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Cw, How To Get Pugs More Involved And Make It Feel Like A Community


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#1 Joe Mallad

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Posted 04 January 2015 - 05:57 PM

So... All units have coffers that we can put money into that will at a latter date be used for CWs dynamic economy.

So i was thinking, once the coffer system is opened up and used for different things... why not let the COMMUNITY be a community and Merc/faction units use their coffer money to do real contracts with the solo players?

Lets say my Merc unit is looking to get some more players into the unit. Anyone can openly join as we have now but IF the single players want to try out a faction or merc unit, let them contact and let the units and the solo players do a contract. If the solo player wants to stay a lone wolf but wants to get in on some unit action and be a temporary player for that unit, let them negotiate a contract and pay it out from the unit's coffers.

Example...

The Dreadnought Merc Corp has just taken a contract to work for Kurita but we know we may not have the man power to really push the Clan front. With the coffer system, we put out that we are looking to contract TEMPS (with potential) for permanent work. And the pugs (single players) than contact us that they are interested. One might say, I really want to keep as a single player but id like to join you guys (in unit play) for 2 weeks. We ask what hes looking to get paid. Hes says 1.2 Mil a week, with the option to pull out after a week. We say we can do 1 Mil a week and you get payed at the end of each week. But if you pull out before the week is up, you get no pay.

He agrees and we open the in game calender, type in his in game pilot name on the date hired, the date he gets his first payment and second payment, if he stays the full 2 weeks. And set the option that he gets no pay if he leaves the unit before the week is up. And from that point, the system keeps tack of when it should pay out or not. It locks the agreed amount of money up so it can not be spent on other things. This prevents it from being used and a unit accidentally screwing over a temp to hire single player.

While that single player is with the unit, he would sign on with their TS or whatever accounts and be assigned to the unit as if he was any other guys joining the unit. Once he is done with his contact, he can stay on with the unit as a permanent member or just click the leave unit button and goes right back to being a single player (pug).

While he is with a unit, he earns c-bills xp and everything else normally just as he would as a single player. Its just the amount he signed on for through the unit is his pay for being a temp or temp to hire later.

I think this would really make it feel more like a community based game where the units have some say in added hiring (when needed) and helps the single players that want to try out the unit life but not sure if they want to stay with it or jump around as a real payed hired gun.

And yes I know any single player can join any unit in the game for free as it stands now. That im not trying to change. If they still decided to look around, see a unit they like and ask to join... let them. But a lot of single players dont WANT to or dont see the advantage in doing so. If they have a little more incentive in actually getting some extra pay out of it, they will be more likely to try it out.

If they stay with the unit after the contract is over, than its a win for both parties. If they dont stay, well they had some fun tying it out, making some extra money and the unit had a helping hand for a while when they needed it. Everyone still wins.

Edited by Yoseful Mallad, 04 January 2015 - 06:03 PM.


#2 Davers

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Posted 04 January 2015 - 06:02 PM

View PostYoseful Mallad, on 04 January 2015 - 05:57 PM, said:

So... All units have coffers that we can put money into that will at a latter date be used for CWs dynamic economy.

So i was thinking, once the coffer system is opened up and used for different things... why not let the COMMUNITY be a community and Merc/faction units use their coffer money to do real contracts with the solo players?

Lets say my Merc unit is looking to get some more players into the unit. Anyone can openly join as we have now but IF the single players want to try out a faction or merc unit, let them contact and let the units and the solo players do a contract. If the solo player wants to stay a lone wolf but wants to get in on some unit action and be a temporary player for that unit, let them negotiate a contract and pay it out from the unit's coffers.

Example...

The Dreadnought Merc Corp has just taken a contract to work for Kurita but we know we may not have the man power to really push the Clan front. With the coffer system, we put out that we are looking to contract TEMPS (with potential) for permanent work. And the pugs (single players) than contact us that they are interested. One might say, I really want to keep as a single player but id like to join you guys (in unit play) for 2 weeks. We ask what hes looking to get paid. Hes says 1.2 Mil a week, with the option to pull out after a week. We say we can do 1 Mil a week and you get payed at the end of each week. But if you pull out before the week is up, you get no pay.

<p>He agrees and we open the in game calender, type in his in game pilot name on the date hired, the date he gets his first payment and second payment, if he stays the full 2 weeks. And set the option that he gets no pay if he leaves the unit before the week is up. And from that point, the system keeps tack of when it should pay out or not. It locks the agreed amount of money up so it can not be spent on other things. This prevents it from being used and a unit accidentally screwing over a temp to hire single player. </p>
<p> </p>
<p>While that single player is with the unit, he would sign on with their TS or whatever accounts and be assigned to the unit as if he was any other guys joining the unit. Once he is done with his contact, he can stay on with the unit as a permanent member or just click the leave unit button and goes right back to being a single player (pug).</p>
<p> </p>
<p>While he is with a unit, he earns c-bills xp and everything else normally just as he would as a single player. Its just the amount he signed on for through the unit is his pay for being a temp or temp to hire later. </p>
<p> </p>
<p>I think this would really make it feel more like a community based game where the units have some say in added hiring (when needed) and helps the single players that want to try out the unit life but not sure if they want to stay with it or jump around as a real payed hired gun.</p>

I am sure most units will let anyone drop with them, especially if they are a prospective recruit. So this ends up as a way for people to funnel Cbills to their alt accounts, or to themselves (drop out of the unit, get contract, rejoin unit later).

