins for IS.
Also, getting an IS vs IS battle is almost impossible, the IS vs IS planets are almost always 0/0.
If player input is on average equal on both sides, this means the clanners should be losing ground, yet they are winning, and winning by a lot?
Then the obvious solution appears, clanners have better teams playing.
But there are two problems with this solution. First of all you have to sort of assume that the IS have almost no good units, or no units that are on par with the clanner units, and you also have to assume that these clan units are so good that they both cancel out all the clanner pugs (I face maybe one 12-man clanner team per night of playing at most), and that they also cancel out the clanner inferiority in numbers.
For this to be possible, the clanner population would need to be made up of mostly good units, and very few puggers (something that my experience does not support at all).
Or, do the clanners have the advantage in CW? Two equally skilled teams, one IS one Clan, will they win 50/50 or will the clanners win more?
If they would win 50/50, how can the clan borders move into IS space at such a furious rate?
I didn't want to do a "Nerf clanners!" thread because we have had plenty of them, but the map is the scoreboard, and I can't think of a good explanation for clanners winning so much other than that they have better mechs on average, ton-for-ton.
Or do anyone have a better explanation?
Edited by totgeboren, 28 December 2014 - 03:01 PM.