I ask this because currently it appears the attacker has all the advantages. Currently the defender sits passively back waiting to determine where and with what force the attacker is attacking from/with. In a true defense situation the defenses are set up to give the attacker few options and to optimize the defenders strength.
Take Boreal. Who would throw up two walls, a few turrets and declare that an adequate defense? Let's ignore who is defending, the lines of sight on that map are horrible. On more than one occasion I have seen a 100-ton attacking mech appear out of nowhere next to the orbital cannon. Given the occupants have held these planets for decades in many cases why isn't the map set up to funnel the attackers in a direction of the defenders choosing?
Now let's consider who is attacking and defending. If people stick to canon (which btw mean no King Crab for anyone) why would House Liao have defenses that so heavily favor lights and not their Cataphracts and Stalkers? If I was an engineer and saw boreal I would bring out the dozers and set up a flat killing field for Davion mechs to try and cross versus a hail of missiles and AC fire.
So how I would like to see CW evolve is as follows: tug-of-war using multiple game modes. Start with skirmish as the units first engage. Follow with Conquer to gather resources. Next comes assault to gain key objectives to mount an assault on the orbital cannon. Finally attack on the cannon to finish off the planetary defenses, BUT make this a truly defensive map where the defenders have the advantage, both in terrain and suited to their mechs, and the attackers have to work.
tldr, hire military strategists to design unique defense maps for each House.
Edited by Ted Wayz, 29 December 2014 - 06:03 PM.