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I'm Done With Cw


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#21 Daelen Rottiger

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Posted 02 January 2015 - 10:42 AM

Posted Image


:(((((

#22 Dirkdaring

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Posted 02 January 2015 - 11:01 AM

View PostFlaming oblivion, on 02 January 2015 - 09:22 AM, said:

You learnt the cost of not separating pugs and premades once we will teach it you again PGI in the form of player retention and income.


You learnt them good!

#23 Johnny Z

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Posted 02 January 2015 - 11:05 AM

View PostDirkdaring, on 02 January 2015 - 11:01 AM, said:


You learnt them good!


He learnt them real good! Yeehaw! haha :lol:

#24 Bulletsponge0

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Posted 02 January 2015 - 11:10 AM

View PostGhost Badger, on 02 January 2015 - 10:15 AM, said:


If all you want is a game and don't particularly care about flipping a planet, focus on planets with infinitely more attackers then defenders. IE, 60+/>60 that aren't in multiples of 12. You've got a good chance of nabbing a fight in under a minute.

shhhhh

you just wrecked my secret for getting fast CW drops

#25 AlmightyAeng

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Posted 02 January 2015 - 11:12 AM

View PostBulletsponge0, on 02 January 2015 - 11:10 AM, said:

shhhhh

you just wrecked my secret for getting fast CW drops

Nah, I just garnered you more teammates, thus SPEEDING your drop time...or something. Right? :)

#26 ztac

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Posted 02 January 2015 - 11:12 AM

What is killing CW ?

Long Queue times?
Mixed Queues?
The maps?
The imbalance in mechs?
The rewards?
The repetition of the tactics for the maps?
People got stomped bad?
And any other thing you can think of........

For me it's the sheer long wait time ... even with the new improved Queue it's still bad!

#27 PurpleNinja

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Posted 02 January 2015 - 11:13 AM

PGI stated that CW is for 12 man groups. Any other combination must suffer. So what are you complaining about?

#28 Igor Draskovic

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Posted 02 January 2015 - 11:20 AM

Yeah, yeah this game is **** we all know that, so why would you be surprised and get upset over CW rollout?

And you need not worry about retention and the like since most people have left a long time ago...it's just a few of us hardcore mechheads now putting up with PGIs nonsense since there is nothing else to play.

#29 AlmightyAeng

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Posted 02 January 2015 - 11:25 AM

View PostPurpleNinja, on 02 January 2015 - 11:13 AM, said:

PGI stated that CW is for 12 man groups. Any other combination must suffer. So what are you complaining about?


Didn't have a full 12 last night...at all...most we had was 9...

Still found drops after less than 2 minutes...every time...and twice had an instant-game when we hit launch... :ph34r:

#30 Davers

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Posted 02 January 2015 - 01:43 PM

View PostDaelen Rottiger, on 02 January 2015 - 10:42 AM, said:

Posted Image


:(((((

Outer Volta is well defended. ;)

#31 mogs01gt

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Posted 02 January 2015 - 01:45 PM

View PostFlaming oblivion, on 02 January 2015 - 09:22 AM, said:

I kept trying to play it but even if they add free mech bays.

NOPE

You learnt the cost of not separating pugs and premades once we will teach it you again PGI in the form of player retention and income.

GGclose,

Please feel free to flood the topic with lots of aggression

But just like before The queues will be separated its in PGIs interest nothing will change that.

May take awhile but I guarantee it will happen

It has taken you this long? I knew it was a failure the first day I tried it.

#32 Darth Mech

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Posted 02 January 2015 - 03:09 PM

View PostPurpleNinja, on 02 January 2015 - 11:13 AM, said:

PGI stated that CW is for 12 man groups.

Citation or you're full of BS.

Stop spreading this nonsense.

#33 Davers

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Posted 02 January 2015 - 03:11 PM

View PostRuss Bullock, on 13 December 2014 - 10:55 AM, said:



The whole concept is that the match maker and CW was definitely built primarily for Units and groups of 12.



View PostDarth Mech, on 02 January 2015 - 03:09 PM, said:

Citation or you're full of BS.

Stop spreading this nonsense.


#34 Cygone

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Posted 02 January 2015 - 03:22 PM

Why should better players be penalised in CW just because they are better and play in a group ?

#35 C E Dwyer

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Posted 02 January 2015 - 03:42 PM

Another one of these threads lol still passes the time of day

<---mourns for the closure of Warhamer


Still PGi could look at how it worked and build a good CW and not have to worry about liciense

#36 Magehunter

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Posted 02 January 2015 - 06:46 PM

For me. A loss is a loss you move on. But 4 pug matches against 12 men premades in one night in a row is no longer fun. Yesterday had 3 fights out of four against premades so it is a growing trend that I'm seeing. I do believe that you should be able to do premades, but getting stomped 4 times in a row in one night is getting to be a bit much. I believe that we should have an option to not run into these groups. Let them fight each other not the general population who don't have time to get into a guild and just do this games as a way to have fun.

Personally I will not be doing faction fights if this trend keeps up.

#37 Davers

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Posted 02 January 2015 - 06:51 PM

View PostMagehunter, on 02 January 2015 - 06:46 PM, said:

For me. A loss is a loss you move on. But 4 pug matches against 12 men premades in one night in a row is no longer fun. Yesterday had 3 fights out of four against premades so it is a growing trend that I'm seeing. I do believe that you should be able to do premades, but getting stomped 4 times in a row in one night is getting to be a bit much. I believe that we should have an option to not run into these groups. Let them fight each other not the general population who don't have time to get into a guild and just do this games as a way to have fun.

Personally I will not be doing faction fights if this trend keeps up.

Plenty of casual groups and open TS servers that don't require any commitment to join, even for only a few drops a night.

#38 William Petersen

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Posted 02 January 2015 - 07:00 PM

View PostDV McKenna, on 02 January 2015 - 09:56 AM, said:


If pugs and teams were not in the same que for CW, then there would be no CW.

How do people still not see this.


If that's true, then PuGs and teams in the same queue for CW there will eventually be no CW, because PuGs (like the OP) will stop queueing because it's not fun to get utterly dominated every single drop. I'm not quite sure how you can't see this.

Edited by William Petersen, 02 January 2015 - 07:01 PM.


#39 ThisMachineKillsFascists

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Posted 02 January 2015 - 07:04 PM

View PostWilliam Petersen, on 02 January 2015 - 07:00 PM, said:


If that's true, then PuGs and teams in the same queue for CW there will eventually be no CW, because PuGs (like the OP) will stop queueing because it's not fun to get utterly dominated every single drop. I'm not quite sure how you can't see this.

Youp.. 10/10


Can sign under those words. I dont bother with cw as a solo dropper. Only if we are min 6 man we consider doing some cw matches. If it takes too long to find a match we jump back to public matches

Edited by ThisMachineKillsFascists, 02 January 2015 - 07:12 PM.


#40 ShadowLord 808

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Posted 02 January 2015 - 07:04 PM

Well its a game, whether solo or team....it is still a game that can be maximized! If you get your ass kicked, so be it...get up and play again. IT'S A GAME!!





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