Jun Watarase, on 23 December 2015 - 10:30 PM, said:
But when IS are defending, nothing stops them from simply standing behind a corner near the gate which forces you to walk into their range. Even if you know they are there, what can you do about it? You cant shoot through the wall to get them and they can just wait forever since they are defending.
A couple of ideas:
1. Go to the other gate after distracting them. (see misdirection, above). We use this on Grim, Vitric, and Taiga, b/c those gates are relatively close together and it's easy to call an audible once you figure out what they're doing.
On Sulphurous and Hellebore, the gates are so far apart, if they gamble on stacking one, you have a 50/50 shot at catching them at the wrong one. If you get unlucky, you may be hosed. If they stay in the middle, you can get inside and set up before they can get to brawling range.
If they try this on Boreal and know what they're doing it's tough, b/c they can camp the E5 wall and no matter how you come in they're going to spring the trap... Although, Boreal is tailor made for the range game, so I don't know how often you'll see this there.
2. Strikes, strikes, and more strikes. Lots of strikes before committing... If you know where they are, they're likely tightly clumped. Use a bunch of strikes before going in and soften them up.
3. Finally, legs. Even after the structure buffs (or especially after the structure buffs), legs are still the weakest point of a mech. Many players strip armor there to free up tonnage. Punish them for this.
#3 takes a lot of skill to pull off and the whole team needs to commit to it. We have a routine where we know we want to hit X leg first, Y leg next to finish them off. If everybody commits to shooting the same leg on a called target, they go down amazingly fast. Seraphim Rising Storm (Seraphim's top comp team) uses this technique in comp matches regularly to great effect.
If some team members shoot legs and others torsos, you will die that much faster because you're spreading damage all over the enemy and playing right into their hands. I can't overemphasize: EVERYONE needs to be shooting legs. I wouldn't try this unless you have a real 12-man with everyone on comms.
Good luck.
Edited to add: With the clans' speed advantage it also helps to hustle and get a gate open and get inside. On Grim, Taiga, and (usually) Boreal, clans can get the gate open before the defenders have a chance to get in position. If you're lucky, you can catch them strung out and take a couple down before they form up. Don't bring DWF's to CW if you want to try this.
Edited by Khereg, 24 December 2015 - 11:27 AM.