It is the unfortunate truth that players who want to join units will do so, and players who don't want to will not.

#3 Davegt27

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Posted 05 January 2015 - 02:36 AM

it might help if you did not call us PUGs

#4 focuspark

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Posted 05 January 2015 - 02:49 AM

No desire to be in a unit. Given my real world schedule, I doubt there's a unit that would want me and if they did I'd have to question their worth. Given CW unit focus I'm basically banned from participating. Really sucks too because I'm a big MWO fan, even if I completely don't care about BattleTech and/or MechWarrior.

Any more focus on units and I'm likely to just give up in the game, and that'd be a shame too since I'm a mech collector.

#5 C E Dwyer

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Posted 05 January 2015 - 04:04 AM

Nobody is banned from taking part I would solo it if I thought it was worth playing, (but that's another issue), the main reason I would solo it is because of commitment ,and not being available, even on a two week contract I doubt I could play enough hours to make that contract work fairly.

I also think its also extremely, unrealistic, to expect PGI to code for this, and I doubt they have the ability to do something this complex as adding CW beta has frankly reduced the entire game back into beta, the crashes are worse than they ever were, in arena battles, the mech names don't even display correctly, hit registration and general game stability is down the pan.

This they managed to do while providing the community with the worse, campaign gaming experience I've taken part in, and its only bare bones so far

#6 Budor

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Posted 05 January 2015 - 04:15 AM

If you could issue a defense or attack contract from the unit coffer and the matchmaker would funnel players to the planet right from the "play cw now" button with a cbill bonus for wins to boot, that sounds like fun for everyone.

#7 salkeee

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Posted 05 January 2015 - 04:24 AM

For me to get more involved in CW huh not gona hapen soon becouze well I need "better" PC for CW becouze PGI like to do it easy way.

#8 Joe Mallad

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Posted 05 January 2015 - 07:18 AM

View PostDavegt27, on 05 January 2015 - 02:36 AM, said:

it might help if you did not call us PUGs
it was not meant as any disrespect bud. It's just a name that has stuck for single players. Some look at it as a negative thing but it was not meant that way from me. My apologies.

#9 Lily from animove

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Posted 05 January 2015 - 07:21 AM

would also be interesting if units could put a bounty on planets, increasing the rewards for defending/attackign this planet. this way the units can indirectly guide where others act.



View PostDavegt27, on 05 January 2015 - 02:36 AM, said:

it might help if you did not call us PUGs


whaaaat? since when is it an insult?

http://www.urbandict...ne.php?term=PuG

Edited by Lily from animove, 05 January 2015 - 07:23 AM.


#10 Revorn

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Posted 05 January 2015 - 07:33 AM

View PostLily from animove, on 05 January 2015 - 07:21 AM, said:

whaaaat? since when is it an insult?

http://www.urbandict...ne.php?term=PuG



Rethorical Question, iam sure. ;)

#11 Vandul

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Posted 05 January 2015 - 07:37 AM

I always understood the acronym to mean "Player, Un-Grouped". I like Pugs. I have one on my Hunchie dashboard.

#12 Darionik

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Posted 05 January 2015 - 07:48 AM

if PUGs join Unit the problem is solved, CW give now to all player in the situation of focuspark (just because he wrote up there) the chance to be in a Unit, that's why: CW is 24/7, is not like tournaments, CW is always there, there are always drop to do, Unit may recruit people from different timezone and outside the normal schedule because now every Unit need to be online all day

#13 Joe Mallad

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Posted 05 January 2015 - 07:54 AM

View PostVandul, on 05 January 2015 - 07:37 AM, said:

I always understood the acronym to mean &quot;Player, Un-Grouped&quot;. I like Pugs. I have one on my Hunchie dashboard.
thus is what It means but so many other players have used it in a negative fashion that most "single players" look at "pug" as a bad thing just like how good game "GG" went from a respect thing to some players using it to taunt other players that got rolled in a game and now any time GG is used, most think it's the other guys being asses and taunting.

I can't speak for the NET but to all that read this. If I call a angle player a PUG, it's because that's what you are "player Un-Grouped" and it is not meant as a negative word "from me". As well as GG... If you play me in this game or any and I throw a GG at you, it truly is out of respect and not meant as taunting.

#14 -Natural Selection-

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Posted 05 January 2015 - 08:28 AM

View PostDavegt27, on 05 January 2015 - 02:36 AM, said:

it might help if you did not call us PUGs


I am quick to correct people who use it wrong just the same as people who take it wrong. Our 11 man is a PUG to the solo guy, just the same as he is to us.

