

How To Get Through Basic Efficiencies The Quickest Without Premium Time
#21
Posted 04 January 2015 - 08:56 AM
#22
Posted 07 January 2015 - 07:34 PM
Red Line Pilot, on 30 December 2014 - 10:56 AM, said:
XP is gained at such a snails' pace early on. How do you get through it the quickest?
Missiles.
They are not as much fun as direct fore IMO...but they are more effective. You will do more damage, and rack up more assists. You will not get as many kills though. XP comes easier with missile boats.
#23
Posted 08 January 2015 - 02:21 AM
Sadistic Savior, on 07 January 2015 - 07:34 PM, said:
They are not as much fun as direct fore IMO...but they are more effective. You will do more damage, and rack up more assists. You will not get as many kills though. XP comes easier with missile boats.
that is true provided you are competant at LRM use, make sure your missiles hit (do not keep firing if the target is under cover), do not fire at anything closer than 180m or further away than 980m (I find 200-500 to be the optimum range) and if you can keep the lock, for best results get line of sight before firing.
this will all come from experiance but many times I fired off 1000+ missiles for less than 50 damage before learning how to use LRMs properly (even during the various LRMagedons I found them unusable, it was only using the Timber Wolf when I had been playing for almost 2 years that I finaly figured LRMs out).
#24
Posted 08 January 2015 - 02:47 AM
Rogue Jedi, on 08 January 2015 - 02:21 AM, said:
Impossibru!!!
LRMs are a noob no-skill weapon that racks in the damage and kills, everyone knows that! PGI plz nerf.
#25
Posted 08 January 2015 - 05:11 AM
the efficiencies help, but it is your time spent with the mech (and observing) that counts, so do not stress it

(but tag and daily bonus are definitely good)
#26
Posted 09 January 2015 - 05:25 PM
Then I would go twist speed, max twist then arm movement, but if your mech uses arms well or doesnt have arm movement you may not need it till last.
Make the most of the 2x bonus with weapon choice, tag and narc rack up exp quickly as do uav's if you can afford them.
Saviour Kills - target mechs already engaged, they will be targeting your team mates and you get a bonus if they are killed with a locked target - (i think.)
Dont spread your time between too many mechs, the xp will be split and progress is slow.
Dont spend GXP on skills until you have all the modules you want unlocked. Weapon modules are very expensive in terms of GXP and you will want a number of them
#27
Posted 09 January 2015 - 06:52 PM
SnagaDance, on 08 January 2015 - 02:47 AM, said:
Impossibru!!!
LRMs are a noob no-skill weapon that racks in the damage and kills, everyone knows that! PGI plz nerf.
They are definitely NOT no-skill. I definitely did not mean to imply that.
But if you are trying to get XP the fastest, it will be easier with missiles. Lots of damage and lots of assists = consistent XP.
#28
Posted 10 January 2015 - 10:44 AM
Sadistic Savior, on 09 January 2015 - 06:52 PM, said:
But if you are trying to get XP the fastest, it will be easier with missiles. Lots of damage and lots of assists = consistent XP.
I was being sarcastic.

People saying Lrm-boats take absolutely no skill are probably the same ones saying riding a horse is 'the laziest sport around, the horse does all the work'. Only when you force them to try it themselves do they learn the truth, but often they don't even want to try because 'they're better than that'.

#29
Posted 12 January 2015 - 02:44 PM
Make sure you hit as many enemies on the badguy team to get the kill assists. Big XP if the team wins.
Being a profesional LRMonster I've have 4500+ XP matches before with the new XP bonuses. Stick with the lance, shoot move communicate, pop UAV's when the timing is right, shoot everything you can. It all adds up quick.
#30
Posted 12 January 2015 - 03:08 PM
SnagaDance, on 10 January 2015 - 10:44 AM, said:
I was being sarcastic.

People saying Lrm-boats take absolutely no skill are probably the same ones saying riding a horse is 'the laziest sport around, the horse does all the work'. Only when you force them to try it themselves do they learn the truth, but often they don't even want to try because 'they're better than that'.

