Case and point, the BJ-1 champion. It gets 12.5% extra cooldown and range on the AC/2, but this bonus goes completely ignored and instead you get the AC/20 loadout. It's good, but the Arrow gets AC/20 quirks and the BJ-1 has AC/2 quirks that end up ignored. The Stalker 3F mounts LRM 15s but has LRM 10 quirks. The CN9-A champion fails to utilize the AC/10 quirks that it gets, and the FS9-S gets pulse heat generation but mounts mediums instead. The Dragon gets Gauss and Larges but has UAC/5 quirks. The HGN-733C gets AC/20 boosts but has an AC/10.
One thing to keep in mind is the fact that some 'mechs, like the HGN-733C, are special in that they can mount a gun other variants of that class can't (AC/20 in this case, Heavy Metal I think can do it but it's a Hero.), and in that case an attempt to preserve it's specialty should be at least attempted.
Yes, I understand diversity of loadouts should be a thing, but with the harsh nature of the game to new players (big clan boats, pilot skill trees, modules, custom loadouts, etc) the trial 'Mechs need to utilize quirks to their maximum potential in order to help ease along new players.
Also, please remove the crappy stock build Clan trials like the Nova and Kit Fox. They're kind of...yeah.
EDIT: Added HGN-733C AC/10 to AC/20 quirk disparity.
Edited by Tal Ravis, 29 December 2014 - 09:25 PM.