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Last Few Updates Making High Ping Players Op Vs Low Ping Players


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#1 Event Horizon

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Posted 23 December 2014 - 03:22 PM

I have noticed a major change with recent server/HSR updates.

My ping is 24-60ms max.

While in a spider I just had a Jenner with a ping over 200 tap JJ to avoid all fire while at the same time his HSR buff allowed him to hit every time regardless of how I was positioned.

It is not only in my lights but in all mechs I play now, the high ping players seem almost invincible while I take almost every hit regardless of line of sight.

Low ping players seem normal.

I have never experienced such an extreme disadvantage in this game while having a low ping, and I have played since early beta.

Please fix this PGI.

Edited by Eugenics, 23 December 2014 - 03:23 PM.


#2 Bigbacon

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Posted 23 December 2014 - 06:12 PM

as someone who used to play with pings in the 200-400 range and now have pings under 100 i can tell you this. the high pingers also have quite a disadvantage. I spent lots of time watching thing do nothing or having to lead targets abnormally just to score hits.

the JJ hitbox thing is a bug/exploit in way so hopefully that will get fixed.

Really, there isn't a perfect solution for this.

#3 Fragger56

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Posted 23 December 2014 - 11:28 PM

Going to second the OP on this, today I had a match where several players with 250ms+ pings would move to avoid ERPPC shots after they landed on my end, avoiding all damage, yet they could land near full laser damage on individual components on my team at ranges exceeding 1000m even while us sub 100ms ping players were moving at top speed.

During said matches, the players on the enemy team with pings below about 150ms would reg damage normally even at long range, while the 200+ms ping players required extra lead from PPCs and lasers except for when they would get up close, say sub 500m.

#4 NetherlightWolf

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Posted 24 December 2014 - 11:04 AM

I also have to agree on this. HSR definitely favors high ping players.

If I had a c-bill for every time I lost part of my mech due to fire that, to me, hit the side of terrain I *was* in front of or just straight magical invisible fire... let's just say I wouldn't need to take contracts.

#5 Kadix

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Posted 26 December 2014 - 03:46 PM

I disagree strongly.

Recently my ping went from 120ms to 700ms (with the slow node being within PGI's datacenter per a tracert), and the game became almost unplayable. Switching targets took almost a second, mechs were warping all over the place, my hits weren't being recorded (which may have been the laser hit reg bug), and things became damn near unplayable.

Low ping players have a significant advantage.

#6 Bigbacon

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Posted 26 December 2014 - 05:14 PM

700 is outside the range of playing a game online.

#7 LordDread

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Posted 26 December 2014 - 08:24 PM

First i would , as a high ping player, like to take a moment to return all the comments from low pingers when we complained about not being able to hit low pingers,but getting hit all the time

WAAAWAAQQQQQQQsuckitupsux2bugetreallynetHAHAWWAWWWAWAWWAWAWAWAWWAWAqq

and now thats out of the way ...

With that out of the way, even with HSR we still have to lead targets, even with laser, its just that now its much more consistent. Before shooting at one mech could be a 3-4 mm (on my screen) lead, next one with a diff ping, might be more , might be less.Even between different drops it would change, some drops pretty much every thing would miss.

As for PPc's, they really are not that hard to dodge in most mechs beyond 600 meters, unless they have mech buffs behind them (aka thunderbolt) ,but then i spend a lot of time piloting lights, or fastish mech and rock , so when i see the ppc fire its just a matter of holding the throttle for a moment longer

Tl:Dr deasr low pingers, this is what we used to get from you guys for a long long time, now its even :P

#8 FatYak

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Posted 26 December 2014 - 10:11 PM

View PostLordDread, on 26 December 2014 - 08:24 PM, said:

First i would , as a high ping player, like to take a moment to return all the comments from low pingers when we complained about not being able to hit low pingers,but getting hit all the time

WAAAWAAQQQQQQQsuckitupsux2bugetreallynetHAHAWWAWWWAWAWWAWAWAWAWWAWAqq


Thats pretty much how i feel about this thread


After nearly 2 years of being told to "aim properly" its pretty annoying seeing the low pingers freak out over the same issue. The last few patches and then comm warfare i dont know one of any of the guys i play with have all said how much worse hit reg is now with shots passing through what we are trying to shoot at or registering as hitting the target but no damage appearing on the paper doll, its almost back to pre SRM fix levels. But even when the hit reg is "good" its still "so so" for anyone over 300 where, believe it or not quite a few of us live and play.