Yeah, LRM support is more about strategy than tactics.
When I start on a new Chasis even I usually build for LRM first though. Just makes XP grinding easier. A lot of the things pilot skills affect (torso twist speed for example) are a lot less of an issue at long range.
#31
Posted 14 January 2015 - 09:28 AM
Playing only 2x games, it roughly takes about 50 matches if you have about a 55% win rate averaging 300 damage per match without quiting early per loss. Of course you have a ton of other variables including scouting, assists, kills, component damage. But only playing until you get the 2x for the win, it will take 30 days to master.
#32
Posted 14 January 2015 - 10:38 AM
However Prem Time is a GREAT way to pile up that XP and it happens quicker than you think.
Another way is to buy one of the Mastery Packages IF you know what set of Mechs you like. Those Packs come with a Hero, A Champion and another standard variant. The Champion version gives you an XP boost. Cant remember if the Hero does or not, but I sure someone here will post if it does.
I suppose you say NO Premium Time as you are not wanting to spend real $ (just a guess, and not meaning to be offensive in any way), and that is fine. Most of the other posts in this thread offer great suggestions on grinding those XP. The only thing I can add to that is something already mentioned, use the Daily Double XP to your advantage. Also, if you havent decided on your next mech or next set of mechs, try the trial mechs and find one you like (even tho Non Clan versions are Champions Usually)) as you earn XP on those (sans the Champ bonus) and if you buy the mech you get to keep those XP earned to date and the xp does apply to standard version (non (C) Variant).
Most important part of unlocking the skills (using your XP) is that each one 'helps' your mech improve a little in performance and eventually a lot (when you complete the Elite set the basics are doubled or something like that), but even more important than that is you get used to and more comfortable with the mech as you use it until it becomes second nature to you (twisting, weapons triggers, ranges, your speeds, HEAT control and so on). This is the purpose of the skill trees, for you to learn the mech and how to use it best for your play style.
Welcome to MWO and enjoy the game. DONT get frustrated, we all do, just take a break and then get back in the cockpit.
One other thing I didnt see in the threads here, get out of 3rd person view. (F4 key by default). You will see the mini map, your team mates locations, enemy mechs and you (at least I can) will be able to target more accurately.
#33
Posted 14 January 2015 - 12:38 PM
vettie, on 14 January 2015 - 10:38 AM, said:
the JR7-D(S) and all Champions gives a 30% XP bonus, the Heroes all other special variants, (F) (P) (I) (G) (L), gives you a 30% cbill bonus
#34
Posted 14 January 2015 - 01:41 PM
Rogue Jedi, on 14 January 2015 - 12:38 PM, said:
I think Champion mechs get a Cbill (not XP) bonus. Or, at least some of them do. I have this one for example:
http://mwo.gamepedia...ng_Crab_KGC-000
In the Mech Lab it is labelled as a Champion, and has a 30% CBill bonus. I use it for income generation.
#35
Posted 14 January 2015 - 02:14 PM
Sadistic Savior, on 14 January 2015 - 01:41 PM, said:
http://mwo.gamepedia...ng_Crab_KGC-000
In the Mech Lab it is labelled as a Champion, and has a 30% CBill bonus. I use it for income generation.
that King Crab is not a Champion but is incorrectly listed under Champions in the Mechlab, Champions all have an (c) on the end of their name, the King Crab KCG-000(L) is one of the loyalty reward Mechs, and like the Founders (F), Phoenix (P) and Clan Invasion (I) and Gold (G) special variants it has a cbill bonus
Edited by Rogue Jedi, 14 January 2015 - 02:21 PM.
#36
Posted 14 January 2015 - 02:36 PM
Sadistic Savior, on 14 January 2015 - 01:41 PM, said:
All extra versions of mechs (C, I, P, L...) get put under the Champions
Only the (C) mechs actually qualify as "Champion" mechs though (that is what the (C) stands for)
The terminology is confusing sometimes >.<
#37
Posted 15 January 2015 - 05:50 PM
Red Line Pilot, on 30 December 2014 - 10:56 AM, said:
XP is gained at such a snails' pace early on. How do you get through it the quickest?
This is an example of what I was talking about earlier. This was in a Timber Wolf with Basic skills maxed. Non hero/champion, no targeting computer or Artemis (I do have Radar Deprivation). Only dual LRM15s with lots of ammo (over 1000). This is not even an LRM-specific build...it's an LRM/energy hybrid build.


You should be able to do even better in an IS mech IMO...Clan missiles look a lot cooler, but are easier to get picked off by anti-missile systems. This screenshot is from a match I did today.
Edited by Sadistic Savior, 15 January 2015 - 05:50 PM.
#38
Posted 19 January 2015 - 06:35 AM
Sadistic Savior, on 15 January 2015 - 05:50 PM, said:
This is an example of what I was talking about earlier. This was in a Timber Wolf with Basic skills maxed. Non hero/champion, no targeting computer or Artemis (I do have Radar Deprivation). Only dual LRM15s with lots of ammo (over 1000). This is not even an LRM-specific build...it's an LRM/energy hybrid build.


You should be able to do even better in an IS mech IMO...Clan missiles look a lot cooler, but are easier to get picked off by anti-missile systems. This screenshot is from a match I did today.
this is what is sad about the award system. to me, that is a very good round yet you got less than 150k bills and 1500xp.. I mean, I get rounds occasionally like that or better and I am ALWAYS disappointing in the turn out yet I have rounds that seem worse where I get more. Pretty sure assists is all people should worry about as it helps the most it seems.
Without premium time, I would given up long ago because it owuld take SO long to get anywhere. even with premium time I still average less than 230k a round and 1100xp. A good LRM round though ALWAYS nets the most.
I wish they would extend the daily 2X to cbills as well, maybe limit it to once per class or even once a day.
Edited by Bigbacon, 19 January 2015 - 06:37 AM.
#39
Posted 19 January 2015 - 07:45 AM
#40
Posted 22 January 2015 - 06:26 AM
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