I'm Done With Cw
#1
Posted 02 January 2015 - 09:22 AM
NOPE
You learnt the cost of not separating pugs and premades once we will teach it you again PGI in the form of player retention and income.
GGclose,
Please feel free to flood the topic with lots of aggression
But just like before The queues will be separated its in PGIs interest nothing will change that.
May take awhile but I guarantee it will happen
#2
Posted 02 January 2015 - 09:23 AM
#3
Posted 02 January 2015 - 09:23 AM
#4
Posted 02 January 2015 - 09:47 AM
#5
Posted 02 January 2015 - 09:48 AM
#6
Posted 02 January 2015 - 09:50 AM
Flaming oblivion, on 02 January 2015 - 09:22 AM, said:
NOPE
You learnt the cost of not separating pugs and premades once we will teach it you again PGI in the form of player retention and income.
GGclose,
Please feel free to flood the topic with lots of aggression
But just like before The queues will be separated its in PGIs interest nothing will change that.
May take awhile but I guarantee it will happen
The tears are falling like a gentle rain.
I think some premades got stomped by regular teams?
Most premade teams use OP Omni mechs. If some premade teams are getting stomped with this advantage maybe work on tactics or team work.
Edited by Johnny Z, 02 January 2015 - 09:57 AM.
#7
Posted 02 January 2015 - 09:52 AM
Edited by TurkeyMcCoolRay, 02 January 2015 - 09:52 AM.
#8
Posted 02 January 2015 - 09:56 AM
Flaming oblivion, on 02 January 2015 - 09:22 AM, said:
NOPE
You learnt the cost of not separating pugs and premades once we will teach it you again PGI in the form of player retention and income.
GGclose,
Please feel free to flood the topic with lots of aggression
But just like before The queues will be separated its in PGIs interest nothing will change that.
May take awhile but I guarantee it will happen
If pugs and teams were not in the same que for CW, then there would be no CW.
How do people still not see this.
#12
Posted 02 January 2015 - 10:02 AM
Yes it can be difficult to beat premades simply because the average group will have newbies and premades more than likely wont. Classic case of carry harder and try your best even if its a hard mode match and the odds are against you.
One last thing. Was it a 12 v 12? I cant remember the last 12 v 12 I had against a premade. If it wasnt a 10 v 12 and your team was outnumbered and fighting a premade, then try for a good score and use the challenge to up your game.
Edited by Johnny Z, 02 January 2015 - 10:07 AM.
#13
Posted 02 January 2015 - 10:13 AM
#14
Posted 02 January 2015 - 10:13 AM
#15
Posted 02 January 2015 - 10:15 AM
Onmyoudo, on 02 January 2015 - 10:13 AM, said:
If all you want is a game and don't particularly care about flipping a planet, focus on planets with infinitely more attackers then defenders. IE, 60+/>60 that aren't in multiples of 12. You've got a good chance of nabbing a fight in under a minute.
#16
Posted 02 January 2015 - 10:18 AM
Flaming oblivion, on 02 January 2015 - 09:22 AM, said:
Another attempt to bully PGI into doing something destructive for the game.
That's been, like 90% of the criticism leveraged at the company from the beginning.
#17
Posted 02 January 2015 - 10:26 AM
Flaming oblivion, on 02 January 2015 - 09:22 AM, said:
NOPE
You learnt the cost of not separating pugs and premades once we will teach it you again PGI in the form of player retention and income.
GGclose,
Please feel free to flood the topic with lots of aggression
But just like before The queues will be separated its in PGIs interest nothing will change that.
May take awhile but I guarantee it will happen
chewed through a CGB defend drop... we were farming your clam cub mates like the last day of huntin season...
imagine IS mechs rushing out to spawn camp clan attackers... hillarious...
me and my 3-man of course...
#18
Posted 02 January 2015 - 10:26 AM
It's amusing that people actually think there would be enough players to do this.
#19
Posted 02 January 2015 - 10:28 AM
Be nice if we could build faction groups at least, to build these things up.
Too often its about 1 CW drop an hour between waiting for your team to get together, waiting for an opposition team to get together, and then the up to 30 minutes of battling it out.
I'd really hate to see the 12 mans set aside, it would only take longer to get a match for everyone.
#20
Posted 02 January 2015 - 10:31 AM
Murphy7, on 02 January 2015 - 10:28 AM, said:
Be nice if we could build faction groups at least, to build these things up.
Too often its about 1 CW drop an hour between waiting for your team to get together, waiting for an opposition team to get together, and then the up to 30 minutes of battling it out.
I'd really hate to see the 12 mans set aside, it would only take longer to get a match for everyone.
Unless we have a full 12 running we're usually picking somewhere that's under-represented to defend...because it gets us into a match. We've had too many experiences going on the offensive with less than 12 and sitting around for 20 minutes doing nothing.
It means our faction isn't expanding...but it also means we aren't sitting in our chairs doing NOTHING for a large part of our gaming time.
Granted, we also went Steiner, so our server pop on NA primetime is pretty low, due to our large German pop being asleep then...so we can win as many in a row as we want and still watch our planet counter turn redder EVERY time we come out of a winning match.
Edited by Ghost Badger, 02 January 2015 - 10:32 AM.
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