But to say high pingers are now OP??? LOL! Pull the other one, you are experiencing what is "normal" for a lot of people

#9 p4r4g0n

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Posted 27 December 2014 - 02:18 AM

Do a 1 vs 1 against a high pinger if you get a chance. It might shed a little light on the delay between when you fire on a target and when the damage shows up on the paper doll.

#10 C E Dwyer

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Posted 27 December 2014 - 02:42 AM

As a person who's ping has gone from 99-105, up to between 120-140, since the CW beta, and now finding things I hit on a regular basis not registering, and becoming very frustrated with, all aspects of the game.

I thank all you low pingers for whining like unpaid whores for making me smile a little today, its priceless.

wah wah lag shield cry cry

Those people you are complaining about, have had to deal with the massive advantages you sub80 pings have had since day one.

I guess this is the moment where those of us in the three figure pings cry out

Learn to shoot !

As that's what your going to have to do until PGI get the HSR down, and you can go back to not having to deal with the same problems half the people playing the game do

#11 Thunder Child

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Posted 27 December 2014 - 02:58 AM

Duplicate thread is duplicate (by the same author, no less). http://mwomercs.com/...hx/page__st__20

And no, we're not OP. We've just had lots of practice learning to lead with Lasers (I usually have to lead a light by about 5-7mm on screen, with a ping of 250).

#12 ShinVector

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Posted 27 December 2014 - 12:19 PM

View PostThunder Child, on 27 December 2014 - 02:58 AM, said:

Duplicate thread is duplicate (by the same author, no less). http://mwomercs.com/...hx/page__st__20

And no, we're not OP. We've just had lots of practice learning to lead with Lasers (I usually have to lead a light by about 5-7mm on screen, with a ping of 250).


I was having quite the LOL moment when some of the people I played freaked out over the bad lasers hit reg that came with the first CW patch....
Having had to deal with bad hit reg for lasers all this time, didn't find too far from what we normally experience anyway..
The statement "Welcome to my world!" came to mind.

Alas it was fixed and now lights are hittable again.. Lasers being very deadly in the hands of <120ms players who can aim.

View PostShinVector, on 26 December 2014 - 12:08 PM, said:


Just a simple question is the position of the shoot not be rewound the reason why shooting lasers on the move (especially at high speed) is generally bad for high latency players ?

Is this issue being address in the upcoming new year patches ?


View PostKarl Berg, on 26 December 2014 - 02:07 PM, said:


There are a few issues in play for lasers. Now that I've given a basic description of how things work, due to legacy code issues and a couple algorithmic gotchas, lasers are currently the only system that rewind based on your computed ping, instead of rewinding to a specific server timestamp. This means the more asymmetric your connection quality, or the more variable your latency, the worse laser HSR performs. This is most definitely on our list of things to address in the new year.

http://mwomercs.com/...ost__p__4046488

Edited by ShinVector, 27 December 2014 - 12:20 PM.


#13 PhoenixFire55

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Posted 27 December 2014 - 12:30 PM

I suggest all the whiners play through a VPN server with a 300ms ping and then tell us how OP they were.
Pathetic thread.

#14 Thunder Child

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Posted 27 December 2014 - 12:49 PM

I think the best one for me was when I volleyed an SRM 24 into a cherry CT Cent, but because his ping was lower, I "died" before I actually fired the missiles. As such, the missiles that, on my screen, hit him dead on and should have killed him, instead just vanished.
So yes, High Ping is OP.

Admittedly, this situation can be counted only on both hands, over the course of a year and a half of matches, along with getting sniped by someone who hasn't actually cleared the hill yet, on my client at least. But yeah, QQ more. Try moving to a part of the world where you get 200+, and play a game, and then tell us how OP we are.

#15 Event Horizon

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Posted 27 December 2014 - 01:34 PM

Stop the hate replies of "two wrongs make a right" and talking about low ping players not having skill, please act like adults, even if you are not one.

Low ping players are not seeing our shots hit reg even though our cursors glow red and the mech is right in front of us (Paper doll of targeted mech does nothing). This is primarily Low ping vs High ping, not low vs low.

