Not BAD, not enjoyable most of the time, but not a continuous kick in the groin either.
1. To get more of the players involved with CW More variety in the missions;
a. Scouting missions for solo and lances. say 60 or so with the markers like the 15 that are around the target world, these scouting missions would open up...
b. ... Skirmishes and small encounters for lance to 12man single drops.. say 30 or so(as above) With our normal Maps we have.. which would then lead to....
c. ... Something like what we have now with the larger main 30min 4wave drops. on the 2 CW maps(more to come I'm sure).
This would add a greater amount of time for a world to fall but also have something for those who can't or won't wait the 5-15min for some of these CW drops, and those units that don't have 12 people... and us PUGS

2. COUNTER- ATTACK.... good god. My one comment is this should be a little bit rough for the defender having just blown the place to hell.
a. Fewer if any turrets
b. A gate (or both), that doesn't work
c. and Make it a Skirmish with 1, maybe 2 waves, to dislodge them...
d. .. with a lower weight limit, perhaps only half of the original CW drop weights... for faster resolution.
3. Having to have a Faction to even play in CW. Boo to you for that PGI.. as I had a Faction... was called LONE WOLF... now I have to fly colors


Edited by Alex Novian, 29 December 2014 - 07:38 AM.