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Idea: Reticule Size Shape Color Selections


5 replies to this topic

Poll: RETICULE Selector (12 member(s) have cast votes)

Would you like to be able to change .... (choose all that apply).

  1. SHAPE (As Group Sets) (7 votes [13.21%])

    Percentage of vote: 13.21%

  2. SHAPE (Individually) (7 votes [13.21%])

    Percentage of vote: 13.21%

  3. SIZE (7 votes [13.21%])

    Percentage of vote: 13.21%

  4. THICKNESS (8 votes [15.09%])

    Percentage of vote: 15.09%

  5. COLOR (12 votes [22.64%])

    Percentage of vote: 22.64%

  6. CONTRAST (8 votes [15.09%])

    Percentage of vote: 15.09%

  7. ADD SHADOWING (4 votes [7.55%])

    Percentage of vote: 7.55%

  8. ~ NONE! I dont like this idea at all. (0 votes [0.00%])

    Percentage of vote: 0.00%

  9. I Like it But ... (I'll explaine in my post) (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 Jiyu Mononoke

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Posted 01 January 2015 - 11:26 AM

It would be nice if PGI gave us a good selection of reticule sets. We should be able to choose from at least 4 or 5, or even go a step further and allow us to make the changes based on individual functions, example: I could change the shape, thickness and color of the arms reticule, but leave all the others alone, or I could change the cool-down and range to one style, and the arms and torso to other styles. Lastly, being able to change colors and thickness as well would be a huge improvement, even if this alone was the only changes we could make. I might also suggest a setting that allows us to set up some sort of “contrasting” change, so if your targeting over a yellow background in your IS mech, that the reticule changes to a red or blue based on your selection, maybe have a “shadowed” reticule where you could make various color/thickness selections. I presume most of these could be coded in to a file that would be on the computer side (instead of server side) so that would keep the resources on our computer’s side alleviating any draw from the hosting servers.

Simply, this would allow us to have better visibility for targeting and tracking based on how our individual eyes see things, and give a bit of individuality to our various cockpits, thus, when observing after death, you would either see the team mates reticule the same as yours, or it would flip back to the default set while observing (I prefer the later).

Please give me your thoughts and any constructive suguestions on ths topic.

Respectfully,

Freebrth of the 9th Sword.

Edited by Freebrth, 02 January 2015 - 07:39 AM.


#2 Tarogato

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Posted 01 January 2015 - 11:30 AM

I've always wanted reticle and other HUD options. Sold like cockpit items, for MC. Small changes, like hue, some shapes, etc.

#3 3xnihilo

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Posted 01 January 2015 - 02:58 PM

Yes, I lose my reticule on mining collective all the time!

#4 Mark of Caine

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Posted 02 January 2015 - 11:07 AM

As a dedicated Inner Sphere pilot who owns the 3 Puma mechs, when in my clan mechs, I have ZERO problems knowing where my reticule is and aiming. But in my Inner Sphere mechs, I lose the reticule often, especially on maps like Caustic Valley and Tourmaline, as well as River City.

Being able to change the color of my HUD to say, a bright purple/lilac color for example, would definitely help me out a lot. Too often my shots go astray because I lost the reticule while circle strafing on the above mentioned maps.

#5 Jiyu Mononoke

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Posted 03 March 2015 - 12:41 PM

Giving this a bump since i seen another thread on this topic - maybe helps to get some notice if we work together ;)

#6 happy mech

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Posted 08 March 2015 - 06:12 PM

changing the crosshair should be a basic thing like changing the controls
please give us the ability to load up custom crosshair images (with transparency)





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