Jump to content

Do You Really Want To Know What Is Wrong With Cw?


24 replies to this topic

#21 TripleEhBeef

    Member

  • PipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 700 posts
  • LocationCanada

Posted 31 December 2014 - 08:46 PM

I must be the oddity. I usually get in within 5 minutes, at most ten.

Maybe being a metaphorical stone's throw from the servers has something to do with it. IIRC PGI has a server farm in the GTA.

#22 Chagatay

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 964 posts

Posted 31 December 2014 - 09:06 PM

View Postnehebkau, on 31 December 2014 - 10:10 AM, said:

THIS:
Posted Image


Explanation:
Attacker number says 60 not 60+ which means 5 groups 4 zones occupied by GB so those matches are in progress with GB defending (48 people) and 1 zone where GB is attacking (12 people) (priority placed to higher numbered groups). You have a full party but there are no "slots" available to drop only 5 out of 15 are "in play" (defending already owned territory doesn't happen as only taking back territory for free can happen). So you need to wait for either one of the matches to end or for more attackers to queue. The 60+ for defenders is probably a number like 120 or some other nonsensically high number. You will wait quite awhile for your turn to fight 12 mans which will likely be defending......

TLDR:
ATTACK MORE == WAIT LESS and more unlikely to face 12 mans (idlewind looks good, you will get a match there)

Edited by Chagatay, 31 December 2014 - 09:22 PM.


#23 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,824 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 31 December 2014 - 09:27 PM

View PostTechorse, on 31 December 2014 - 08:31 PM, said:

Surely we will drop into CW, let us wait!
Posted Image


We knew that feeling back on AOL/Gamestorm when all we had was MPBT Solaris, waiting for CW...:)

Posted Image

Edited by Tarl Cabot, 31 December 2014 - 09:31 PM.


#24 CMDR Sunset Shimmer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,341 posts
  • Twitch: Link
  • LocationNetherlands

Posted 01 January 2015 - 05:10 AM

Ahh, Sadly I missed out on those old Gamestorm/AOL games.

I do remember hosting dialup lan's for Unreal Tournament though... T_T

#25 oldradagast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 4,833 posts

Posted 01 January 2015 - 06:29 AM

View PostHardin4188, on 31 December 2014 - 01:39 PM, said:

This is what annoys me. There will be 60+ defenders so your waiting time is forever, but no one wants to attack so waiting times for attack is forever.


Since attacking is generally no fun whatsoever, it's really not surprising.

How any game designer could have thought the current set up for the attackers is remotely "fun" - much less balanced in any way - is beyond me. Nothing like being forced to announce your presence early, then waste time on NPC's, then run through a kill zone as a target, and finally shoot up another NPC to really get people interested in attacking... ugh.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users