It has nothing to do with skill, it has everything to do with hit reg, this rarely happened for low ping players (always had a low ping since early beta) until now with the recent server side patches.

These are not duplicate threads, one is a call to get rid of HSR altogether and the other is a call to correct hit reg with or without HSR. In my opinion I wish they would just buy some servers so you high ping players wouldn't need a handicap.

It is not the low ping players that lag, it is and always will be the high ping players. Most all other online pvp games benefit a low ping, not a high ping. If you lag in those games you are SOL until you fix your own end the problem. I used to be a high ping player in other pvp online games and I never expected to handicap the low ping players because of my end. I instead built a new system, moved and got a better ISP.

Edited by Eugenics, 27 December 2014 - 01:56 PM.


#16 Thunder Child

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Posted 27 December 2014 - 03:03 PM

Dude. IF I could get a better PING, I WOULD! I LIVE IN NEW ZEALAND! IT IS LITERALLY THE MIDDLE OF NOWHERE! I AM ON THE FASTEST INTERNET PACKAGE I CAN GET!

And just so you know, NO WHERE, Did I state it was a lack of skill! What I DID state, was that as a High Ping player, I have been FREQUENTLY disadvantaged by the game, both before AND after HSR was introduced. I HAVE TO LEAD MY TARGETS (Low or High Ping) WHEN USING LASERS! A supposedly Hitscan weapon. WHY? Because the target is ALWAYS a good 5-20m further ahead than what I'm seeing it.

Additionally, when using Ballistics if the target is within 100m, the closer it is, the MORE I have to lead it, due to the delay between hitting the trigger, and the weapon actually firing. What you are complaining about, is something that us High Ping Players have just been told to "Deal With It" for years. So no. I have no sympathy. Having a low ping because you happen to live close to the server (global terms, not actually just down the road from it) should NOT give you an automatic advantage.

Could Hitreg be better? Sure. But it should not be about Ping. We should all be on an even playing field, which is where HSR comes in.

Edit: I apologise for getting angry.
But the point you seem to be trying to make, is that you have a good ping, so therefore, you believe you should have an advantage over anyone who has a worse ping than you.

The Point I am trying to make, is that many of us CAN'T improve our ping. It's not a case of not wanting to, but actual physical limitations. Which is why Ping should not determine Hitreg. It's WHY PGI implemented HSR. So that everyone plays on an even(ish) playing field.

Edited by Thunder Child, 27 December 2014 - 03:59 PM.


#17 Event Horizon

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Posted 27 December 2014 - 03:59 PM

Thunderchild chill out, you are not the only one who replied.

#18 D A T A

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Posted 28 December 2014 - 05:24 AM

are you serious??!??!?!???

you low pingers have a huge advantage: you simply are not in the place where we high pingers see you, this is a super great advantage you have, so shut up.

#19 tangles 253

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Posted 29 December 2014 - 06:15 PM

i havent seen this from my end, my ping is round the 260-80 mark.

i cannot for the life of me land hits on the firestarter/spider crowd, or the odd fast jenner for that matter. close or at range, if the shot connects on my end or not, its a miss more than hit event. unless i lead my shots with lasers

when im a light, EVERY shot (at me) hits home and and hurts. even when i try the trial spider.

#20 ShinVector

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Posted 30 December 2014 - 06:35 PM

View Posttangles 253, on 29 December 2014 - 06:15 PM, said:

i havent seen this from my end, my ping is round the 260-80 mark.

i cannot for the life of me land hits on the firestarter/spider crowd, or the odd fast jenner for that matter. close or at range, if the shot connects on my end or not, its a miss more than hit event. unless i lead my shots with lasers

when im a light, EVERY shot (at me) hits home and and hurts. even when i try the trial spider.


I hope you meant 260-280ms else your ISP is trash.

Some tips:
1. Lasers you have to lead.
2. Got to catch people of guard, standing still, slowing down, getting stopped by a wall or terrain. This times where you are likely to get a good shot in.The opportunity to get a good damaging shot in.
3. Pick weapons with less heat and high re-fire rate. I tend to prefer Pulse over normal lasers nowadays where quirks are possible.

All this QQ about low pingers wanting their perfect little game, makes me wanna vomit. :mellow:
*Yeah yeah yeah.. Grass is always greener on the other side. Until you tried eating the grass on that side yourself.

Edited by ShinVector, 30 December 2014 - 06:39 PM.






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