Harathan, on 02 January 2015 - 01:00 PM, said:
I assume the desired end result of your suggestion is to have the populations of all the factions be relatively balanced, right?
I don't think you've thought that thru. If the Factions are all the same, whats the point in Factions? Might as well just superimpose the IS map against the traditional three game modes and have done with it.
Community Warfare needs to be balanced by the Community first and foremost, and by PGI adjusting incentives second.
What people need to get their head around (and this is really important) is that some Factions are going to lose, and that's OK.
Except that everyone wants to be the space good guys from the lore (FedCom and Clan Wolf) and no one wants to play the space bad guys (CapCon and Smoke Jaguar).
It's not like PS2 where they have a dynamic system in place where the factions with lower pops get huge XP boosts (which also means huge boons in Certs to unlock things). And to keep one faction from overwhelmingly outnumbering another an any one continent, they put a population cap on it. So if the TR population on Indar is full, I can either wait in a queue for anywhere between a few seconds to an hour, I can go to another continent with a lower TR population, or I can fight on Indar with my NC character.
If this game were to rely on the community to balance things out, the bulk of players would wind up in two factions slugging it over the star map because the average player would be sick of being in the faction that's hemorrhaging planets.