But we always give our the TS info to join us if they wish. And if they choose no to, then we try to make sure that whoever is at a gate watching, coming from spawn, or just not in combat for whatever reason is keeps them up to speed. Common thing you hear in our comms, "someone tell them".

#15 Summon3r

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Posted 05 January 2015 - 08:30 AM

needs to be a faction chat, and a global universal chat in game.. peope have been asking for this for a long time needs to happen asap

#16 Arden Varr

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Posted 05 January 2015 - 09:47 AM

View PostYoseful Mallad, on 05 January 2015 - 07:54 AM, said:

thus is what It means but so many other players have used it in a negative fashion that most "single players" look at "pug" as a bad thing just like how good game "GG" went from a respect thing to some players using it to taunt other players that got rolled in a game and now any time GG is used, most think it's the other guys being asses and taunting.

I can't speak for the NET but to all that read this. If I call a angle player a PUG, it's because that's what you are "player Un-Grouped" and it is not meant as a negative word "from me". As well as GG... If you play me in this game or any and I throw a GG at you, it truly is out of respect and not meant as taunting.


Wow, this makes me feel old. "Back in the day", PUG was short for Pick-up Group or Pick-up Game. It meant playing with random people, whoever arrived first or whoever was ready to play. Back then Pug didn't describe an individual (that term was pugger) but a team or game made up of randoms. I seriously missed "Player, unGrouped" becoming the meaning.

Back to the thread, I think it would be a cool if lone wolves could get paid by Units to temp with them. It's a good way for units to round out their 12-mans until they sign permanent members while at the same time possibly using it as part of their search/interview process. Also great for lone wolves who don't want to stick to a weekly schedule, want to switch between Clan/IS, or simply want a better representation of the Merc lifestyle. Cool.

#17 -Natural Selection-

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Posted 05 January 2015 - 10:01 AM

View PostArden Varr, on 05 January 2015 - 09:47 AM, said:



Back to the thread, I think it would be a cool if lone wolves could get paid by Units to temp with them. It's a good way for units to round out their 12-mans until they sign permanent members while at the same time possibly using it as part of their search/interview process. Also great for lone wolves who don't want to stick to a weekly schedule, want to switch between Clan/IS, or simply want a better representation of the Merc lifestyle. Cool.


Don't agree with it at all. The whole point of being in a unit is to dedicate yourself to a group for a number of whatever reasons it means to you. I also think it would promote people from not staying in one place, but more so encourage more to just hop around thinking they could earn a buck.

Not to be mean, I would never pay anyone to be part of our unit nor care for them to be there temporarily to learn of certain things we do that they could pass on to others. However if more think this is a viable option I say go for it, however I do not think I am alone (from a unit leader perspective) on how much this will play into the game.

#18 Joe Mallad

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Posted 05 January 2015 - 11:34 AM

View PostMickey Knoxx, on 05 January 2015 - 10:01 AM, said:

Don't agree with it at all. The whole point of being in a unit is to dedicate yourself to a group for a number of whatever reasons it means to you. I also think it would promote people from not staying in one place, but more so encourage more to just hop around thinking they could earn a buck.

Not to be mean, I would never pay anyone to be part of our unit nor care for them to be there temporarily to learn of certain things we do that they could pass on to others. However if more think this is a viable option I say go for it, however I do not think I am alone (from a unit leader perspective) on how much this will play into the game.
i get what you are saying and i completely understand it from your point of view. BUT you also have to keep in mind that we are all here to play a game, have fun doing so and grind out C-bills in ANY way available to better ourselves in the game right? The solo player is a solo player for a reason. He/she either has not made a hard decision on joining a large® group or just wants to go it alone and be that "lone wolf" that so many see themselves as. But again, in this universe... lone wolves need to make money too. In the lore, they hired themselves out are guns for hie and o even jumped into a Merc unit for a short time before movie on. But those Merc units payed them for their services just as the Houses payed the Merc units for their services.

I see it as a way to let the Merc units extend a favor with C-bills for a favor of some temp help when/if needed by the lone wolves that would be up for it. Not saying it would be for everyone but another option to build bridges and make friends all while helping each other out.

Also, think about this. At one point, Russ said that they may allow for contracts by the players to be placed as a sort of "WANTED" dead or alive thing. If you are a solo player that is REALLY good at what you do and you seem to be a solo head hunter that finds himself killing the same player(s) a lot and those players just cant seem to return the favor so-to speak... what if we could put out bounties on someone and a group put out a bounty on this solo player? Most other solo players and units might go after him for that bounty right? What if a unit wanted to take him in and use his services and protect him as a favor? They could pay him a small fee to stay with them for a while and he would continue to wreck havoc on those looking for his head, while under the protection of a unit.

Its stuff like this Id like to see and a system like this could bring some interesting role play to the game that just would not happen with the current set up.





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