Flaming oblivion, on 02 January 2015 - 07:58 AM, said:
A clanner doesn't want the IS to use one of the few set ups that can beat clans
Shocking,
But it does not beat the clans when talking about only one mech with a specific setup. A ERPPC/PPC hit, especially on Boreal, is about the only way to get a defending clanner off of the hill top that gives that clanner a LOS to IS attackers attempting to shoot the generators. That is only one mech moved while there are 3-4 others still there, firing at that T-bolt.
So far, at least for myself, 1 out of 5 CW IS vs Clan, are the clans a PUG setup. For Clan vs IS, would most of you say that Clans have more unit-centric drops (6-10) than IS drops?
But pug or no pug, they are all bringing the same mechs. And of those mechs most are carrying 5-8 weapons and usually symmetric setup. Take a side torso (Clan XL) and they are still carrying half of their payload. A single T-Bolt with 3 ERPPC loses a side torso, reducing side mech from 3 weapons to either 1 or 2 weapons.
And as noted elsewhere, it is only really good at long range. Get into brawling range and it is toast. And if a player has more than one T-bolt/3ERPPC mastered, he had to have 4-6 T-bolts total to simply Elite/Master them.
But really, one on one, a 75-ton Timberwolf vs a T-bolt 3ERPPC, piloted by similarly skilled players, who would win out most of the time?
Back to the CW. The defending Clan unit can even negate the T-bolt but not even waiting but jumping/climbing over the gates and engaging the incoming IS mechs. Clan mechs are, technically more durable, faster, longer range in general, generalist as another had noted, whereas most IS mechs are really specialist, and quirks enhance that view. They are also slowing, carrying a smaller payload, fewer weapons and using anything that allows a speed increase makes that mech less durable (IS XL Engines) and takes up more space (XL Engines, heatsinks, Endo/Ferro, other components).
Atm for IS ERPPC, esp with quirks and ERLasers w/quirks (add Gauss Rifle) are about the only weapons that give enough range to touch Clans, whereas for Clans they also have the above plus ERMLasers and CLRMS. I did not include IS LRMS due to higher percentage of ECM mechs clans bring.
I wish we could do flipflop with the Clans and have them use IS mechs for a week and the IS use Clan mechs for a week and see how that goes.
The merc units that do change contracts between Clans and IS and back should identify themselves and note their views. One of the primary differences though will be that they likely run more or less as a unit most of the time than as pugs.